Search found 237 matches

by kubilus1
Fri Aug 15, 2014 4:42 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 34013

Thanks! I'm looking more for algorithmic examples instead of compiling code ATM.
by kubilus1
Fri Aug 15, 2014 3:40 pm
Forum: Tools
Topic: Propeller - An Example SGDK-Based Game Engine
Replies: 25
Views: 34013

Does anyone have a copy of Propeller? I can't seem to locate the file on my drive and the links are broken.

Thanks.
by kubilus1
Fri Aug 15, 2014 3:12 pm
Forum: SGDK
Topic: VGM driver slow?
Replies: 21
Views: 11660

I took a look at it. Looks like there is a bug having to do with really long pauses "65535 samples" This *should* work but doesn't for some reason. Reducing that fixes the song. https://dl.dropboxusercontent.com/u/101302896/Ahead2.zip I have a tool in the gendev source tree that I hacked to split th...
by kubilus1
Fri Jun 27, 2014 10:02 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124643

Apologies for the long delay. I had an error in the detection for 64-bit compilers in the applib Makefile, which I have corrected. (Handy to actually have a 64-bit install to test this on!). I've also hardcoded a revision of SGDK to compile against (r176), at least until I get the latest changes wor...
by kubilus1
Sat May 10, 2014 1:57 am
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124643

Okay, I finally got around to applying the patch that MaskOfDestiny provided. (Thanks for providing that!)

Give that a whirl and see if it works for you.
by kubilus1
Tue Apr 29, 2014 12:08 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1178951

Yes, that would be great!
by kubilus1
Sun Apr 27, 2014 10:17 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1178951

I've pulled in those changes to appack and now I can get the samples to work correctly! I've included that as part of the linux dev environment project.
by kubilus1
Sun Apr 27, 2014 10:15 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124643

Okay, I've added a patched appack provided by r57shell and patched the makefile to hopefully build the 64 bit binary correctly. Problem was it was always pointing to the 32 bit aplib.a.

Pull in the changes and give it a try.
by kubilus1
Sun Apr 27, 2014 8:17 pm
Forum: Tools
Topic: aPLib decruncher for 68000
Replies: 48
Views: 68938

r57shell, thanks for posting that! I'm able to use the SGDK samples without corrupted resources now.
by kubilus1
Sun Apr 27, 2014 2:33 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124643

Ahh. I'm running 32 bit ATM. Got a few other changes I would like to do but have been busy with life and work. I have started to put the together a Vagrant Genesis development build environment. That should allow pretty much anyone to have a Dev environment regardless of OS choice( mac , Linux, BSD,...
by kubilus1
Sat Apr 26, 2014 3:41 pm
Forum: Blabla
Topic: Squee Wiki
Replies: 2
Views: 4111

Well, I called it back in December 2012.

viewtopic.php?t=1337&highlight=wiki
by kubilus1
Sat Apr 26, 2014 3:37 pm
Forum: Megadrive/Genesis
Topic: Assemblers You Use
Replies: 31
Views: 20897

I use the GNU assembler (as).
by kubilus1
Sat Apr 12, 2014 9:59 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1178951

Glad you got aplib to compile ! Though i am using a custom aplib now i am thinking about it. It just remove the header aplib identifier to gain some bytes. I guess it's easy to modify it for that, this modification was done by r57shell i believe. Ahh, so that's probably why the graphics look corrup...
by kubilus1
Sat Apr 12, 2014 6:21 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1178951

Awesome! I've managed to compile apLib into appack and include that into the linux build environment, so I'm further along. However, when I try to compile any of the samples, I run into some issues. For instance, the joytest example give me an error: src/main.c: In function ‘main’: src/main.c:16:34:...
by kubilus1
Sat Apr 12, 2014 3:20 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1178951

Makefile for rescomp (from cbp2make): #------------------------------------------------------------------------------# # This makefile was generated by 'cbp2make' tool rev.147 # #------------------------------------------------------------------------------# WORKDIR = `pwd` CC = gcc CXX = g++ AR = a...