Search found 237 matches
- Fri Aug 15, 2014 4:42 pm
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 34013
- Fri Aug 15, 2014 3:40 pm
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 34013
- Fri Aug 15, 2014 3:12 pm
- Forum: SGDK
- Topic: VGM driver slow?
- Replies: 21
- Views: 11660
I took a look at it. Looks like there is a bug having to do with really long pauses "65535 samples" This *should* work but doesn't for some reason. Reducing that fixes the song. https://dl.dropboxusercontent.com/u/101302896/Ahead2.zip I have a tool in the gendev source tree that I hacked to split th...
- Fri Jun 27, 2014 10:02 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124643
Apologies for the long delay. I had an error in the detection for 64-bit compilers in the applib Makefile, which I have corrected. (Handy to actually have a 64-bit install to test this on!). I've also hardcoded a revision of SGDK to compile against (r176), at least until I get the latest changes wor...
- Sat May 10, 2014 1:57 am
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124643
- Tue Apr 29, 2014 12:08 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1178951
- Sun Apr 27, 2014 10:17 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1178951
- Sun Apr 27, 2014 10:15 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124643
- Sun Apr 27, 2014 8:17 pm
- Forum: Tools
- Topic: aPLib decruncher for 68000
- Replies: 48
- Views: 68938
- Sun Apr 27, 2014 2:33 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124643
Ahh. I'm running 32 bit ATM. Got a few other changes I would like to do but have been busy with life and work. I have started to put the together a Vagrant Genesis development build environment. That should allow pretty much anyone to have a Dev environment regardless of OS choice( mac , Linux, BSD,...
- Sat Apr 26, 2014 3:41 pm
- Forum: Blabla
- Topic: Squee Wiki
- Replies: 2
- Views: 4111
- Sat Apr 26, 2014 3:37 pm
- Forum: Megadrive/Genesis
- Topic: Assemblers You Use
- Replies: 31
- Views: 20897
- Sat Apr 12, 2014 9:59 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1178951
Glad you got aplib to compile ! Though i am using a custom aplib now i am thinking about it. It just remove the header aplib identifier to gain some bytes. I guess it's easy to modify it for that, this modification was done by r57shell i believe. Ahh, so that's probably why the graphics look corrup...
- Sat Apr 12, 2014 6:21 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1178951
Awesome! I've managed to compile apLib into appack and include that into the linux build environment, so I'm further along. However, when I try to compile any of the samples, I run into some issues. For instance, the joytest example give me an error: src/main.c: In function ‘main’: src/main.c:16:34:...
- Sat Apr 12, 2014 3:20 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1178951
Makefile for rescomp (from cbp2make): #------------------------------------------------------------------------------# # This makefile was generated by 'cbp2make' tool rev.147 # #------------------------------------------------------------------------------# WORKDIR = `pwd` CC = gcc CXX = g++ AR = a...