Search found 125 matches

by doragasu
Wed Oct 10, 2012 8:52 am
Forum: SGDK
Topic: Weird problem with SGDK on REAL hardware
Replies: 31
Views: 21424

What's Ucon? We have tried with padding set to 512 kiB without success. @ChillyWilly: Your suggestions about optimization issues make sense, we will try setting O1 and see what happens. But I'm not sure this can really be the problem, because of the way it works when doing a hot-swap with a commerci...
by doragasu
Tue Oct 09, 2012 1:16 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1175731

Is there a tutorial/makefile/whatever about building SGDK library and tools under Linux? Right now I have working m68k-elf binutils and compiler. What's next?
by doragasu
Tue Oct 09, 2012 12:03 pm
Forum: SGDK
Topic: Weird problem with SGDK on REAL hardware
Replies: 31
Views: 21424

We thought about TMSS, but SGDK is supposed to handle TMSS stuff in the startup code, before main() is called, right? Also the ROM has SEGA at 0x100, and the "Produced under license..." message is displayed. We will check for uninitialized variables, but if that's the case, I suppose the compiler sh...
by doragasu
Tue Oct 09, 2012 11:09 am
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124508

I'm using your makefile to build the SDK right now. It will save me a lot of time, Thanks! Dunno why, it had problems with multiline sentences, so I had to convert them all to single line to get it working. The only thing I'm missing in your script is SGDK library compilation. Do you have a script o...
by doragasu
Tue Oct 09, 2012 9:04 am
Forum: SGDK
Topic: Weird problem with SGDK on REAL hardware
Replies: 31
Views: 21424

Weird problem with SGDK on REAL hardware

A friend of mine is developing his first Megadrive/Genesis game using SGDK. He had it almost finished, but he detected a very strange problem. The game works perfect on emulators, and also works perfect on real hardware when using an Everdrive Flash cart. But the game doesn't start when using simple...