that one is dead already =( if anyone can share the link
ps:
sorry for topic revamp
Search found 48 matches
- Sun Dec 17, 2017 8:28 pm
- Forum: Demos
- Topic: Pingouin Bleu + Source
- Replies: 15
- Views: 19807
- Sun Dec 17, 2017 8:00 pm
- Forum: SGDK
- Topic: How to use this spritesheet?
- Replies: 12
- Views: 7892
Re: How to use this spritesheet?
Thanks! Thats Very clarifying
Can i do parallax with plan a and plan b? If so is It a good Idea?
How to check for vram use It is It Just simplesmath(which i cant figure out ahah)
Can i do parallax with plan a and plan b? If so is It a good Idea?
How to check for vram use It is It Just simplesmath(which i cant figure out ahah)
- Sun Dec 17, 2017 4:26 pm
- Forum: SGDK
- Topic: How to use this spritesheet?
- Replies: 12
- Views: 7892
How to use this spritesheet?
I have read documentation and understand most of it. Im seeing the feasibility of a computer game to mega drive. Many question have arised, one of them: 1)how would i approach to use a spritesheet like this? mecha.png i have the code that joins the parts and renders ingame, but not the rendered imag...