Search found 75 matches
- Sat May 16, 2015 2:30 am
- Forum: SGDK
- Topic: Sprite Engine Help
- Replies: 18
- Views: 14162
Sprite Engine Help
So I am trying to get an Eagle sprite to appear and fly across the screen for the "FMV" intro on my Ultra Air Hockey homebrew game , but, despite analyzing the Sonic SGDK sprite sample and the SGDK doxygen documentation to death, can't seem to get the Eagle to appear, despite following (what I think...
- Thu May 07, 2015 1:24 am
- Forum: Exodus
- Topic: Exodus 2.0 + Open Source Release
- Replies: 105
- Views: 304926
Very nice new version and improvements on the debugging and VDP emulation; the emulator finally runs at a decent, usable speed (45-60 FPS) on my Intel i3-core machine (with GameBooster3 enabled and with less overheating of the machine). And just at the right date for a release, with myself resuming ...
- Tue Apr 28, 2015 2:15 pm
- Forum: Demos
- Topic: Miniplanets
- Replies: 5
- Views: 5348
- Sun Apr 26, 2015 6:32 pm
- Forum: Demos
- Topic: Miniplanets
- Replies: 5
- Views: 5348
- Mon Mar 16, 2015 6:10 pm
- Forum: Demos
- Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
- Replies: 60
- Views: 42663
- Fri Mar 13, 2015 9:42 pm
- Forum: SGDK
- Topic: Google code shutting down
- Replies: 3
- Views: 3299
- Wed Mar 04, 2015 12:53 am
- Forum: Demos
- Topic: Anyboby can tall me,where to find snes SDK and spec?
- Replies: 6
- Views: 6693
Some question about tools -- is SuperFX compiler/assembler released yet? There is some information about the SuperFX Opcodes, as well as a compiler somewhere in this off-site thread . Although the thread is mostly tailored to SMW hacking, there is general information about the SuperFX in it too. ( ...
- Mon Mar 02, 2015 9:07 pm
- Forum: Mega/SegaCD
- Topic: CD+G... FMV playback?
- Replies: 2
- Views: 9064
CD+G... FMV playback?
Crazy idea time! I have always wondered, could CD+G graphics be encoded in the R through W CD subchannels of a Sega CD game disc and then allow the Sega CD to use the subchannels as an FMV source in-game ? Could the Sega CD's game disc style be combined with the CD+G format in the subchannels, and c...
- Mon Mar 02, 2015 7:51 pm
- Forum: Cartridge
- Topic: MD Flash - Fully 5V Modern Genesis Cartridge for New Release
- Replies: 4
- Views: 11411
Very cool! How does it compare with Krikzz's new MD FlashKit? Thinking about making some repros of a homebrew video game in development in the near future.
- Thu Feb 19, 2015 9:46 pm
- Forum: SGDK
- Topic: Array of Bitmaps
- Replies: 3
- Views: 2816
The code above worked. Also, yet another nooby question, but how do I display a single sprite using the new SGDK sprite engine (sprite_eng.h)? The tutorial here uses the older VDP_ functions. I am confused about how the Rescomp SPRITE definition works and how to operate with the newer SpriteDefiniti...
- Wed Feb 18, 2015 11:47 pm
- Forum: SGDK
- Topic: Array of Bitmaps
- Replies: 3
- Views: 2816
Array of Bitmaps
How can I explicitly declare an array of Bitmaps in SGDK? I am trying to create a function called "DrawBG", which, when supplied with an ID param, will load the specified bitmap with it's specified drawing configurations, and then draw it as a full-screen image. I've tried the following below: DrawB...
- Wed Feb 11, 2015 8:45 pm
- Forum: Demos
- Topic: Bug Hunt for Sega Genesis / Megadrive
- Replies: 11
- Views: 14546
- Mon Jan 19, 2015 6:45 pm
- Forum: SGDK
- Topic: #Include datafile "undefined reference" error
- Replies: 4
- Views: 7920
Got it working!
or an s file with lists of bytes of data There is a .s file; I forgot to show it in the directory screenshot I think the problem comes from your project directory structure. Actually if you want to use the makefile.gen provided with SGDK sources tree you have to respect the SGDK folder structure : ...
- Sun Jan 18, 2015 7:05 pm
- Forum: SGDK
- Topic: #Include datafile "undefined reference" error
- Replies: 4
- Views: 7920
#Include datafile "undefined reference" error
Long time lurker, new poster! Just to give a very quick introduction about myself, I'm a Software Engineering student who is looking to get into video game development post-graduation. I am big into the Sega Genesis and its add-ons, have some basic experience with M68k and C, and have some prior min...
- Thu Jan 15, 2015 4:01 am
- Forum: SGDK
- Topic: Examples of using Echo with SGDK?
- Replies: 16
- Views: 20819
Some errors
After many hours of frustration and trying destroy my computer euqipment, I've managed to make (most stuff) work. SNIP Copy the following code into main.h: #include "testflute.esf" #include "flute.eif" static const void* const Instruments[] = { flute, NULL }; Also don't forget to add test-flute.esf...