Search found 75 matches

by MrTamk1s
Sat May 16, 2015 2:30 am
Forum: SGDK
Topic: Sprite Engine Help
Replies: 18
Views: 14162

Sprite Engine Help

So I am trying to get an Eagle sprite to appear and fly across the screen for the "FMV" intro on my Ultra Air Hockey homebrew game , but, despite analyzing the Sonic SGDK sprite sample and the SGDK doxygen documentation to death, can't seem to get the Eagle to appear, despite following (what I think...
by MrTamk1s
Thu May 07, 2015 1:24 am
Forum: Exodus
Topic: Exodus 2.0 + Open Source Release
Replies: 105
Views: 304926

Very nice new version and improvements on the debugging and VDP emulation; the emulator finally runs at a decent, usable speed (45-60 FPS) on my Intel i3-core machine (with GameBooster3 enabled and with less overheating of the machine). And just at the right date for a release, with myself resuming ...
by MrTamk1s
Tue Apr 28, 2015 2:15 pm
Forum: Demos
Topic: Miniplanets
Replies: 5
Views: 5348

(Ouch, I know that feeling.) Yeah, he's banned from 2008.
...Still, a nice little homebrew title.
by MrTamk1s
Sun Apr 26, 2015 6:32 pm
Forum: Demos
Topic: Miniplanets
Replies: 5
Views: 5348

(Surprised Sik hasn't posted about it here.) This is a very cool game idea, and, like always, shows his quality coding skills. Looking forward to a release for sure.
by MrTamk1s
Mon Mar 16, 2015 6:10 pm
Forum: Demos
Topic: Papi Commando - Megadrive Edition - PROJECT DONE !
Replies: 60
Views: 42663

Hey, welcome to Spritesmind (I'm dat "Tamkis" from the BEX forums). I am really liking what I am seeing so far, keep up the good work!
by MrTamk1s
Fri Mar 13, 2015 9:42 pm
Forum: SGDK
Topic: Google code shutting down
Replies: 3
Views: 3299

Thanks for the heads-up! Stef, would you be able to update the SGDK documentation setup and how-to tutorials while migrating? IIRC, some of the tutorials are slightly out of date and incomplete.
by MrTamk1s
Wed Mar 04, 2015 12:53 am
Forum: Demos
Topic: Anyboby can tall me,where to find snes SDK and spec?
Replies: 6
Views: 6693

Some question about tools -- is SuperFX compiler/assembler released yet? There is some information about the SuperFX Opcodes, as well as a compiler somewhere in this off-site thread . Although the thread is mostly tailored to SMW hacking, there is general information about the SuperFX in it too. ( ...
by MrTamk1s
Mon Mar 02, 2015 9:07 pm
Forum: Mega/SegaCD
Topic: CD+G... FMV playback?
Replies: 2
Views: 9064

CD+G... FMV playback?

Crazy idea time! I have always wondered, could CD+G graphics be encoded in the R through W CD subchannels of a Sega CD game disc and then allow the Sega CD to use the subchannels as an FMV source in-game ? Could the Sega CD's game disc style be combined with the CD+G format in the subchannels, and c...
by MrTamk1s
Mon Mar 02, 2015 7:51 pm
Forum: Cartridge
Topic: MD Flash - Fully 5V Modern Genesis Cartridge for New Release
Replies: 4
Views: 11411

Very cool! How does it compare with Krikzz's new MD FlashKit? Thinking about making some repros of a homebrew video game in development in the near future.
by MrTamk1s
Thu Feb 19, 2015 9:46 pm
Forum: SGDK
Topic: Array of Bitmaps
Replies: 3
Views: 2816

The code above worked. Also, yet another nooby question, but how do I display a single sprite using the new SGDK sprite engine (sprite_eng.h)? The tutorial here uses the older VDP_ functions. I am confused about how the Rescomp SPRITE definition works and how to operate with the newer SpriteDefiniti...
by MrTamk1s
Wed Feb 18, 2015 11:47 pm
Forum: SGDK
Topic: Array of Bitmaps
Replies: 3
Views: 2816

Array of Bitmaps

How can I explicitly declare an array of Bitmaps in SGDK? I am trying to create a function called "DrawBG", which, when supplied with an ID param, will load the specified bitmap with it's specified drawing configurations, and then draw it as a full-screen image. I've tried the following below: DrawB...
by MrTamk1s
Wed Feb 11, 2015 8:45 pm
Forum: Demos
Topic: Bug Hunt for Sega Genesis / Megadrive
Replies: 11
Views: 14546

Very cool to see some homebrew using the SGDK's new Mega Mouse support!
by MrTamk1s
Mon Jan 19, 2015 6:45 pm
Forum: SGDK
Topic: #Include datafile "undefined reference" error
Replies: 4
Views: 7920

Got it working!

or an s file with lists of bytes of data There is a .s file; I forgot to show it in the directory screenshot I think the problem comes from your project directory structure. Actually if you want to use the makefile.gen provided with SGDK sources tree you have to respect the SGDK folder structure : ...
by MrTamk1s
Sun Jan 18, 2015 7:05 pm
Forum: SGDK
Topic: #Include datafile "undefined reference" error
Replies: 4
Views: 7920

#Include datafile "undefined reference" error

Long time lurker, new poster! Just to give a very quick introduction about myself, I'm a Software Engineering student who is looking to get into video game development post-graduation. I am big into the Sega Genesis and its add-ons, have some basic experience with M68k and C, and have some prior min...
by MrTamk1s
Thu Jan 15, 2015 4:01 am
Forum: SGDK
Topic: Examples of using Echo with SGDK?
Replies: 16
Views: 20819

Some errors

After many hours of frustration and trying destroy my computer euqipment, I've managed to make (most stuff) work. SNIP Copy the following code into main.h: #include "testflute.esf" #include "flute.eif" static const void* const Instruments[] = { flute, NULL }; Also don't forget to add test-flute.esf...