Search found 117 matches
- Sat Apr 02, 2016 6:18 pm
- Forum: SGDK
- Topic: Tiles and sprites question
- Replies: 21
- Views: 12486
Re: Tiles and sprites question
Avoid the compression for that image
Re: It seemed
Also that Sonic... hehe
- Mon Sep 21, 2015 11:05 am
- Forum: SGDK
- Topic: VDP_drawText - palette index colour
- Replies: 22
- Views: 12057
Re: VDP_drawText - palette index colour
Font is just usual tiles. Call VDP_setTextPalette() to use another palette. Also you can change the color/s used by the font with VDP_setPaletteColor() or similar functions
- Mon Sep 07, 2015 2:17 pm
- Forum: SGDK
- Topic: Project - Mega Dracula - Help / Updates
- Replies: 52
- Views: 23776
Re: Project - Mega Dracula - Help / Updates
if (Dead == 0) { VDP_fadeOut(32, 47, 20, TRUE); if (VDP_isDoingFade == FALSE) { SPR_clear(); drawnSprite = 0; SubStageInt = 2; } } if (Dead == 0) { VDP_fadeOut(32, 47, 20, FALSE); SPR_clear(); drawnSprite = 0; SubStageInt = 2; } You mean? Sync fade locks execution until it's finished
- Wed Sep 02, 2015 7:01 pm
- Forum: Demos
- Topic: MD Coding compo (Ideas / Feasability)
- Replies: 11
- Views: 11985
- Thu Aug 20, 2015 2:04 pm
- Forum: Demos
- Topic: Tro-now (BitBitJam 2015 Compo Entry)
- Replies: 7
- Views: 7424
- Thu Aug 06, 2015 10:38 am
- Forum: Super 32X
- Topic: Anyone have a copy of snasmsh2.exe?
- Replies: 4
- Views: 10378
Here is it (32-bits only) https://app.box.com/s/x6srxgv7gq08in7cfiyfsb31oych9tiu
- Tue May 12, 2015 1:04 am
- Forum: SGDK
- Topic: Access to tilemap data from an image resource
- Replies: 1
- Views: 2207
Re: Access to tilemap data from an image resource
One way or another you have to define which of those tiles are blocks. The tilemap doesn't store that info.BroOfTheSun wrote:I can write a struct that has the locations for collision blocks, but isn't that duplicating data?
- Tue Apr 14, 2015 10:35 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40881
Take a look at BugHunt code. It uses the SGDK sprite engine flawessly http://bughunt.nolddor.ovh/oofwill wrote:is there any recomandation to use the sprite engine?
- Thu Apr 09, 2015 3:06 pm
- Forum: Tools
- Topic: Update your Genesis/32X Toolchain!
- Replies: 110
- Views: 134748
- Mon Mar 30, 2015 10:01 pm
- Forum: Tools
- Topic: Update your Genesis/32X Toolchain!
- Replies: 110
- Views: 134748
I used noname22's script it and got this error building the MD TicTacToe on C++ t800@cabronazo:~/Escritorio/TicTacToe/C++/MD$ make -f Makefile m68k-elf-g++ -T /opt/toolchains/gen/ldscripts/md.ld -Wl,-Map=output.map -nostdlib -ffreestanding -fno-rtti crt0.o crtstuff.o main.o hw_md.o font.o -L/opt/too...
- Wed Feb 11, 2015 9:59 am
- Forum: Demos
- Topic: Bug Hunt for Sega Genesis / Megadrive
- Replies: 11
- Views: 14513
- Thu Feb 05, 2015 11:45 am
- Forum: Demos
- Topic: Bug Hunt for Sega Genesis / Megadrive
- Replies: 11
- Views: 14513
- Sat Jan 31, 2015 1:05 pm
- Forum: Demos
- Topic: Bug Hunt for Sega Genesis / Megadrive
- Replies: 11
- Views: 14513
Bug Hunt for Sega Genesis / Megadrive
Hi folks We are releasing today a new game for our beloved 16-bit system. Thankfully we received lots help and so first of all I would like to send greetings and thanks go to all people helped us: · KanedaFr, bug slayer, saviour and french translation · Chilly Willy, device support · John Bell, orig...
- Mon Dec 22, 2014 5:16 pm
- Forum: SGDK
- Topic: Multisprites ?
- Replies: 29
- Views: 20466