Search found 116 matches
- Fri Jul 11, 2008 6:17 am
- Forum: Tools
- Topic: Genitile question?
- Replies: 20
- Views: 19247
Is there a way to have it create DMA friendly map data? If I use a 320x224 bitmap, it will not create map data that can be DMA'ed to VRAM. I tried using -cw 64 and -ch 28, which did create the correct sized map, but it creates a bunch of extra tile data. Using just -cw 64, created a single line map,...
- Wed Apr 02, 2008 3:44 pm
- Forum: Demos
- Topic: Japan is back ! Woman at work!
- Replies: 15
- Views: 21420
- Wed Apr 02, 2008 3:20 pm
- Forum: Tools
- Topic: Javascript tile/sprite editor
- Replies: 1
- Views: 6272
Javascript tile/sprite editor
Here's an MSX sprite editor that looks like it would be easy to customize for the Genesis:
http://andrear.altervista.org/contents/msx/msxsprites/
http://andrear.altervista.org/contents/msx/msxsprites/
- Fri Mar 21, 2008 3:02 pm
- Forum: Tools
- Topic: Tomsoft Sega Kit released
- Replies: 9
- Views: 15080
Unless you want to run this under DosBox, the following exe files need to be fixed: in MCC68K: CBE68K.exe CFE68K.exe in ASM68K: ASM68K.exe LIB68K.exe LNK68K.exe IEE2AOUT.exe To fix the files: 1) Download Dos32A: http://dos32a.narechk.net/index_en.html 2) Extract sb.exe and dos32a.exe to ASM68K and M...
- Wed Mar 12, 2008 4:29 am
- Forum: Megadrive/Genesis
- Topic: Kaneda's been a busy boy! :)
- Replies: 2
- Views: 4634
Kaneda's been a busy boy! :)
Wow, Kaneda you've really tackled some Genesis projects. Great work!
You are the diehard Genesis developer.
You are the diehard Genesis developer.
- Tue Mar 11, 2008 2:17 pm
- Forum: Tools
- Topic: Genitile question?
- Replies: 20
- Views: 19247
- Tue Mar 11, 2008 3:45 am
- Forum: Tools
- Topic: Genitile question?
- Replies: 20
- Views: 19247
Genitile question?
I cannot get Genitile to use subdirectories. What I want to do is store the images in Graphics and compile the result to Data. Genitile is unable to find the file, if I type: GENITILE Graphics\Tile.bmp or unable to find the output directory if I use: cd Graphics GENITILE Tile.bmp -od ..\Data Is ther...
- Tue Mar 11, 2008 3:40 am
- Forum: Tools
- Topic: MD Developer Studio 2005 released
- Replies: 19
- Views: 24011
- Wed Mar 05, 2008 7:45 pm
- Forum: Announcement
- Topic: Stats of SpritesMind
- Replies: 5
- Views: 13953
Re: Stats of SpritesMind
2/ Avg 374 visitors/day :arrow: it's not so much...but it's also why this place is good to be ;) I don"t like the crowd! for me, it's only people looking for this forum find it...so only people REALLY interesting in genesis dev... 374 visitors a day is good, especially if they're mainly interested ...
- Wed Mar 05, 2008 7:25 pm
- Forum: Tools
- Topic: MD Developer Studio 2005 released
- Replies: 19
- Views: 24011
Excellent utility! The only suggestions I have are to save/load the layout.bin file to the same directory as the exe is in, and allow a window (such as Log) to be closed in the layout. Currently it will save the layout to the directory where the rom is loaded from. This results in the layout being r...
- Mon Jan 07, 2008 4:05 am
- Forum: Super 32X
- Topic: 32x Demoscene
- Replies: 7
- Views: 10567
- Mon Nov 12, 2007 4:21 pm
- Forum: Mega/SegaCD
- Topic: SegaCD main routine
- Replies: 8
- Views: 11183
I was making a joke about the name, not the product.TulioAdriano wrote:I have to thank Devster anyway, even though programming in BEX I don't get the fastest code of the full functionality of MD/MCD, it is thanks to it that I could understand how to program to the system.
Devster's code is pretty well written.
- Wed Nov 07, 2007 4:31 am
- Forum: Blabla
- Topic: Your relations with CPUs in assembly level
- Replies: 7
- Views: 8382
- Wed Nov 07, 2007 4:26 am
- Forum: Blabla
- Topic: Abandonware Revues.
- Replies: 3
- Views: 11815
Re: Abandonware Revues.
Wow, that's quite a collection of magazines.MG wrote:Here, we can found lot of olds magazines from SEGA MD games and lot of things.
- Wed Nov 07, 2007 4:22 am
- Forum: Mega/SegaCD
- Topic: SegaCD main routine
- Replies: 8
- Views: 11183
Also check out Devsters BasiE... (whatever the hell it is) source code:
http://devster.monkeeh.com/sega/basiegaxorz/src.html
It's BasiEgaXorz... Ewww it taste worse coming back up!
http://devster.monkeeh.com/sega/basiegaxorz/src.html
It's BasiEgaXorz... Ewww it taste worse coming back up!