Developing on the Genesis/Megadrive on Linux just got easier, I've put together a Genesis/Megadrive Docker container!
https://registry.hub.docker.com/u/kubilus1/gendev/
$ docker pull kubilus1/gendev
Search found 237 matches
- Tue Jun 09, 2015 11:09 pm
- Forum: Tools
- Topic: Sega Genesis Development Docker Container
- Replies: 0
- Views: 15164
- Sun Jun 07, 2015 3:47 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 159952
New Location and Updates!
Fellow Sprites Minders, due to the upcoming closure of Google Code, I've finally gotten around to moving the Linux Genesis Dev Environment to Github:
https://github.com/kubilus1/gendev
I've also attempted to cleanup the project a bit and have configured the base build to be just enough to build ...
https://github.com/kubilus1/gendev
I've also attempted to cleanup the project a bit and have configured the base build to be just enough to build ...
- Mon Mar 09, 2015 1:09 am
- Forum: SGDK
- Topic: Lots of noob questions
- Replies: 18
- Views: 18188
Yeah, especially if you are doing a lot of sound effects the XGM driver is better. Uses smaller file sizes since straight VGMs can cometimes be on the large size. This isn't always such a concern though if you use the newer VGM formats.
I wrote the VGM driver a while back and the one advantage is ...
I wrote the VGM driver a while back and the one advantage is ...
- Sun Mar 08, 2015 11:33 pm
- Forum: SGDK
- Topic: Lots of noob questions
- Replies: 18
- Views: 18188
Good questions but I'm probably not the best to answer all of them.
Color palette management. You can slice this up a few different ways. I've heard of using one palette for background plane A, on for background plane B, and then two for sprites. Then stuff like the status bar may share with one ...
Color palette management. You can slice this up a few different ways. I've heard of using one palette for background plane A, on for background plane B, and then two for sprites. Then stuff like the status bar may share with one ...
- Sun Mar 08, 2015 11:23 pm
- Forum: Tools
- Topic: Update your Genesis/32X Toolchain!
- Replies: 110
- Views: 207853
- Sun Jan 18, 2015 3:43 pm
- Forum: Collaboration
- Topic: GENESology (or MDology?, depending)
- Replies: 2
- Views: 17504
- Thu Jan 15, 2015 4:37 am
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 159952
- Sat Dec 13, 2014 4:42 pm
- Forum: Tools
- Topic: 3D format conversion
- Replies: 9
- Views: 14446
Updated obj2mech to support multiple input files. The user can now do something like:
.mtl files are automatically looked for with the same path/name as the .obj file.
Code: Select all
python obj2mesh.py -f obj1.obj -f obj2.obj > meshs.h
- Wed Dec 10, 2014 10:28 pm
- Forum: SGDK
- Topic: 3D flashing tiles.
- Replies: 3
- Views: 3435
I haven't tested on real hardware yet since I don't have a flash cart (waiting on UMDK). I may try burning on sega CD of my test program, but on any emulator I have tried, the bitmap stuff doesn't seem to work correctly so I haven't bothered probably wasting a CDR yet.
Anyways, gens and Kega both ...
Anyways, gens and Kega both ...
- Wed Dec 10, 2014 9:02 pm
- Forum: SGDK
- Topic: 3D flashing tiles.
- Replies: 3
- Views: 3435
3D flashing tiles.
When using the BMP polygon routines in SGDK, I've noticed that the top and bottom couple of rows of tiles will flash. This can be seen by zooming in with the cube example with flat shading on.
If I try to put any kind of background or text, etc it looks pretty awful. How can I get around this?
If I try to put any kind of background or text, etc it looks pretty awful. How can I get around this?
- Wed Dec 10, 2014 4:58 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 159952
- Sat Dec 06, 2014 4:30 pm
- Forum: SGDK
- Topic: Scrolling map
- Replies: 11
- Views: 10161
- Wed Dec 03, 2014 6:47 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 159952
- Tue Dec 02, 2014 8:20 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 159952
- Tue Dec 02, 2014 3:06 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 159952
It ought to be pretty straightforward getting this toolchain to work mac OSX since I've already done some work for this on FreeBSD in the past. Unfortunately, I know absolutely nothing about iOS, so can't say if this is feasible or not.
From doing a bit of work on Android, I would expect this would ...
From doing a bit of work on Android, I would expect this would ...