Search found 66 matches
- Tue Jul 02, 2013 6:13 pm
- Forum: Tools
- Topic: VGM2PRE - VGM preset dumper
- Replies: 8
- Views: 9274
Hey neo! I might be crazy, but I've been working on TYI and TFI import support in my VST, and it seems the values for DT are inconsistent between the two. When you're writing a TFI, you write: dtTable[op->dt] + 3; which I don't really understand. With TFI isn't the DT written the same way as in TYI,...
- Sat Jun 29, 2013 4:09 am
- Forum: Megadrive/Genesis
- Topic: New FM only forum.
- Replies: 5
- Views: 4441
- Sat Mar 23, 2013 1:27 am
- Forum: Sound
- Topic: GENNY VST - V1.16 New Release Feb 2020
- Replies: 82
- Views: 354106
Mostly I've been re-coding the thing from the ground up, taking time to properly design a bunch of stuff I hadn't planned for the first time through. I have pretty much everything that doesn't regard UI implementation done, though UI is gonna be the biggest part so still a lot of work ahead! No plan...
- Wed Feb 20, 2013 9:25 pm
- Forum: Sound
- Topic: GENNY VST - V1.16 New Release Feb 2020
- Replies: 82
- Views: 354106
It already has basic automation support, if you right click a slider you can click midi learn, and the next midi message to come through will be hooked up to control that slider. I didn't realize there was a sort of standard for Genesis midi CC's though, now that I do I'll definitely be sure to foll...
- Thu Feb 14, 2013 6:08 pm
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 10375
I'm not sure you can use Aseprite entirely for making Genesis graphics, as you need to be able to export bitmaps in 4-bit 16 color mode. When I used Aseprite I couldn't find an option to export at any color depth less than 256 colors. You can try it though, if you're using Genres then it will tell y...
- Thu Feb 14, 2013 9:32 am
- Forum: Sound
- Topic: GENNY VST - V1.16 New Release Feb 2020
- Replies: 82
- Views: 354106
@trollfred thanks man, glad you like the VST! I'm still hard at work on it, I'm actually planning to rewrite it completely and fix a lot of the issues I've been having with the codebase. I've updated the first post with an image of what the new VST's going to look like. I seriously hope I can find s...
- Wed Feb 13, 2013 12:33 am
- Forum: SGDK
- Topic: Rendering issues with SGDK
- Replies: 6
- Views: 5278
- Sat Feb 09, 2013 1:49 am
- Forum: SGDK
- Topic: Rendering issues with SGDK
- Replies: 6
- Views: 5278
Thanks Stef this is some very useful information. I'll probably rewrite my graphics context manager, thinking I might add the concept of a permanent sprite which keeps its sprite index and renders automatically using only VDP_setSpritePosition. I've also had a hard time debugging things, I had no id...
- Sat Feb 09, 2013 1:21 am
- Forum: Tools
- Topic: BIG Shiru TFM/VGM MM Mirror!!!!
- Replies: 21
- Views: 53609
- Fri Feb 08, 2013 11:08 pm
- Forum: SGDK
- Topic: Rendering issues with SGDK
- Replies: 6
- Views: 5278
- Fri Feb 08, 2013 11:07 am
- Forum: SGDK
- Topic: Rendering issues with SGDK
- Replies: 6
- Views: 5278
Rendering issues with SGDK
I spent the last few hours trying to figure out some rendering bugs and I've made little to no progress, so I think its time to ask someone who knows what they're doing! I've been experiencing some rendering bugs with a game I've been making in SGDK: http://www.wonthelp.info/renderexample01.png As y...
- Thu Jan 03, 2013 2:21 am
- Forum: Sound
- Topic: Looking for latest GEMS
- Replies: 29
- Views: 44757
I'm also fairly interested in this, I checked out the release on Hidden Palace (http://www.hidden-palace.org/?releases/44) but the link doesn't work!
I guess you'd need the hardware to do anything useful with it anyways? I'm assuming that's completely impossible to find.
I guess you'd need the hardware to do anything useful with it anyways? I'm assuming that's completely impossible to find.
- Mon Dec 17, 2012 8:16 am
- Forum: Sound
- Topic: GENNY VST - V1.16 New Release Feb 2020
- Replies: 82
- Views: 354106
I registered just to say congrats on releasing this VST! (Even if it's still in Beta :P). Thanks man! I know what you mean about the issues with VOPM, that's exactly why I made this. As for TYI, it is indeed Tiido's format as powerofrecall suggested. It doesn't actually work in the current build, I...
- Wed Dec 12, 2012 10:17 am
- Forum: Sound
- Topic: GENNY VST - V1.16 New Release Feb 2020
- Replies: 82
- Views: 354106
Alright I built a 64 bit version, wasn't able to test it though as I'm not sure how to get FL to use it atm. Let me know if it works for you!
http://www.wonthelp.info/YM2612VST_x64.zip
http://www.wonthelp.info/YM2612VST_x64.zip
- Wed Dec 12, 2012 10:00 am
- Forum: Megadrive/Genesis
- Topic: about the algorithms...
- Replies: 3
- Views: 3211
I have a feeling that the answer to your question is going to be fairly complicated and technical :shock: . I don't know exactly how FM works, I do know there's an outline of what the operators are particularly good for on SMS Power though: http://www.smspower.org/maxim/Documents/YM2612 (Scroll down...