Search found 66 matches

by superjoebob
Tue Jul 02, 2013 6:13 pm
Forum: Tools
Topic: VGM2PRE - VGM preset dumper
Replies: 8
Views: 9274

Hey neo! I might be crazy, but I've been working on TYI and TFI import support in my VST, and it seems the values for DT are inconsistent between the two. When you're writing a TFI, you write: dtTable[op->dt] + 3; which I don't really understand. With TFI isn't the DT written the same way as in TYI,...
by superjoebob
Sat Jun 29, 2013 4:09 am
Forum: Megadrive/Genesis
Topic: New FM only forum.
Replies: 5
Views: 4441

YES PLEASE
by superjoebob
Sat Mar 23, 2013 1:27 am
Forum: Sound
Topic: GENNY VST - V1.16 New Release Feb 2020
Replies: 82
Views: 354106

Mostly I've been re-coding the thing from the ground up, taking time to properly design a bunch of stuff I hadn't planned for the first time through. I have pretty much everything that doesn't regard UI implementation done, though UI is gonna be the biggest part so still a lot of work ahead! No plan...
by superjoebob
Wed Feb 20, 2013 9:25 pm
Forum: Sound
Topic: GENNY VST - V1.16 New Release Feb 2020
Replies: 82
Views: 354106

It already has basic automation support, if you right click a slider you can click midi learn, and the next midi message to come through will be hooked up to control that slider. I didn't realize there was a sort of standard for Genesis midi CC's though, now that I do I'll definitely be sure to foll...
by superjoebob
Thu Feb 14, 2013 6:08 pm
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 10375

I'm not sure you can use Aseprite entirely for making Genesis graphics, as you need to be able to export bitmaps in 4-bit 16 color mode. When I used Aseprite I couldn't find an option to export at any color depth less than 256 colors. You can try it though, if you're using Genres then it will tell y...
by superjoebob
Thu Feb 14, 2013 9:32 am
Forum: Sound
Topic: GENNY VST - V1.16 New Release Feb 2020
Replies: 82
Views: 354106

@trollfred thanks man, glad you like the VST! I'm still hard at work on it, I'm actually planning to rewrite it completely and fix a lot of the issues I've been having with the codebase. I've updated the first post with an image of what the new VST's going to look like. I seriously hope I can find s...
by superjoebob
Wed Feb 13, 2013 12:33 am
Forum: SGDK
Topic: Rendering issues with SGDK
Replies: 6
Views: 5278

Not sure but I believe VDP_waitVSync does that?
by superjoebob
Sat Feb 09, 2013 1:49 am
Forum: SGDK
Topic: Rendering issues with SGDK
Replies: 6
Views: 5278

Thanks Stef this is some very useful information. I'll probably rewrite my graphics context manager, thinking I might add the concept of a permanent sprite which keeps its sprite index and renders automatically using only VDP_setSpritePosition. I've also had a hard time debugging things, I had no id...
by superjoebob
Sat Feb 09, 2013 1:21 am
Forum: Tools
Topic: BIG Shiru TFM/VGM MM Mirror!!!!
Replies: 21
Views: 53609

lol TimEE and the lords of the Mega Drive
Oh and thank you for this. Shiru I think you may have gotten too excited dude chilly didn't mean no harm :wink:
by superjoebob
Fri Feb 08, 2013 11:08 pm
Forum: SGDK
Topic: Rendering issues with SGDK
Replies: 6
Views: 5278

Wait a minute my frame rate goes from 60 in the bugged frame to 46 in the next... This is a lag thing isn't it?
by superjoebob
Fri Feb 08, 2013 11:07 am
Forum: SGDK
Topic: Rendering issues with SGDK
Replies: 6
Views: 5278

Rendering issues with SGDK

I spent the last few hours trying to figure out some rendering bugs and I've made little to no progress, so I think its time to ask someone who knows what they're doing! I've been experiencing some rendering bugs with a game I've been making in SGDK: http://www.wonthelp.info/renderexample01.png As y...
by superjoebob
Thu Jan 03, 2013 2:21 am
Forum: Sound
Topic: Looking for latest GEMS
Replies: 29
Views: 44757

I'm also fairly interested in this, I checked out the release on Hidden Palace (http://www.hidden-palace.org/?releases/44) but the link doesn't work!

I guess you'd need the hardware to do anything useful with it anyways? I'm assuming that's completely impossible to find.
by superjoebob
Mon Dec 17, 2012 8:16 am
Forum: Sound
Topic: GENNY VST - V1.16 New Release Feb 2020
Replies: 82
Views: 354106

I registered just to say congrats on releasing this VST! (Even if it's still in Beta :P). Thanks man! I know what you mean about the issues with VOPM, that's exactly why I made this. As for TYI, it is indeed Tiido's format as powerofrecall suggested. It doesn't actually work in the current build, I...
by superjoebob
Wed Dec 12, 2012 10:17 am
Forum: Sound
Topic: GENNY VST - V1.16 New Release Feb 2020
Replies: 82
Views: 354106

Alright I built a 64 bit version, wasn't able to test it though as I'm not sure how to get FL to use it atm. Let me know if it works for you!

http://www.wonthelp.info/YM2612VST_x64.zip
by superjoebob
Wed Dec 12, 2012 10:00 am
Forum: Megadrive/Genesis
Topic: about the algorithms...
Replies: 3
Views: 3211

I have a feeling that the answer to your question is going to be fairly complicated and technical :shock: . I don't know exactly how FM works, I do know there's an outline of what the operators are particularly good for on SMS Power though: http://www.smspower.org/maxim/Documents/YM2612 (Scroll down...