Search found 1136 matches
- Sat Oct 21, 2017 11:17 pm
- Forum: Video Display Processor
- Topic: 'torch' effect ?
- Replies: 5
- Views: 9868
'torch' effect ?
Here comes another "how would you do that ?" post ;) I'd like to add a torch effect on my game, when you're on a cave. By torch effect, i mean this circle around when everything (tile/sprite) not INSIDE it won't be visible. Something near https://forum.unity.com/attachments/upload_2016-2-10_16-38-0-...
- Sat Oct 21, 2017 11:13 pm
- Forum: Controls
- Topic: handle multi vs single press
- Replies: 5
- Views: 9586
Re: handle multi vs single press
thanks for your feedbacks.
You were right about jump, so I totally remove it of the problem : C could only be the last one pressed , to avoid starting a jump.
it's almost working, i now have to add a delay between 2 special attacks but logic is right, thanks to you guys !
You were right about jump, so I totally remove it of the problem : C could only be the last one pressed , to avoid starting a jump.
it's almost working, i now have to add a delay between 2 special attacks but logic is right, thanks to you guys !
- Tue Oct 17, 2017 10:52 am
- Forum: Controls
- Topic: handle multi vs single press
- Replies: 5
- Views: 9586
handle multi vs single press
Hi, Before I reinvent the wheel, is there a 'common' way to handle multi press ? Let me explain. If you press A, you kick if you press B, you punch if you press C, you jump if you press ABC, you call the devil and destroy every enemy on screen!!! To press ABC at the EXACT same time/frame is a PITA. ...
- Tue Oct 17, 2017 10:25 am
- Forum: Blabla
- Topic: 3D printed cart....new paths ?
- Replies: 7
- Views: 11693
3D printed cart....new paths ?
Hi, Since the 3D printing industry evolves every month, does someone know if it's now interesting to print cartdrige/shell ? Are we still talking about easy to break 3D printed cart ? I read recently about plastic-w-carbon and resin, so I expected the 3D printed objects are now more and more difficu...
- Tue Oct 17, 2017 10:20 am
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 19414
Re: Adventure of Lolo
you always has to start somewhere. To port an existing game is a good one, I think. Why ? because you haven't to deal with game design, art and sound, only game engine. When you'll be happy with your 1st game engine, you'll be able to start a new one from scratch, with all the bugs and problems you ...
- Wed Oct 11, 2017 12:51 pm
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 168974
Re: HDD (or flash) instead of a CD, questions...
you ?
on hold on my side
don't know about HardwareMan
on hold on my side
don't know about HardwareMan
- Wed Oct 11, 2017 11:01 am
- Forum: Blabla
- Topic: Make a wish / What if : Genesis
- Replies: 21
- Views: 26029
Re: Make a wish / What if : Genesis
* more pal (à la PCEngine/TG16)
* a way to know when your V/Hhandler used too much cycles !
* a way to know when your V/Hhandler used too much cycles !
- Sun Sep 17, 2017 1:14 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 168974
Re: HDD (or flash) instead of a CD, questions...
and, after we made all these research, a doc popups with everything already done...since 1994
viewtopic.php?f=5&t=2707
the technical doc, pages 23+ explains /confirms everything
viewtopic.php?f=5&t=2707
the technical doc, pages 23+ explains /confirms everything
- Sun Sep 17, 2017 1:12 am
- Forum: Mega/SegaCD
- Topic: X-Eye Service Manual and Technical Manual
- Replies: 3
- Views: 11284
Re: X-Eye Service Manual and Technical Manual
Thanks, awesome docs !!
- Sun Sep 17, 2017 1:08 am
- Forum: Blabla
- Topic: Very Interested
- Replies: 7
- Views: 12085
Re: Very Interested
There is nothing to win with a high rank, nor access to hidden special thread.
So it doesn't make any sense...
it was my point of view, and why I never edited them.
(even if at, one time, I was about to create 16 ranks : from 1 to 16 bits )
So it doesn't make any sense...
it was my point of view, and why I never edited them.
(even if at, one time, I was about to create 16 ranks : from 1 to 16 bits )
- Sun Sep 03, 2017 11:26 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 168974
Re: HDD (or flash) instead of a CD, questions...
I'd like to make a custom checker/passthrought item. My goal would be to take the request command, issue a serial via usb message if I doesn't understand it, and do the same thing with the status command. In fact, it would help me to find unknown (or uncomplete) command while playing game AND to che...
- Sun Sep 03, 2017 11:20 am
- Forum: Blabla
- Topic: DIY connector ?
- Replies: 1
- Views: 6736
DIY connector ?
By chance, does anyone know how is made a connector like USB ?
I'd like to make my own GG and NeoGeo pocket link cable because they cost almost the same price that the system itself but I wonder how to handle the metal part of the connector...
I'd like to make my own GG and NeoGeo pocket link cable because they cost almost the same price that the system itself but I wonder how to handle the metal part of the connector...
- Sun Sep 03, 2017 11:08 am
- Forum: Hardware
- Topic: SEGA IR wireles joypad
- Replies: 7
- Views: 11871
Re: SEGA IR wireles joypad
https://img5.leboncoin.fr/ad-large/cb4a92d45691b3f0d9259be274b9ea9ce691ea4c.jpg Also found this unofficial one. I was suprised by the rate of sync needed so I check the Menacer one, which should refresh at almost HSync rate. From Eke doc : The IR sync pulse is controlled by a RST signal, which in f...
- Sun Sep 03, 2017 10:59 am
- Forum: SGDK
- Topic: Monsters in adventure of Lolo
- Replies: 6
- Views: 5086
Re: Monsters in adventure of Lolo
It's mostly what people do. I was very surprised "port" were in fact "similar" games and not based on original code. It's something I can't do :( It's why my ports are so long to do....I first disassemble everything ;) Look at http://arhackde.spritesmind.net/ if you're interested ;) (which make me r...
- Mon Aug 28, 2017 10:22 pm
- Forum: Hardware
- Topic: Making Light gun for LCD TV
- Replies: 45
- Views: 97500
Re: Making Light gun for LCD TV
Since it's a subject I'd like to see an answer, here is what I found while doing my annualy google research :
https://github.com/charcole/LCDZapper
this soon-to-be-available-on-store project uses wiimote, raspberry and video signal to activate lightgun by emiting light at the "right" moment
https://github.com/charcole/LCDZapper
this soon-to-be-available-on-store project uses wiimote, raspberry and video signal to activate lightgun by emiting light at the "right" moment