Search found 75 matches

by MrTamk1s
Wed Oct 28, 2015 7:16 pm
Forum: SGDK
Topic: Sprite Engine Help
Replies: 18
Views: 14085

Re: Sprite Engine Help

Sorry i didn't saw your last message ! I'm not sure i really understand it. Do you want to retrieve the sprite bounding box from the "Sprite" structure ? or from the SpriteDefinition structure ? 'SpriteDef' structure is the old structure used by vdp_spr unit but has nothing to do with the new sprit...
by MrTamk1s
Sat Oct 24, 2015 4:36 pm
Forum: SGDK
Topic: Play wav music and sound effect
Replies: 19
Views: 60025

Re: Play wav music and sound effect

You should be able to use the XGM Driver's x4 PCM mixer for this. Play the .wav song loop on one PCM channel, and use the other x3 for sfx.
by MrTamk1s
Thu Oct 08, 2015 6:44 pm
Forum: Megadrive/Genesis
Topic: Charles McDonald's 32X and Sega CD Documents
Replies: 2
Views: 3250

Re: Charles McDonald's 32X and Sega CD Documents

If not then can someone please point me to something close to it? Any assistance in this matter would be greatly appreciated. At the top of my head, Fonzie at Genny4ever has some official and RE docs for both the Sega CD and 32x here , as well as Spritemind itself . Also RetroDev has some info abou...
by MrTamk1s
Thu Oct 08, 2015 6:31 pm
Forum: Demos
Topic: Garoudan - Currently WIP
Replies: 3
Views: 5240

Re: Garoudan - Currently WIP

This is looking very cool so far! Good luck, and looking forward to more.
by MrTamk1s
Tue Oct 06, 2015 3:49 pm
Forum: SGDK
Topic: SGDK & Intellisense (Code::Blocks)
Replies: 6
Views: 3972

Re: SGDK & Intellisense (Code::Blocks)

I don't know about the VS Intellisense but at least i know you can have the doxygen documentation parsed so you have sort of javadoc in Code::Blocks based on the doxygen documentation. It's why i designed documentation in doxygen format on include file. Just search for doxygen plugin for Code::Bloc...
by MrTamk1s
Mon Oct 05, 2015 3:33 pm
Forum: SGDK
Topic: SGDK & Intellisense (Code::Blocks)
Replies: 6
Views: 3972

SGDK & Intellisense (Code::Blocks)

Just a quick, somewhat relevant, but noobish installation question for those who use SGDK with the Code::Blocks IDE. Is there any plugin or way for the Code::Blocks IDE to generate its equivalent of Visual Studio's Intellisense for the SGDK Library? It would make development much more streamlined an...
by MrTamk1s
Mon Oct 05, 2015 3:24 pm
Forum: SGDK
Topic: How do i edit the header
Replies: 5
Views: 3330

Re: How do i edit the header

You have no way to modify the Sega copyright message. This is hardwired in the system and not present in your ROM, the best thing you can do is to display another message right after to disqualify it. To clarify his statement, the Sega copyright message is generated by the system's TMSS . You could...
by MrTamk1s
Fri Oct 02, 2015 8:01 pm
Forum: Blabla
Topic: PSS-470, YM3812, MIDI, and VGM
Replies: 4
Views: 11096

Re: PSS-470, YM3812, MIDI, and VGM

Old topic is old, but I finally found someone online who was actually crazy enough to create a circuit to run a YM3812 via MIDI with a PIC chip (use Google translate if necessary), and another guy who is running an AY chip via PSoC . As for my project of modifying the keyboard to feed raw data to th...
by MrTamk1s
Mon Aug 03, 2015 2:37 pm
Forum: SGDK
Topic: SGDK How do I convert a u16 to a string?
Replies: 3
Views: 2337

Re: SGDK How do I convert a u16 to a string?

matteus wrote:How do I convert a u16 to a string?
There are a few SGDK compatible conversion methods in its string.h file (see the doxygen document). Namely, casting your u16 to a u32 and using the uintToStr() function should suffice
by MrTamk1s
Tue Jul 28, 2015 1:15 am
Forum: SGDK
Topic: Sprite Engine Help
Replies: 18
Views: 14085

Another quick question about the Sprite Engine; regarding the Sprite struct, how can I traverse the Sprite struct to retrieve the width and height of a sprite from its SpriteDef (abbreviated, not SpriteDefinition)? I would want to get the tile width and height of the sprite, so I could then calculat...
by MrTamk1s
Tue Jul 28, 2015 1:09 am
Forum: Demos
Topic: Ultra Air Hockey (SGDK)
Replies: 5
Views: 6339

It's been some time due to real life responsibilities, but now beginning to work on this project again :).

Will be making/posting some progress soon.
by MrTamk1s
Fri Jul 24, 2015 2:36 pm
Forum: Blabla
Topic: PSS-470, YM3812, MIDI, and VGM
Replies: 4
Views: 11096

More channels isn't better when all channels are 2 ops Razz YM3812 is really weak compared to 2612. But but it has multiple waveform types :D! (It does lack a DAC for playing digital samples, however.) Did some more research on the topic the other day, and the closest I could find to standalone YM3...
by MrTamk1s
Tue Jul 14, 2015 4:46 pm
Forum: SGDK
Topic: Examples of using Echo with SGDK?
Replies: 16
Views: 20779

To CREATE a Echo song or sfx is another story.... I wrote up a tutorial some time ago on how to create Echo music using various tools at the BEX Forums. Some of the steps may not apply, but the general principle is there. It can take a lot of work to get Echo music and the driver implemented correc...
by MrTamk1s
Wed Jul 08, 2015 5:50 pm
Forum: Blabla
Topic: PSS-470, YM3812, MIDI, and VGM
Replies: 4
Views: 11096

PSS-470, YM3812, MIDI, and VGM

Several summers ago, was lucky enough to find a Yamaha PSS-470 Portasound keyboard at a community garage sale for a steal of $10. It has retro FM synth sounds, 2 speakers for stereo, 3.5mm out for headphones, C battery slot, DC-in jack, and L/R RCA audio out. Unfortunately the one thing it did lack ...
by MrTamk1s
Sat Jul 04, 2015 5:13 am
Forum: Mega/SegaCD
Topic: Is there a full/partial dissassembly of the Sega CD BIOS?
Replies: 4
Views: 10965

This article on Kaneda's front page of SpritesMind should get people started on basic technical information about the Sega CD's operation. Also, from the same developer is a SD card loader replacement for the Sega Saturn called Rhea . From a hardware standpoint, a Saturn is essentially a Sega Genes...