Search found 28 matches
- Wed Sep 17, 2008 1:08 am
- Forum: Sound
- Topic: VGM player. Plays samples correctly, Works on real machine.
- Replies: 30
- Views: 48870
My rom builder supports up to 256 tracks (I think) you need to use page down and page up to scroll the list. I just managed to stuf 60 SMS tracks into 1MB of rom, MD tracks are about 4-8 times as big without samples. dac sampled tracks can be over 1MB in size. "Daffy Duck in Hollywood - 09 - Stage 4...
- Tue Sep 16, 2008 6:31 pm
- Forum: Sound
- Topic: VGM player. Plays samples correctly, Works on real machine.
- Replies: 30
- Views: 48870
VGM player. Plays samples correctly, Works on real machine.
http://www.mjsstuf.x10hosting.com/SEGA ... v2.00.zip
Uses 68K only so works on real machine.
Supports multiple files.
Displays GD3 tags.
Uses 68K only so works on real machine.
Supports multiple files.
Displays GD3 tags.
- Wed Dec 19, 2007 3:45 am
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53751
Yes, iv'e been working quite hard on the mega cd version. Running up against quite a few problems. The mega cd is an horible machine. The lack of any shared memory is causing me problems. And also, the megacd docs say that the z80 should not access the word ram. If the real hardware has issues with ...
- Sun Dec 16, 2007 3:02 am
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53751
I supose it would be possible, vgm files though are usually very consuming on space, so there is only a limited number of games in which you could get more that a couple of tracks on. Could probaly get away with the increased cpu usage but, adding things does increase the likelyhood of the buffer be...
- Wed Dec 12, 2007 3:23 pm
- Forum: Demos
- Topic: SMD music rips
- Replies: 12
- Views: 15465
Looks intersting, with the dolar as low as it is I can get the 32M version for £40. Ive never liked flash memory but. I suppose it beter than nothing. Ive been trying to design a sega genesis hdd game loader for ages, my plan falls down at the first hurdle. Getting 4MB of ram. The sega genesis suppo...
- Wed Dec 12, 2007 1:19 am
- Forum: Demos
- Topic: SMD music rips
- Replies: 12
- Views: 15465
I can supply a working one, the reason it don't work is I have a fixation with decompressing data into the sram that one can take for granted on an emulator. I didn't expect it to be used on the real hardware so I did,nt make any prevsion, by the way I would,nt mind some info on a programmable cart....
- Wed Dec 12, 2007 1:15 am
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53751
No you don't have to use the ram if you don't want to, the vgm player needs the ram. The 68000 parses the vgm file and the z80 performs sample accurate timing. The 68000 takes the complex vgm format and breaks it down into the most simplest form to put in the shared buffer in the cart ram. The 68000...
- Tue Dec 11, 2007 10:36 am
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53751
What I meant in that terably written text file is that. If I re-encoded the vgm files in my own format, Taking into account that only one register can be written per sample, I could remove the code that deals with the sample lag, If I use an extra opcode in the re-encoded vgm data to tell the player...
- Tue Dec 11, 2007 12:49 am
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53751
A vgz file is just a zip file with a different extension. I you open the vgz file with winzip or zome other zip program you can extract the contents. Most vgms are under 2meg in size when extracted. So will work with my vgm player. (the reason the full size of the cart can't be used is that the cart...
- Mon Dec 10, 2007 8:42 pm
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53751
To the question of making a vgz player: - ------------------------------------------------------------------------------------ 1. The vgm format is in its raw state very taxing on the 68000, just to get it to play dac samples I had to highly optimise the assembly. 2. On most if not all vgm players s...
- Mon Dec 10, 2007 2:23 pm
- Forum: Demos
- Topic: SMD music rips
- Replies: 12
- Views: 15465
That type of thing looks familiar, I made a small project that. That took the original engine and sound data from a good list of games and stuck them in the same rom. Sonic and Knuckles + sonic 3 Sonic 2 Sonic 3D Mickey mouse - world of illusion Animaniacs Tiny Toons Ecco the dolphin Lemmings Sonic ...
- Mon Dec 10, 2007 12:13 pm
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53751
If anyone is interested iv'e put up a small website featuring some of the other crap I have made. A few good things on there, and whatever else I can find on my hard disk.
http://mjsstuf.x10hosting.com/
http://mjsstuf.x10hosting.com/
- Sat Dec 08, 2007 11:01 pm
- Forum: Demos
- Topic: SEGA GENESIS VGM PLAYER
- Replies: 48
- Views: 53751
SEGA GENESIS VGM PLAYER
I have created a vgm player for the genesis that works quite well, with dac sample support. Plays nearly all the vgm tracks that I have tried flawlessly. I originally emailed fonzie of genny4ever.net and he told me that people here may be interested in this little thing I have made. I am at this tim...