Search found 628 matches
- Mon Mar 26, 2007 8:48 pm
- Forum: Megadrive/Genesis
- Topic: Operating System
- Replies: 27
- Views: 25347
- Mon Mar 26, 2007 7:52 pm
- Forum: Megadrive/Genesis
- Topic: Operating System
- Replies: 27
- Views: 25347
- Mon Mar 26, 2007 7:51 pm
- Forum: Tools
- Topic: Interest in High Level Scripting Language for Sega CD Dev?
- Replies: 11
- Views: 15553
Hmm, I like the idea. I've actually been considering the possibility of a SCUMM-style system for Sega CD - would this be something similar, or would it be more low-level?
I'm not familiar enough with SCUMM to say and for that matter I'm not even sure what the final product will look like at this ...
I'm not familiar enough with SCUMM to say and for that matter I'm not even sure what the final product will look like at this ...
- Mon Mar 26, 2007 2:18 am
- Forum: Megadrive/Genesis
- Topic: Operating System
- Replies: 27
- Views: 25347
About the ram bus, i always thought it was full 32bit... I still think it is, else, why would the cartridge access be 3-4 times slower?
I believe access to the cartridge is split evenly betweenthe 68K and the 32X with the 32X getting one access per 68K bus cycle. The SH-2s run at 3 times the clock ...
I believe access to the cartridge is split evenly betweenthe 68K and the 32X with the 32X getting one access per 68K bus cycle. The SH-2s run at 3 times the clock ...
- Fri Mar 23, 2007 1:30 pm
- Forum: Megadrive/Genesis
- Topic: benchmark utility
- Replies: 5
- Views: 6810
- Thu Mar 22, 2007 4:48 pm
- Forum: Megadrive/Genesis
- Topic: benchmark utility
- Replies: 5
- Views: 6810
Generally speaking in a synthetic benchmark you loop over a set of operations. Ideally you wantt his set of operations to closely model a real world process, but for your purposes a simple benchmark that executes a decent variety of different instructions and addressing modes would probably suffice ...
I think for what you're doing, it would be faster to just use one SH-2 and halt the other one. If you're mostly just pushing pixels around, you're probably going to be memory bandwidth constrained not CPU cycle constrained. Using 2 CPUs is just going to put extra stress on the memory bus. If you're ...
- Tue Mar 20, 2007 4:05 pm
- Forum: Megadrive/Genesis
- Topic: Can anyone...
- Replies: 15
- Views: 16873
That looks more or less correct to me. I think you need to pay attention to the cartridge port's !CE line though so you only get mapped to the 0x0 to 0x3FFFFF range (or 0x400000 to 0x7FFFFF if !CART_IN is left to float), but I'm not sure as it's been a while since I last read up on the cartridge ...
- Tue Mar 20, 2007 2:12 am
- Forum: Tools
- Topic: Interest in High Level Scripting Language for Sega CD Dev?
- Replies: 11
- Views: 15553
- Mon Mar 19, 2007 1:41 pm
- Forum: Tools
- Topic: Interest in High Level Scripting Language for Sega CD Dev?
- Replies: 11
- Views: 15553
- Mon Mar 19, 2007 1:13 pm
- Forum: Megadrive/Genesis
- Topic: Can anyone...
- Replies: 15
- Views: 16873
I'm pretty sure !TIME is pulsed for any access to $A13XXX (or maybe just $A130XX). Anyway, I believe that the mapper used in SFS II The New Challengers is more or less the official mapper. Although it's the only officially licensed game that's greater than 32MBit, several other games appear to use ...
- Sun Mar 18, 2007 4:02 pm
- Forum: Megadrive/Genesis
- Topic: Can anyone...
- Replies: 15
- Views: 16873
How big is the ROM on your cart? if it's 2MB (16Mbit) or less you can just map your SRAM to odd addresses starting at 0x200001 and set up your ROM header appropriately. I know of at least one game that's set up like this (Virtual Pinball or something like that) and I seem to recall that the SRAM ...