Search found 237 matches

by kubilus1
Sat May 04, 2013 7:19 pm
Forum: SGDK
Topic: Error on the tutorial code... SGDK
Replies: 16
Views: 9922

Awesome, I see what I was doing wrong with BMP loading with the new method. Thanks!
by kubilus1
Sat May 04, 2013 5:11 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1180523

I ended up just reverting the bintos program in order to keep this stuff working. The new bitmap features look pretty neat (scaling!), and I'll have to try them later.

I would love to keep my old stuff working with the new formats, but not sure how to do that. Perhaps I'll switch back to bintoc.
by kubilus1
Sat May 04, 2013 5:09 pm
Forum: Megadrive/Genesis
Topic: Must have apps for Genny dev? Art/Music etc...
Replies: 4
Views: 3662

I actually use GIMP for image creation. Taking advantage of the colormap feature. It's pretty flexible and will allow spitting out indexed BMPs.

Also, I rely on Imagemagick for graphic conversion, tile splitting, etc.

As far as music, Deflemask is pretty awesome.
by kubilus1
Sat May 04, 2013 5:02 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124720

Debian Package Added

Just added a debian package of the Linux Genesis development kit: https://code.google.com/p/gendev/downloads/detail?name=gendev_1_all.deb&can=2&q= This should setup gcc, sgdk, etc under /opt/toolchains/gen. I also included a skeleton sgdk project under /opt/toolchains/gen/skeleton that can be copied...
by kubilus1
Sun Apr 28, 2013 6:41 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1180523

Bitmap Issues

I'm picking up a project I was working on and it appears that the bitmap handling has changed a bit. Before bitmap headers ended up being: extern const u16 a_sprite[0x112]; Which could be loaded with something like: VDP_loadBMPTileData((u32*) &a_sprite[18], vdp_pos, 6, 2, 6); But now that fails, wit...
by kubilus1
Sun Feb 24, 2013 2:22 am
Forum: Megadrive/Genesis
Topic: remove please this
Replies: 5
Views: 4363

Perhaps some insight into the type of project and what kind of pixels you would like arted would help garner the interest of a passerby. :wink:
by kubilus1
Sun Feb 24, 2013 2:14 am
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 10334

Always good to get another tool in the Genesis toolchain! DjCouchyCouch is absolutely right about the palettes, this will require planning with whatever tool you decide to use. I know some people use sigflup's MegaHappySprite tool for sprite creation, but I haven't successfully used that in a demo y...
by kubilus1
Mon Feb 18, 2013 1:30 am
Forum: Megadrive/Genesis
Topic: Aseprite Sprite Creation
Replies: 14
Views: 10334

teepo, I use The Gimp in linux for sprites and tiles. That and Imagemagick. You can setup color maps in the Gimp with 15 colors and export bmp files with the right color density. When creating a new image go to 'Image'>'Mode'>'Indexed' to turn the image into an indexed image. Open the color map unde...
by kubilus1
Mon Dec 31, 2012 3:44 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124720

Okay, I've added the gcc linker scripts and makefiles (makefiles-ldscripts-2.zip) into the google code project. Hopefully keeping this all together will make the build more reliable. Right now, I just have the zip file checked into the project. Likely I will re-arrange the layout in a more logical m...
by kubilus1
Mon Dec 31, 2012 4:06 am
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124720

No Idea about France and its Policies but I am based in Germany
Somehow I read 'Fetch attempt returning 403' as 'French attempt returning 403'. Sorry about that :)[/quote]
by kubilus1
Mon Dec 31, 2012 4:04 am
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124720

Hmmm. I've already setup a google code project for the linux build scripts. Don't see why I can't host the files there as well.
by kubilus1
Sun Dec 23, 2012 8:59 pm
Forum: Tools
Topic: Linux Genesis Dev Setup
Replies: 125
Views: 124720

Very cool. I would be interested in if building programs and examples actually work, I just did a minimal BSD install without X. Up until recently I had been using FreeBSD as the core OS for a product at work. Going on to do other things now. It really is a great operating system to develop on. So d...
by kubilus1
Thu Dec 20, 2012 2:16 am
Forum: Megadrive/Genesis
Topic: Mega Drive Wiki Project !!
Replies: 14
Views: 11621

No need to get snarky. I think determining the purpose of the wiki was a valid question. Eidolon's Inn at one time had technical documentation on it, though a lot of links seem to be broken there now and pieces missing. That seems to be quite the problem with resource for Genesis development. A site...
by kubilus1
Wed Dec 19, 2012 10:50 pm
Forum: Megadrive/Genesis
Topic: Mega Drive Wiki Project !!
Replies: 14
Views: 11621

How would this be different than Eidolon's Inn?
by kubilus1
Wed Dec 19, 2012 10:44 pm
Forum: Tools
Topic: palette tools?
Replies: 6
Views: 5166

If you only care that the palettes are uniform, and not the particular order of the palettes, then you should be able to use Imagemagick for this. First, I have an image that only contains the palette colors I want called palette0.bmp. Next I can apply that palette to any image with the -remap comma...