Search found 237 matches
- Sat May 04, 2013 7:19 pm
- Forum: SGDK
- Topic: Error on the tutorial code... SGDK
- Replies: 16
- Views: 9922
- Sat May 04, 2013 5:11 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1180523
- Sat May 04, 2013 5:09 pm
- Forum: Megadrive/Genesis
- Topic: Must have apps for Genny dev? Art/Music etc...
- Replies: 4
- Views: 3662
- Sat May 04, 2013 5:02 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124720
Debian Package Added
Just added a debian package of the Linux Genesis development kit: https://code.google.com/p/gendev/downloads/detail?name=gendev_1_all.deb&can=2&q= This should setup gcc, sgdk, etc under /opt/toolchains/gen. I also included a skeleton sgdk project under /opt/toolchains/gen/skeleton that can be copied...
- Sun Apr 28, 2013 6:41 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1180523
Bitmap Issues
I'm picking up a project I was working on and it appears that the bitmap handling has changed a bit. Before bitmap headers ended up being: extern const u16 a_sprite[0x112]; Which could be loaded with something like: VDP_loadBMPTileData((u32*) &a_sprite[18], vdp_pos, 6, 2, 6); But now that fails, wit...
- Sun Feb 24, 2013 2:22 am
- Forum: Megadrive/Genesis
- Topic: remove please this
- Replies: 5
- Views: 4363
- Sun Feb 24, 2013 2:14 am
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 10334
Always good to get another tool in the Genesis toolchain! DjCouchyCouch is absolutely right about the palettes, this will require planning with whatever tool you decide to use. I know some people use sigflup's MegaHappySprite tool for sprite creation, but I haven't successfully used that in a demo y...
- Mon Feb 18, 2013 1:30 am
- Forum: Megadrive/Genesis
- Topic: Aseprite Sprite Creation
- Replies: 14
- Views: 10334
teepo, I use The Gimp in linux for sprites and tiles. That and Imagemagick. You can setup color maps in the Gimp with 15 colors and export bmp files with the right color density. When creating a new image go to 'Image'>'Mode'>'Indexed' to turn the image into an indexed image. Open the color map unde...
- Mon Dec 31, 2012 3:44 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124720
Okay, I've added the gcc linker scripts and makefiles (makefiles-ldscripts-2.zip) into the google code project. Hopefully keeping this all together will make the build more reliable. Right now, I just have the zip file checked into the project. Likely I will re-arrange the layout in a more logical m...
- Mon Dec 31, 2012 4:06 am
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124720
- Mon Dec 31, 2012 4:04 am
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124720
- Sun Dec 23, 2012 8:59 pm
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 124720
Very cool. I would be interested in if building programs and examples actually work, I just did a minimal BSD install without X. Up until recently I had been using FreeBSD as the core OS for a product at work. Going on to do other things now. It really is a great operating system to develop on. So d...
- Thu Dec 20, 2012 2:16 am
- Forum: Megadrive/Genesis
- Topic: Mega Drive Wiki Project !!
- Replies: 14
- Views: 11621
No need to get snarky. I think determining the purpose of the wiki was a valid question. Eidolon's Inn at one time had technical documentation on it, though a lot of links seem to be broken there now and pieces missing. That seems to be quite the problem with resource for Genesis development. A site...
- Wed Dec 19, 2012 10:50 pm
- Forum: Megadrive/Genesis
- Topic: Mega Drive Wiki Project !!
- Replies: 14
- Views: 11621
- Wed Dec 19, 2012 10:44 pm
- Forum: Tools
- Topic: palette tools?
- Replies: 6
- Views: 5166
If you only care that the palettes are uniform, and not the particular order of the palettes, then you should be able to use Imagemagick for this. First, I have an image that only contains the palette colors I want called palette0.bmp. Next I can apply that palette to any image with the -remap comma...