Search found 237 matches
- Wed Jul 31, 2013 2:19 am
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 120717
There were a couple problems. I don't know why I was grabbing rom_head with the boot resources. Also, sega.o was not being generated correctly. This should be fixed now, if you want to update your svn tree. It's likely that other tweaks might be needed. I'm open to suggestions and input! Also, the r...
- Sun Jul 21, 2013 3:26 pm
- Forum: Sound
- Topic: Programming a native Sega Genesis tracker.
- Replies: 33
- Views: 38200
I wrote some sound driver stuff in C on the Z80 processor, including 8khz sample playback using SDCC. Lots of cycle counting required, but it is possible to do this in C. (I did go back and change parts into inline assembler, however) The Genesis is going to give you two processors you can program, ...
- Sat Jun 15, 2013 1:23 am
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 120717
- Mon Jun 10, 2013 12:00 am
- Forum: Tools
- Topic: Linux Genesis Dev Setup
- Replies: 125
- Views: 120717
- Sun May 26, 2013 3:43 pm
- Forum: Tools
- Topic: DefleMask - A Multi-System Tracker
- Replies: 90
- Views: 83574
Created a tool so I can use my midi keyboard with Deflemask. https://code.google.com/p/midi2qwerty/ It is a python script that is a pretty generic midi to keyboard command program, but the default midi-map is for Deflemask commands. This is made for Linux using Xautomation, but it is written in 100%...
- Sat May 25, 2013 3:30 pm
- Forum: Sound
- Topic: VGM or TFM with PCM?
- Replies: 25
- Views: 17778
- Sun May 12, 2013 3:34 am
- Forum: Megadrive/Genesis
- Topic: Starting out with SMD dev. Best compilers etc?
- Replies: 9
- Views: 6047
Another very handy tool is Imagemagick. You can write scripts, or convert and manipulate images in all kinds of interesting ways. All the tools I've mentioned so far are cross platform and will run in Windows too, AFAIK. That being said, if I was forced to use a Windows machine for development (It's...
- Sat May 11, 2013 4:45 pm
- Forum: Demos
- Topic: Enterprise Vs Galaga Demo
- Replies: 2
- Views: 3467
- Sat May 11, 2013 4:23 pm
- Forum: Megadrive/Genesis
- Topic: Starting out with SMD dev. Best compilers etc?
- Replies: 9
- Views: 6047
From working on setting up a decent toolchain myself, it seems that everyone has a different set of tools they prefer. Personally I do my development on Linux and have setup a toolset based of instructions by ChillyWilly ( https://code.google.com/p/gendev/ ) For graphics I keep coming back to the GI...
- Sat May 11, 2013 3:58 pm
- Forum: Demos
- Topic: Enterprise Vs Galaga Demo
- Replies: 2
- Views: 3467
Enterprise Vs Galaga Demo
Here is a somewhat playable demo of a space ship shooter style game. The Enterprise vs another space ship my girlfriend thinks looks like Galaga. This is showcasing sprites, VGM music, some basic enemy AI, and lots of debugging output. No scrolling backgrounds or collision detection just yet. Enjoy:...
- Thu May 09, 2013 2:07 am
- Forum: Tools
- Topic: DefleMask - A Multi-System Tracker
- Replies: 90
- Views: 83574
- Thu May 09, 2013 2:03 am
- Forum: SGDK
- Topic: Sprite Tile Order Corruption
- Replies: 5
- Views: 3565
- Wed May 08, 2013 3:15 am
- Forum: SGDK
- Topic: Sprite Tile Order Corruption
- Replies: 5
- Views: 3565
The tile order will be different for the sprite than the straight up BMP. I posted a link on another question of yours where I address this question exactly with a shell script to arrange the tiles of a BMP into a spriteable format. I believe there are some other tools to do this (Genres?) Take a lo...
- Tue May 07, 2013 2:32 am
- Forum: SGDK
- Topic: Clearing the screen
- Replies: 8
- Views: 5225
Yes, you can use BMP files as sprite lists.
I did something like you are asking here: viewtopic.php?t=1312
I did something like you are asking here: viewtopic.php?t=1312
- Sun May 05, 2013 3:14 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1122445
That post was the key to getting this working. I don't use genres, but just load a sprite list BMP, which I put together with some scripts. See:
viewtopic.php?t=1312
viewtopic.php?t=1312