Search found 116 matches
- Wed Nov 27, 2019 11:26 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 38647
Re: Aseprite Mega Drive Digitizer
Hey fellas, My original plan was to show what you were drawing on the MD itself in realtime as you drew in Aseprite - as in it would send over your mouse position and colour, etc to the MD and you could see what you are doing on the CRT screen. But sadly Aseprite offers nothing in the scripting runt...
- Mon Nov 25, 2019 10:43 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 38647
Re: Aseprite Mega Drive Digitizer
Yeah exactly, thanks fellas, I thought the same - why not use the exact output of a Mega Drive to confirm it looks like what you want, rather than any alternative?
I don't have easy access to a computer that can output composite natively anymore. So the MD was ironically the best solution for me.
I don't have easy access to a computer that can output composite natively anymore. So the MD was ironically the best solution for me.
- Sun Nov 24, 2019 9:31 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 38647
Re: Aseprite Mega Drive Digitizer
Hi Chilly,
Thanks and that's my plan - when my map builder is further along I want it connect directly to see what maps will look like on a CRT. Art just looks so different on a CRT. The map builder will connect in the same fashion as the socket app.
Thanks and that's my plan - when my map builder is further along I want it connect directly to see what maps will look like on a CRT. Art just looks so different on a CRT. The map builder will connect in the same fashion as the socket app.
- Sun Nov 24, 2019 12:18 am
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 38647
Re: Aseprite Mega Drive Digitizer
Here is version 0.1 release.
- Sun Nov 24, 2019 12:18 am
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 38647
Aseprite Mega Drive Digitizer
Hi everyone, While thinking of what kind of art to make for a possible project with my business partner, we faced the problem of easily evaluating art on a CRT. I thought of a few possible solutions to getting images from my computer to my CRT, from old graphics cards that can be set to 240p modes, ...
- Thu Aug 29, 2019 3:17 am
- Forum: Demos
- Topic: Devwill Too MD
- Replies: 14
- Views: 25517
Re: Devwill Too MD
Great work for you and your team Nemezes!
- Thu Aug 29, 2019 3:16 am
- Forum: Demos
- Topic: Double Symbol for Sega Mega Drive / Genesis / 32X - release!
- Replies: 10
- Views: 15468
Re: WIP "Double Symbol" - release!
Great work Tim!
- Tue Jul 16, 2019 12:51 am
- Forum: Demos
- Topic: MegaVid FMV codec
- Replies: 3
- Views: 7057
Re: MegaVid FMV codec
Very clever!
- Tue Jul 09, 2019 3:55 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 70
- Views: 150650
Re: Cart Design Questions
Thanks Tiido, that's a good idea.
- Tue Jul 09, 2019 2:06 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 70
- Views: 150650
Re: Cart Design Questions
3D render 2 (A side):
Doing this project has been the most fun I've had in a while!- Tue Jul 09, 2019 2:04 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 70
- Views: 150650
Re: Cart Design Questions
1.8V net highlighted:
1.2V net highlighted:
3D render 1 (note I couldn't find 3D models of all components, but it still gives me a good idea of what it will look like in the end):
- Tue Jul 09, 2019 2:02 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 70
- Views: 150650
Re: Cart Design Questions
Hey fellas, After hours and hours of learning, researching, reading spec sheets, etc and selecting components I believe I have a workable design on my hands. This is a debug board that has a USB port from which I aim to be able to write to the EEPROM with, without needing to unplug the cart and plug...
Re: Foxyland
I think the artwork in this game is really nice Mixail. The thoughtful use of colours and clever reuse of tiles is well done.
I also love how the trees rustle when the player runs past them.
Great work and good luck with your project!
I also love how the trees rustle when the player runs past them.
Great work and good luck with your project!
- Tue Jun 04, 2019 10:36 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 70
- Views: 150650
Re: Cart Design Questions
Thanks HardwareMan that's what I thought - I'll need the efficiency of a step-down regulator rather than a linear regulator. I'll fix up the schematic. Sadly the only parts I found that had the parameters I want is in a WFDFN package, so I'll need to use a hot air gun for the first time to get it on...
- Tue Jun 04, 2019 4:11 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 70
- Views: 150650
Re: Cart Design Questions
Great, thanks for that. I have dropped the /AS line and am using /CAS2 now. I have finished the first version of the schematic now (with a linear power regulator for voltage regulation), ready for drawing a PCB layout from. You guys have been so helpful to me for this project. I am in your debt. One...