Search found 116 matches

by themrcul
Thu Oct 12, 2017 2:13 am
Forum: Blabla
Topic: Make a wish / What if : Genesis
Replies: 21
Views: 25413

Re: Make a wish / What if : Genesis

I wish wish wish wish the Mega Drive had the things on Stef's list. My order would be: 1) 4 palettes for BG, 4 palettes for Sprites. 2) RGB444 3) 128KB VRAM 1 Is the most tragic, as it could theoretically be achieved for free, as ob1 mentioned. From what I understand, 2 could have been achieved by s...
by themrcul
Thu Aug 24, 2017 12:27 am
Forum: Super 32X
Topic: VN32X - A tool to make visual novels for the 32X
Replies: 37
Views: 50968

Re: VN32X - A tool to make visual novels for the 32X

That looks awesome.
I am most of the way through writing a scripting engine in my Mega Drive engine in C and the designer for Windows in C#.
Yours looks far more elegant than mine! Great job.
by themrcul
Mon Jul 31, 2017 4:46 am
Forum: Demos
Topic: Star J - new SHMUP for Genesis
Replies: 21
Views: 37094

Re: Star J - new SHMUP for Genesis

Congratulations on finishing your game!
by themrcul
Sat Jul 15, 2017 6:49 am
Forum: SGDK
Topic: Where are all the games!
Replies: 10
Views: 7342

Re: Where are all the games!

I've been working on my engine, tilemapper and management interface for the last year.
I've almost finished the text display part now, so its very slow (but enjoyable!) going.
by themrcul
Sat Jun 24, 2017 9:41 am
Forum: SGDK
Topic: Compression and SGDK
Replies: 10
Views: 6033

Re: Compression and SGDK

Hi Stef, Thanks for your help with this. I have just upgraded the SDK to the latest version you have just released with the new GCC! The problem was indeed I was out of memory. I didn't think it could be possible at first, since my project is so simple. However I dug deeper, seeing that I was only a...
by themrcul
Tue Jun 20, 2017 8:35 am
Forum: SGDK
Topic: Compression and SGDK
Replies: 10
Views: 6033

Re: Compression and SGDK

Great, thanks Stef, I'll try that out.
by themrcul
Mon Jun 19, 2017 10:16 pm
Forum: SGDK
Topic: Compression and SGDK
Replies: 10
Views: 6033

Re: Compression and SGDK

Hi Stef, Thanks for your reply and sorry for creating confusion, I am using a custom build process, which is calling rescomp from a c# level editor I am making. However since I didn't set the starting directory for the rescomp command window process, it was starting in C:\Windows\System32 and theref...
by themrcul
Mon Jun 19, 2017 10:08 pm
Forum: SGDK
Topic: Hellop Everyone!
Replies: 3
Views: 3103

Re: Hellop Everyone!

Yeah, I'm excited about that too - people retiring and spending time making the best games they can for vintage consoles. Kinda like the vintage motorcycle crowd.
by themrcul
Sat Jun 17, 2017 11:38 pm
Forum: SGDK
Topic: Compression and SGDK
Replies: 10
Views: 6033

Re: Compression and SGDK

Ok testing manually, rescomp says it can't find jarfile lz4w.jar. It exists in the SGDK\BIN directory, but I was calling it from another directory. When I called rescomp from the bin directory, it compressed successfully. So, no compression = 40kb .s file Slow = 20kb .s file Fast = 29kb .s file. The...
by themrcul
Sat Jun 17, 2017 11:11 pm
Forum: SGDK
Topic: Compression and SGDK
Replies: 10
Views: 6033

Re: Compression and SGDK

Hi guys, thanks for your help so far. Hmmmm I should have Java installed. Is there a particular command it is using that I can test to see if my system is configured correctly? Or is it just Java.exe? Does it need to be 32bit Java vs 64bit? With the tileset, it is 264 tiles. So 264 x 32 bytes is 844...
by themrcul
Sat Jun 17, 2017 12:06 pm
Forum: SGDK
Topic: Compression and SGDK
Replies: 10
Views: 6033

Compression and SGDK

Hi Stef and others, I am trying to get compression to work with my engine. When I don't use compression with rescomp, everything builds fine. However, there are two separate problems with compression when I try to use it. Firstly, when I use the option for fast compression (2 / FAST / LZ4W), rescomp...
by themrcul
Tue Jun 13, 2017 12:29 am
Forum: Collaboration
Topic: dragonbox.de cartridge production service
Replies: 6
Views: 22517

Re: dragonbox.de cartridge production service

Hi Notaz,
Thanks for this!
My game is still a while away, but if I do finish it I am interested in publishing it.

With the custom cart you are developing, I assume it will have save capability in it? And what is the largest ROM size you are targeting? (hopefully 4MB will be enough for this project).
by themrcul
Tue Jun 13, 2017 12:26 am
Forum: SGDK
Topic: GCC version VS performance
Replies: 27
Views: 14583

Re: GCC version VS performance

This is all exciting news, thanks all for your efforts in getting this going!
by themrcul
Fri Jun 02, 2017 2:51 am
Forum: SGDK
Topic: A question about calculating visibilty
Replies: 12
Views: 7872

Re: A question about calculating visibilty

Hi Stef,
Thanks for your kind words.
Even if it is just as performant as the built in one it was a very useful exercise for me to write my own engine, and gives me more knowledge of how the system works.
Hopefully it will be more efficient for the exact games I am hoping to make too. :)
by themrcul
Thu Jun 01, 2017 1:47 am
Forum: SGDK
Topic: A question about calculating visibilty
Replies: 12
Views: 7872

Re: A question about calculating visibilty

Hi all, Thanks for all of your helpful advice. I'm really enjoying writing this system, as frustrating as problems can be at times! Last night after work I think it's finally at 90% working stage! There was a problem where a moving sprite didn't come on screen until a bit too late, so it popped in s...