Search found 117 matches
- Tue Jun 06, 2017 10:47 am
- Forum: Collaboration
- Topic: Griel's Quest: looking for translators
- Replies: 11
- Views: 20926
Griel's Quest: looking for translators
Hi, guys! So Griel's Quest for the Holy Porrón is finally out for free download . Don't blame me while playing :D just look for secrets on the source code Many thanks to all the collaborators who helped to finish this precious project! :wink: Enjoy it! -----------------------------------------------...
Re: AbbayeMD
First post updated.
- Wed May 31, 2017 9:42 pm
- Forum: Demos
- Topic: What is love 8-bit
- Replies: 3
- Views: 4095
Re: What is love 8-bit
It's a 4 minutes tune and weights 8 MB, I didn't bother shrinking it. I noticed it makes a terrible crash at 2:20 and then starts again. Probably due to the 4 MB limit.cero wrote:What makes it 8mb? The music seems like it would fit as a few hundred kb xgm, and there's not much tiles either?
- Fri May 12, 2017 1:14 pm
- Forum: Demos
- Topic: What is love 8-bit
- Replies: 3
- Views: 4095
What is love 8-bit
Hi there!
Bringing What is love 8-bit to Genny. It weights 8 MB and was created with SGDK -didn't know was capable of that-. Also I'm surprised how many emulators can make it work: dgen, some Gens variants, PicoDrive and BlastEm.
Download here https://app.box.com/s/96q8ro641z8rc05xi3jdnvezh3xpig82
Bringing What is love 8-bit to Genny. It weights 8 MB and was created with SGDK -didn't know was capable of that-. Also I'm surprised how many emulators can make it work: dgen, some Gens variants, PicoDrive and BlastEm.
Download here https://app.box.com/s/96q8ro641z8rc05xi3jdnvezh3xpig82
- Fri May 05, 2017 1:52 pm
- Forum: SGDK
- Topic: XGM song change bug, eternal note
- Replies: 4
- Views: 3478
Re: XGM song change bug, eternal note
I have experienced the same behavior
- Mon Sep 12, 2016 7:51 pm
- Forum: SGDK
- Topic: random sort
- Replies: 4
- Views: 3144
Re: random sort
ShuffleVector_u8(...) https://github.com/moon-watcher/BugHuntMD/blob/master/src/bichos.c#L78 static void ShuffleVector_u8(u8 *array, u32 n) { u32 i; for (i = 0; i < n ; i++) /* RECORREMOS UNO A UNO EL VECTOR... */ { u32 j = random() % n; /* ... Y LO INTERCAMBIAMOS CON OTRO ÍNDICE AL AZAR */ SWAP( ar...
- Thu Sep 08, 2016 12:12 pm
- Forum: Demos
- Topic: XGM / VGM player for Megadrive
- Replies: 25
- Views: 16740
Re: XGM / VGM player for Megadrive
It was a pleasureThanks for your tests Moon (discussed that on twitter)
- Tue Sep 06, 2016 11:40 pm
- Forum: Demos
- Topic: XGM / VGM player for Megadrive
- Replies: 25
- Views: 16740
Re: XGM / VGM player for Megadrive
Tested test1.bin in a Jap VA0. Although music still freezes occasionally it is more stable than previous rom That's what I feel.
https://app.box.com/s/f8diz82ztmmcyexdjmo9hn6ijabf96fw (system freezed)
https://app.box.com/s/f8diz82ztmmcyexdjmo9hn6ijabf96fw (system freezed)
- Thu Jun 09, 2016 6:21 pm
- Forum: Demos
- Topic: 216 colors with one palette
- Replies: 17
- Views: 16787
Re: 216 colors with one palette
Hey in CVBS mode look great! so just thinking... what about a protocol to communicate with the emulators out there to force them to set this or that option on/off
- Thu Jun 02, 2016 2:26 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1184450
Re: Sega Genesis Dev Kit (SGDK)
So it's that codedub wrote:if (changed & BUTTON_START)
- Thu Jun 02, 2016 11:06 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1184450
Re: Sega Genesis Dev Kit (SGDK)
The fade is sync-ed, do you need to call VDP_waitFadeCompletion()?
- Thu Apr 28, 2016 7:44 pm
- Forum: SGDK
- Topic: RAM not cleared on reset
- Replies: 10
- Views: 7069
Re: RAM not cleared on reset
Code: Select all
static struct vram *_list = NULL;
- Thu Apr 28, 2016 6:55 pm
- Forum: SGDK
- Topic: RAM not cleared on reset
- Replies: 10
- Views: 7069
Re: RAM not cleared on reset
I experienced the same issue. Got this piece of code: static struct vram *_list; void vram_init ( u16 base ) { while ( _list ) { struct vram *aux = _list->next; MEM_free ( _list ); _list = aux; } _list = NULL; _base = base; _count = 0; } After resetting, "_list" var isn't NULL, so it enters in the l...
- Tue Apr 05, 2016 11:56 am
- Forum: SGDK
- Topic: Help for testing on real hardware
- Replies: 9
- Views: 5612
Re: Help for testing on real hardware
It's a PAL model 1 modded as american NTSC with Everdirve and a 6 button wireless pad
https://twitter.com/MoonWatcherMD/statu ... 0184608768
Edit: Also works in PAL mode
https://twitter.com/MoonWatcherMD/statu ... 0184608768
Edit: Also works in PAL mode
- Mon Apr 04, 2016 10:36 pm
- Forum: SGDK
- Topic: Help for testing on real hardware
- Replies: 9
- Views: 5612
Re: Help for testing on real hardware
Everything works for me.