Search found 118 matches

by cloudstrifer
Wed Feb 03, 2021 11:59 pm
Forum: SGDK
Topic: Display a variable on the screen[resolved]
Replies: 4
Views: 6783

Re: Display a variable on the screen[resolved]

Hi.

You can use Gens Kmod, open degug > messages.

In your code put:

Code: Select all

KLog_U1("test:", intVARIABLE);
by cloudstrifer
Thu Dec 17, 2020 10:33 pm
Forum: SGDK
Topic: Get Tile Index of background specific position (X, Y)
Replies: 6
Views: 11877

Get Tile Index of background specific position (X, Y)

Hi!

Can someone help me?
I need to know tile index in specific position of background.

Thank you!
by cloudstrifer
Wed Dec 02, 2020 1:27 pm
Forum: SGDK
Topic: Sega Genesis Palette for Aseprite
Replies: 2
Views: 11941

Sega Genesis Palette for Aseprite

It is a Sega Genesis 512 colors palette.
Please, tell me if it works for you.

DOWNLOAD - JASC-PAL
http://www.mediafire.com/file/c1xo3wvp2 ... s.pal/file
by cloudstrifer
Fri Nov 13, 2020 4:07 pm
Forum: SGDK
Topic: Sprite Animation Tool and SGPAT - Sega Genesis Palete Tool
Replies: 0
Views: 93881

Sprite Animation Tool and SGPAT - Sega Genesis Palete Tool

Hello.
I've created two tools to help Sega Genesis devs.
I hope you like it.

SGPAT - Sega Genesis Palete Tool
http://www.mediafire.com/file/ox0n4wsws ... T.rar/file

Sprite Animation Tool
http://www.mediafire.com/file/cdoz9hlcb ... l.rar/file
by cloudstrifer
Sat Aug 29, 2020 6:55 pm
Forum: Demos
Topic: Mega Goof Troop
Replies: 10
Views: 17039

Re: Goof Troop UNNOFICIAL v Dez/2019

Mega Goof Troop, New version.

DOWNLOAD
https://youtu.be/3pDaD4EVMpk
by cloudstrifer
Tue Aug 11, 2020 2:06 pm
Forum: SGDK
Topic: Help setting IMAGE mapbase
Replies: 3
Views: 5468

Re: Help setting IMAGE mapbase

Nice.

Sorry, but I dont understand one thing, why +100 two times?

Then the parameter will be the result of:

Code: Select all

(((flipH) << 11) + ((flipV) << 12) + ((pal) << 13) + ((prio) << 15) + (index))
?

Thank you!
by cloudstrifer
Sat Aug 08, 2020 6:03 pm
Forum: SGDK
Topic: Help setting IMAGE mapbase
Replies: 3
Views: 5468

Help setting IMAGE mapbase

Hi.

How to set mapbase?
I want to use VDP_setTileMap.

Code: Select all

IMAGE stage_01_05_watter_01_A "gfx/stage_01_05_watter/01_A.png" NONE ALL ??mapbase????
https://github.com/Stephane-D/SGDK/blob ... escomp.txt

Thank you!
by cloudstrifer
Sat Aug 01, 2020 11:45 pm
Forum: Demos
Topic: Mega Goof Troop
Replies: 10
Views: 17039

Re: Goof Troop UNNOFICIAL v Dez/2019

New version is comming.

https://youtu.be/neqzPZHNlSY
by cloudstrifer
Wed Jul 08, 2020 6:10 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1179922

Re: Sega Genesis Dev Kit (SGDK)

Hi.

Please tell me if it is normal, SGDK 1.51 shows strange tiles on sprite list.
sonic_sample.png
sonic_sample.png (82.39 KiB) Viewed 30651 times
Thank you!
by cloudstrifer
Wed Jun 24, 2020 6:18 pm
Forum: SGDK
Topic: KLog with mega-usb (Mega Everdrive X7) is possible?
Replies: 3
Views: 4974

Re: KLog with mega-usb (Mega Everdrive X7) is possible?

I will try to use that address and tell you the results.
Address used by Klog don't exists in real hardware.

Thank you!
by cloudstrifer
Wed Jun 24, 2020 6:14 pm
Forum: SGDK
Topic: Use Bitmap MD and SGDK
Replies: 3
Views: 5080

Re: Use Bitmap MD and SGDK

I wan't to do the same ASM do with SGDK, but I don't know how to load a BIN into VDP, VRAM or CRAM.

If it is possible, can you show a sample code?

Thank you!
by cloudstrifer
Sun Jun 21, 2020 6:27 pm
Forum: SGDK
Topic: Use Bitmap MD and SGDK
Replies: 3
Views: 5080

Use Bitmap MD and SGDK

Hi. I want to use a Bitmap MD generated VRAM, CRAM and VDP BIN files with SGDK, i've tried to use ASM but I don't know how to do this correctly. Someone can help me? Thank you! Bitmap MD (by MarkeyJester) Video / Download https://www.youtube.com/watch?v=BcRDfi2XVMk Bitmap MD ASM dc.l $00000000, $000...
by cloudstrifer
Sat Jun 20, 2020 1:52 pm
Forum: SGDK
Topic: KLog with mega-usb (Mega Everdrive X7) is possible?
Replies: 3
Views: 4974

KLog with mega-usb (Mega Everdrive X7) is possible?

Hi! Can you tell me the address where message is stored? //Message Log TEST KLOG asm("move.w #0x9E69, 0xC00004");//i asm("move.w #0x9E70, 0xC00004");//p asm("move.w #0x9E71, 0xC00004");//q //asm("move.w #0x9E00, 0xC00004");//display I found this code by Notaz to read data from cartridge, is possible...
by cloudstrifer
Tue Jun 09, 2020 10:51 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1179922

Re: Sega Genesis Dev Kit (SGDK)

Thank you!
by cloudstrifer
Mon Jun 08, 2020 4:16 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1179922

Re: Sega Genesis Dev Kit (SGDK)

Hi. fill = 128 not work for me, only work's with default value. Not Good BIN fruit3_sfx "sfx/fruit3.pcm" 256 256 128 XGM stage1 "music/sonic1.vgm" BIN fruit2_sfx "sfx/fruit2.pcm" 256 256 128 BIN fruit_sfx "sfx/fruit.pcm" 256 256 128 Good. BIN fruit3_sfx "sfx/fruit3.pcm" 256 256 XGM stage1 "music/son...