Search found 57 matches

by Tomahomae
Sun Aug 28, 2022 4:16 am
Forum: Super 32X
Topic: Marsdev for newbies.
Replies: 23
Views: 17019

Re: Marsdev for newbies.

What did I missed for this time?
by Tomahomae
Tue Aug 23, 2022 12:43 pm
Forum: Super 32X
Topic: Marsdev for newbies.
Replies: 23
Views: 17019

Re: Marsdev for newbies.

If I WERE giving advice, it would be to install Xubuntu, either in place of, or along side Windows. :lol: I know quite a few folks who use my toolchains with linux in a virtual environment running in Windows. Must is be a latest version of Xubuntu compulsory, or older versions can fit for this too?
by Tomahomae
Thu Aug 18, 2022 9:04 am
Forum: Super 32X
Topic: Marsdev for newbies.
Replies: 23
Views: 17019

Re: Marsdev for newbies.

You need my development toolchain. Either the predone archive in the tools section, or building it from source as described in a number of places. The very latest archive of the source for my Sega MD/CD/32X toolchain can be found here: https://drive.google.com/file/d/1C-mTeyLMPlQ6gX7DMarPlfEayTBH31...
by Tomahomae
Sun Aug 14, 2022 3:53 am
Forum: Super 32X
Topic: Marsdev for newbies.
Replies: 23
Views: 17019

Re: Marsdev for newbies.

You might want to look at Vic's "Yet Another Tilemap and Super Scaler Demo" https://github.com/viciious/yatssd There's an error during the test build without any source changes: make[1]: /opt/toolchains/sega/m68k-elf/bin/m68k-elf-as: No such file or directory make[1]: *** [Makefile:41: crt0.o] Erro...
by Tomahomae
Wed Aug 10, 2022 4:15 am
Forum: Super 32X
Topic: Marsdev for newbies.
Replies: 23
Views: 17019

Re: Marsdev for newbies.

Chilly Willy wrote:
Tue Aug 09, 2022 9:43 pm
src/font.c
Thank you. I just thought at first, that const unsigned char msx is just a symbol table, not a GFX data by itself. Now I'd like to ask about the ways of graphic files import, to put a background image using a 32X video hardware as a first step.
by Tomahomae
Tue Aug 09, 2022 3:52 am
Forum: Super 32X
Topic: Marsdev for newbies.
Replies: 23
Views: 17019

Marsdev for newbies.

First of all, I'd like to ask - where font graphics file for the 32x-skeleton example stored are? I didn't found it in the example folder itself.
by Tomahomae
Mon Sep 20, 2021 4:14 pm
Forum: SGDK
Topic: How to rewrite the SGDK lightguns support module (src/joy.c) for BEX?
Replies: 1
Views: 3346

How to rewrite the SGDK lightguns support module (src/joy.c) for BEX?

To be correct, is it possible at all? I'm not even sure, that BEX allows to work with a certain registers directly. There is an example of lightgun interaction for BEX, but it lets to move a "crosshair" only. How to make it to react on the trigger pull, is absolutely unclear. There is a no code of l...
by Tomahomae
Mon Mar 23, 2020 4:17 pm
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 21750

Re: Sweet'n'Soft Waffles project.

Will there be a low attack? The punch is sort of medium, the kick in the air a high attack, but there's no low attack right now (or crouching for that matter). Of course, it will be there for sure. Like a division of attacks into punches and kicks also. In turn, both punch and kick even will have t...
by Tomahomae
Mon Mar 23, 2020 3:35 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 21750

Re: Sweet'n'Soft Waffles project.

The problem is solved partially, but it's still need to add a gravitation influence to enemy sprite to make it fall from the sky to ground at the game start, like player's sprite.
S&SW v0.5.rar
(125.57 KiB) Downloaded 249 times
by Tomahomae
Sun Mar 22, 2020 2:51 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 21750

Re: Sweet'n'Soft Waffles project.

What do you think, what's best way to assign the enemy sprite displacement coordinates?
by Tomahomae
Fri Mar 20, 2020 8:13 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 21750

Re: Sweet'n'Soft Waffles project.

SegaTim wrote:
Thu Mar 19, 2020 4:40 pm
Only ROM, please.
But nobody will be able to find out the reasons of various problems without source then.
by Tomahomae
Thu Mar 19, 2020 4:35 pm
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 21750

Re: Sweet'n'Soft Waffles project.

The first enemy sprites is added now. I think, I should to use a separate enemy-specific variables as an X and Y coordinates next to unbind the enemy sprite location from player sprite location.
S&SW v0.4.rar
(125.54 KiB) Downloaded 285 times
by Tomahomae
Wed Mar 18, 2020 12:10 pm
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 21750

Re: Sweet'n'Soft Waffles project.

Looks like I have no more free pallets for enemy sprites. What solution will you offer?
by Tomahomae
Wed Mar 18, 2020 1:44 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 21750

Re: Sweet'n'Soft Waffles project.

Thanks for SegaTim for solving my problem.
S&SW v0.3.rar
(124.44 KiB) Downloaded 265 times
by Tomahomae
Sat Mar 14, 2020 3:46 am
Forum: Demos
Topic: Sweet'n'Soft Waffles project.
Replies: 19
Views: 21750

Re: Sweet'n'Soft Waffles project.

Still got pink frames, though. :D I''ll try to solve this problem later, if I'll able to find its reason. Her reason: crooked hands. The first color in the palette is transparent. Now I understood, why trees strangely shining through the sprite at the top of hero's head. Meanwhile, I made some expe...