Search found 117 matches

by Moon-Watcher
Mon Jun 17, 2013 1:45 pm
Forum: SGDK
Topic: [SOLVED] SGDK - Parallax + Vertical Scroll (tearing issue)
Replies: 14
Views: 10819

any pointers or sample code somewhere to get me going? According to the explanations I understand something like this but not sure where to place VDP_waitVSync() _voidCallback *VIntCallback ( ) { VDP_setVerticalScroll ( ... ); // other VDP updates return 0; } int main ( ) { SYS_setInterruptMaskLeve...
by Moon-Watcher
Tue Jun 04, 2013 9:50 am
Forum: Blabla
Topic: What are you working on?
Replies: 16
Views: 12089

by Moon-Watcher
Tue Jun 04, 2013 9:38 am
Forum: Blabla
Topic: What are you working on?
Replies: 16
Views: 12089

Stef wrote:You also said it support IT format directly but what software you can use to produce valid IT (instruments need to be in YM format).
Good point. I'm also interested in "IT"
by Moon-Watcher
Mon May 20, 2013 3:11 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1191602

I had a look at psg.c file
Stef wrote:(...) and use the PSG from 68000 for SFX.
I suspect it could be done that way, isn't it?
by Moon-Watcher
Mon May 20, 2013 12:12 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1191602

The only suitable solution for that is Echo : http://segaretro.org/Echo http://gendev.spritesmind.net/forum/viewtopic.php?t=1186 Still the Echo integration in SGDK is rather poor and need some work. Another solution is to play music via the Z80 (MVS, TFM or VGM) and use the PSG from 68000 for SFX. ...
by Moon-Watcher
Thu May 16, 2013 3:08 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1191602

I've been working in a little game for three months. Now I need some advice related to sound drivers: how to play music and FX at the same time?
by Moon-Watcher
Thu Feb 14, 2013 9:38 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1191602

Stef wrote:Thanks ! I fixed the bug :)

You can download the last version here :
http://sgdk.googlecode.com/svn/trunk/bin/wavtoraw.exe

If you don't want to wait for the next SGDK release.
Woohoo! Thank you so much.
by Moon-Watcher
Wed Feb 13, 2013 10:55 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1191602

Stef wrote:Have you some simple wav files leading to these problems ? I rewrote the tool so i am (unfortunately) not too surprised to hear about bugs...
I uploaded some files here https://www.box.com/s/ykmdyp4mdwe9eunvkacp
by Moon-Watcher
Fri Feb 01, 2013 10:02 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1191602

Weird behavior using SGDK last version and Widnows7: depending on the .wav source, wavtoraw.exe, generates 0 byte files, huge files or infinite loops.
by Moon-Watcher
Wed Jan 23, 2013 2:43 pm
Forum: Super 32X
Topic: Cannonball on 32X ?
Replies: 10
Views: 13748

Can't say if it is possible or not but it's really cool idea
by Moon-Watcher
Sat Dec 22, 2012 2:08 pm
Forum: Megadrive/Genesis
Topic: using a map created by MDPPY
Replies: 12
Views: 6776

I've been working in some scrolling functions. It doesn't works at 100% but may help you...

main.c - http://pastebin.com/q4ND2m3r
scroll.c - http://pastebin.com/zZdHEsgH
scroll.h - http://pastebin.com/DP9u3jBG
by Moon-Watcher
Fri Nov 16, 2012 11:35 pm
Forum: Demos
Topic: Automatic VRAM tile allocation functions
Replies: 1
Views: 3135

May you noticed the single linked list uses u32 instead u16 . Well, that's because it is the only way I did it work and can't understand why. typedef struct _vram { u16 pos; // u16 !!! u16 tiles; // u16 !!! struct _vram *next; } VRAM; vram_new(246); // works vram_new(247); // 247 or higher fails Don...
by Moon-Watcher
Fri Nov 16, 2012 11:16 pm
Forum: Demos
Topic: Automatic VRAM tile allocation functions
Replies: 1
Views: 3135

Automatic VRAM tile allocation functions

Here is a little code I've been using for a short time. Haven't tested it a lot but I feel it *works*. Title pretends to be self explanatory; it looks for room in the VRAM table and returns a position. That simple. Works with SGDK and hope it'll be useful for someone (newbies like me, I'm talking to...
by Moon-Watcher
Sat Jun 30, 2012 12:24 am
Forum: Demos
Topic: I want to try run NES on Sega
Replies: 16
Views: 27002

Hello Mairtrus, what's time you will release some tool or experience to here? :lol: That will be very usefull help for everybody interested I have two finals in the next ten days, and after that, I will release everything (this time for real, I swear :D ). For keep the hype as high as possible, her...
by Moon-Watcher
Thu May 24, 2012 12:03 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1191602

Me again :P I'm having some issues using timer functions. Seems waitMs() and waitTick() completly hangs execution in SGDK 0.91