Search found 3131 matches

by Stef
Wed Dec 20, 2006 10:59 pm
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27269

The April Fool's joke wasn't my idea but still was fun ;) I set it to 22 Khz at default because that takes less CPU time and because almost people won't heard a big difference ;) Gens is definitly *not bad* in sound emulation, it even brings a better sound quality than other emulator when it was re...
by Stef
Wed Dec 20, 2006 3:52 pm
Forum: Megadrive/Genesis
Topic: about compile error
Replies: 10
Views: 9820

:D
mine is d:\apps\GenDev\bin
by Stef
Tue Dec 19, 2006 3:30 pm
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27269

Did you tried Kega Fusion ? Kega Fusion is imo the best in sound reproduction. It's still not perfect but better than Gens in amost case. Oh, you're the guy who made Gens? I just now see your profile. That means you're the guy who also freaked me out with that April Fool's joke a couple of years ag...
by Stef
Tue Dec 19, 2006 3:21 pm
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27269

Did you tried Kega Fusion ? Kega Fusion is imo the best in sound reproduction. It's still not perfect but better than Gens in almost case.
by Stef
Tue Dec 19, 2006 3:13 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 98581

If you render your 3D or scalling by software and per horizontal line, no need DMA fill, just use my method (you'll get 90° reversed picture) to render at fullspeed without making a mad BMP2Tiles calculus... that is the trick. I just looked at duke nukem and it do exactly same thing as I explained ...
by Stef
Tue Dec 19, 2006 3:07 pm
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27269

On the Project 2612 forum, I've said before that in Gens the music generally sounds better at the 22050 Hz setting, over 44100 or 11025. Not sure if that is what this thread is about, but they tell me it shouldn't make a difference and that there's no reason to update the .vgm player to offer 22050...
by Stef
Tue Dec 19, 2006 2:14 pm
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27269

I don't listen techno much, but I do listen metal, and if developers really want, they can produce quite metal guitar sounds, just listen Thunder Force 4 or Contra Hard Corps !!! RR series doesn't have so good guitars. MCD has something SNES audio chip like thing inside. Yeah i do know very well TF...
by Stef
Tue Dec 19, 2006 2:09 pm
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27269

Yep, but it's also why i've to admit the SNES sound chip was very nice, it sounds a lot better the genesis one. Anyway the genesis is really suited to create some awesome techno/electronic tunes. I do love the Street Of Rage 1/2 and Batman And Robin ones ;)
by Stef
Tue Dec 19, 2006 2:04 pm
Forum: Megadrive/Genesis
Topic: Sega2.doc is enough, Really?
Replies: 23
Views: 21457

In fact it just permit to have more time before updating the tilemap.
You do the same process but instead of doing it in 4 steps you can do it in 1 step for instance. That just made development of intensive scrolling game (as sonic) easier ;)
by Stef
Tue Dec 19, 2006 2:02 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 551444

hehe, seems you are ;)
by Stef
Tue Dec 19, 2006 2:01 pm
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27269

It's just a small complain because that really doesn't help us and because imo having good sound is more important than good graphic :)
Anyway that just make coding more fun :p
by Stef
Tue Dec 19, 2006 1:53 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 551444

Duke3D has definately z80 sound engine because when I overclocked z80 in my MD2, the sound quality increased a lot and that shows z80 does the sound. It is done @ 5KHz because I "listened" ROM dump from my cartridge and it sounded at correct speed when the sample was being played back @ ~5KHz So yo...
by Stef
Tue Dec 19, 2006 1:50 pm
Forum: Megadrive/Genesis
Topic: Sega2.doc is enough, Really?
Replies: 23
Views: 21457

TmEE co.(TM) wrote:Yes thats true, name table cannot exceed 8KB. But why would you use so big name table anyway ? I use 64x32 and thats enough for me at the moment.
A bigger table permit less "update" period for scrolling game :)
by Stef
Tue Dec 19, 2006 1:48 pm
Forum: Sound
Topic: I made a discovery...
Replies: 32
Views: 27269

There are no FIFOs as far as I know, from all the Yamaha FM synths datasheets that I've read, I haven't seen any FIFO stuff. By sending 4 samples I meant: wait before write, send sample (do last two 4 times), wait in a delay loop, go all over again. This increases performance as 3 sittings in a del...
by Stef
Tue Dec 19, 2006 1:42 pm
Forum: Sound
Topic: how can i do music on megadrive?
Replies: 288
Views: 551444

Re: how can i do music on megadrive?

I'm pretty sure the, Z80 won't have the guts for a mod player, specialy that you'll have to mix in software all channels (and mixing is a killer) Actually I think it is possible on z80, as in Duke3D there are 4 channels mixed together.... @ 5KHz 4 channels at 5 Khz :p I didn't known the sound engin...