Search found 710 matches

by djcouchycouch
Fri Feb 24, 2012 11:29 am
Forum: SGDK
Topic: [SGDK] datatype for maps imported by genres?
Replies: 5
Views: 4856

Yeah, I think that's what I'll do. Another advantage being I can customize MDPPY to my liking. I was thinking of modifying it so that it outputs C structs as well since that's how I'd prefer the data to be formatted as.
by djcouchycouch
Fri Feb 24, 2012 3:24 am
Forum: SGDK
Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
Replies: 11
Views: 6936

Great! Can't wait.

How often are releases done?
by djcouchycouch
Thu Feb 23, 2012 8:59 pm
Forum: SGDK
Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
Replies: 11
Views: 6936

A use case is exactly what you did in your first post : VDP_setTileMapRect(APLAN, map2, TILE_ATTR_FULL(PAL3, 0, 0, 0, 0), 0, 0, 2, 2); I'll try to clarify what I meant. The use case I meant was the behavior of the or operator on the basetile and the dereferenced src. Ignoring TILE_ATTR_FULL, if my ...
by djcouchycouch
Thu Feb 23, 2012 3:12 am
Forum: SGDK
Topic: [SGDK] datatype for maps imported by genres?
Replies: 5
Views: 4856

[SGDK] datatype for maps imported by genres?

How do I get at the data from an genres imported .fmp file?

What does the data type look like?

Thanks!
DJCC.
by djcouchycouch
Wed Feb 22, 2012 12:35 am
Forum: SGDK
Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
Replies: 11
Views: 6936

Ah, I see. So in my case, if the base tile is 1, then my array would be computed like so: const u16 map2[4] = { 0, // -> 0 | 1 -> 1 1, // -> 1 | 1 -> 1 2, // -> 2 | 1 -> 3 3 // -> 3 | 1 -> 3 }; As Stef mentions, several people have been tripped up by this. The function doesn't work as most people ex...
by djcouchycouch
Tue Feb 21, 2012 9:23 pm
Forum: SGDK
Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
Replies: 11
Views: 6936

Issue with SGDK's VDP_setTileMapRect (possible bug?)

Hi, I'm encountering an issue with VPD_setTileMapRect. I'm not sure if it's a bug or I'm just not using it properly. I've tried to simplify the problem as much as possible. Here's some basic code I have. const u16 map2[4] = { 0, 1, 2, 3 }; VDP_setTileMapRect(APLAN, map2, TILE_ATTR_FULL(PAL3, 0, 0, 0...
by djcouchycouch
Sun Feb 19, 2012 9:26 pm
Forum: Hardware
Topic: A/V cables for Genesis II
Replies: 8
Views: 8563

Has anybody ever taken a scart cable and used it on a north american Genesis II with a scart-to-component converter? Expensive?
by djcouchycouch
Sun Feb 19, 2012 2:59 pm
Forum: Video Display Processor
Topic: Using SGDK's VDP_setHorizontalScroll()
Replies: 4
Views: 5312

Using SGDK's VDP_setHorizontalScroll()

I have a few basic questions about VDP_setHorizontalScroll() as I'm not sure what kind of behaviour I should be expecting. I've seen other threads about the topic but I still haven't been able to wrap my head around it. - To confirm: If I want to scroll the whole background layer as one big piece, a...
by djcouchycouch
Sun Feb 19, 2012 2:43 pm
Forum: Video Display Processor
Topic: n00b questions about the VDP
Replies: 2
Views: 3271

Ah, I see. Thanks!
by djcouchycouch
Sun Feb 19, 2012 12:41 am
Forum: Video Display Processor
Topic: n00b questions about the VDP
Replies: 2
Views: 3271

n00b questions about the VDP

I've seen that the amount of sprites available is dependent on the resolution chosen, 80 in 320 pixel wide display or 64 in 256. Why would one choose one over the other? H/V blank times? Lower resolution means more time for game logic? Also, sprites sizes are said to be 8x8 up to 32x32. Do the diffe...
by djcouchycouch
Sun Feb 19, 2012 12:31 am
Forum: Hardware
Topic: A/V cables for Genesis II
Replies: 8
Views: 8563

KanedaFr wrote:he must talk about the RCA cable (with Yellow, Red and White connectors)
Yes, that's what I meant.

http://stoneagegamer.com/genesis2avrcac ... white.aspx
KanedaFr wrote:From what I know, ANYTHING is better than RF
That's what I figure. My sprites are nothing but blobs on screen.
by djcouchycouch
Sat Feb 18, 2012 10:20 pm
Forum: Tools
Topic: How to use compression with GenRes?
Replies: 1
Views: 2763

How to use compression with GenRes?

I'm using GenRes through the SGDK. I've noticed there's a setting for sprites in the resource file that enables "compression", but it's not clear to me how I would use that. Does it actually compress images when the .bin is being created? Or is it just a flag indicating that the data I'm adding as a...
by djcouchycouch
Sat Feb 18, 2012 10:13 pm
Forum: Hardware
Topic: A/V cables for Genesis II
Replies: 8
Views: 8563

I suppose I'd need a tv that supports scart for that to work for me. I don't have one and there aren't very many in Canada :)
by djcouchycouch
Sat Feb 18, 2012 7:44 pm
Forum: Hardware
Topic: A/V cables for Genesis II
Replies: 8
Views: 8563

I'm not a hardware modder, so I'm limited to the cables available :)

I have a North American Genesis II. I understand that PAL Megadrive consoles can do RGB through scart.
by djcouchycouch
Sat Feb 18, 2012 7:38 pm
Forum: Hardware
Topic: A/V cables for Genesis II
Replies: 8
Views: 8563

A/V cables for Genesis II

Hi,

Do the AV Cables for Genesis II give it a that much better picture than with the RF box? I'm not expecting s-video/component quality, but for the 5 or 6 bucks some are selling it online I wonder if it's a good, cheap upgrade.

Thanks,
DJCC.