Search found 710 matches
- Fri Feb 24, 2012 11:29 am
- Forum: SGDK
- Topic: [SGDK] datatype for maps imported by genres?
- Replies: 5
- Views: 4856
- Fri Feb 24, 2012 3:24 am
- Forum: SGDK
- Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
- Replies: 11
- Views: 6936
- Thu Feb 23, 2012 8:59 pm
- Forum: SGDK
- Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
- Replies: 11
- Views: 6936
A use case is exactly what you did in your first post : VDP_setTileMapRect(APLAN, map2, TILE_ATTR_FULL(PAL3, 0, 0, 0, 0), 0, 0, 2, 2); I'll try to clarify what I meant. The use case I meant was the behavior of the or operator on the basetile and the dereferenced src. Ignoring TILE_ATTR_FULL, if my ...
- Thu Feb 23, 2012 3:12 am
- Forum: SGDK
- Topic: [SGDK] datatype for maps imported by genres?
- Replies: 5
- Views: 4856
[SGDK] datatype for maps imported by genres?
How do I get at the data from an genres imported .fmp file?
What does the data type look like?
Thanks!
DJCC.
What does the data type look like?
Thanks!
DJCC.
- Wed Feb 22, 2012 12:35 am
- Forum: SGDK
- Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
- Replies: 11
- Views: 6936
Ah, I see. So in my case, if the base tile is 1, then my array would be computed like so: const u16 map2[4] = { 0, // -> 0 | 1 -> 1 1, // -> 1 | 1 -> 1 2, // -> 2 | 1 -> 3 3 // -> 3 | 1 -> 3 }; As Stef mentions, several people have been tripped up by this. The function doesn't work as most people ex...
- Tue Feb 21, 2012 9:23 pm
- Forum: SGDK
- Topic: Issue with SGDK's VDP_setTileMapRect (possible bug?)
- Replies: 11
- Views: 6936
Issue with SGDK's VDP_setTileMapRect (possible bug?)
Hi, I'm encountering an issue with VPD_setTileMapRect. I'm not sure if it's a bug or I'm just not using it properly. I've tried to simplify the problem as much as possible. Here's some basic code I have. const u16 map2[4] = { 0, 1, 2, 3 }; VDP_setTileMapRect(APLAN, map2, TILE_ATTR_FULL(PAL3, 0, 0, 0...
- Sun Feb 19, 2012 9:26 pm
- Forum: Hardware
- Topic: A/V cables for Genesis II
- Replies: 8
- Views: 8563
- Sun Feb 19, 2012 2:59 pm
- Forum: Video Display Processor
- Topic: Using SGDK's VDP_setHorizontalScroll()
- Replies: 4
- Views: 5312
Using SGDK's VDP_setHorizontalScroll()
I have a few basic questions about VDP_setHorizontalScroll() as I'm not sure what kind of behaviour I should be expecting. I've seen other threads about the topic but I still haven't been able to wrap my head around it. - To confirm: If I want to scroll the whole background layer as one big piece, a...
- Sun Feb 19, 2012 2:43 pm
- Forum: Video Display Processor
- Topic: n00b questions about the VDP
- Replies: 2
- Views: 3271
- Sun Feb 19, 2012 12:41 am
- Forum: Video Display Processor
- Topic: n00b questions about the VDP
- Replies: 2
- Views: 3271
n00b questions about the VDP
I've seen that the amount of sprites available is dependent on the resolution chosen, 80 in 320 pixel wide display or 64 in 256. Why would one choose one over the other? H/V blank times? Lower resolution means more time for game logic? Also, sprites sizes are said to be 8x8 up to 32x32. Do the diffe...
- Sun Feb 19, 2012 12:31 am
- Forum: Hardware
- Topic: A/V cables for Genesis II
- Replies: 8
- Views: 8563
Yes, that's what I meant.KanedaFr wrote:he must talk about the RCA cable (with Yellow, Red and White connectors)
http://stoneagegamer.com/genesis2avrcac ... white.aspx
That's what I figure. My sprites are nothing but blobs on screen.KanedaFr wrote:From what I know, ANYTHING is better than RF
- Sat Feb 18, 2012 10:20 pm
- Forum: Tools
- Topic: How to use compression with GenRes?
- Replies: 1
- Views: 2763
How to use compression with GenRes?
I'm using GenRes through the SGDK. I've noticed there's a setting for sprites in the resource file that enables "compression", but it's not clear to me how I would use that. Does it actually compress images when the .bin is being created? Or is it just a flag indicating that the data I'm adding as a...
- Sat Feb 18, 2012 10:13 pm
- Forum: Hardware
- Topic: A/V cables for Genesis II
- Replies: 8
- Views: 8563
- Sat Feb 18, 2012 7:44 pm
- Forum: Hardware
- Topic: A/V cables for Genesis II
- Replies: 8
- Views: 8563
- Sat Feb 18, 2012 7:38 pm
- Forum: Hardware
- Topic: A/V cables for Genesis II
- Replies: 8
- Views: 8563
A/V cables for Genesis II
Hi,
Do the AV Cables for Genesis II give it a that much better picture than with the RF box? I'm not expecting s-video/component quality, but for the 5 or 6 bucks some are selling it online I wonder if it's a good, cheap upgrade.
Thanks,
DJCC.
Do the AV Cables for Genesis II give it a that much better picture than with the RF box? I'm not expecting s-video/component quality, but for the 5 or 6 bucks some are selling it online I wonder if it's a good, cheap upgrade.
Thanks,
DJCC.