Search found 27 matches

by ComradeOj
Thu Dec 03, 2015 7:50 am
Forum: Megadrive/Genesis
Topic: Noob questions: is the ROM header actually required?
Replies: 14
Views: 9452

Re: Noob questions: is the ROM header actually required?

Yes and no. Some parts of the header need to be in their correct spots, and the rest isn't that important. I made a small demo that shoves a lot of code into the header area to make better use of ROM space. Only the entry point vector, stack start, "SEGA" at $100 (for TMSS), Vblank and Hblank vector...
by ComradeOj
Thu Oct 01, 2015 7:22 pm
Forum: Exodus
Topic: Questions about emulating different Genesis models
Replies: 8
Views: 12728

Re: Questions about emulating different Genesis models

So this leads into my next questions. Are there any well known performance enhancements or bug fixes from later models not present in the first revision? I mean, logic suggests that later versions are technologically superior, but are there any outstanding examples of this? If so, will any of these...
by ComradeOj
Fri Sep 18, 2015 1:22 am
Forum: Controls
Topic: Mega Mouse Usage
Replies: 23
Views: 39685

Re: Mega Mouse Usage

^Thank you very much!

I was able to re-use some of that code in my game, and I was able to get the mouse working!
I think the game is way better with a mouse than a controller!
https://www.youtube.com/watch?v=BNR0vnZ8R6k
by ComradeOj
Tue Sep 15, 2015 2:43 am
Forum: Controls
Topic: Mega Mouse Usage
Replies: 23
Views: 39685

Re: Mega Mouse Usage

Sort of piggybacking on this thread, but I didn't want to make a new one since I basically have the same question. Does anyone have an assembly language driver for the mouse? I want to add mouse support to a game of fine, but I can't find any example code for reading a mouse. I saw the joy.h file in...
by ComradeOj
Fri Aug 28, 2015 6:00 am
Forum: Announcement
Topic: Summer update
Replies: 12
Views: 19586

Re: Summer update

I love the new look! The report button is also a nice addition. Hopefully it will cut down on the spam.
by ComradeOj
Mon Aug 17, 2015 4:41 pm
Forum: Demos
Topic: Liquid Space Dodger - New "endless flyer" style ga
Replies: 1
Views: 3556

Liquid Space Dodger - New "endless flyer" style ga

Hi, everyone! I started working on this a few days ago, I'm pretty happy with it now and think it's ready for release. It's one of those games where you have to fit your character between gaps in a wall. Kind of like flappy bird. The game is meant for NTSC, but is semi-optimized for PAL. The resolut...
by ComradeOj
Mon Aug 17, 2015 2:36 am
Forum: Megadrive/Genesis
Topic: Using an Atari 2600 paddle controller in a genesis homebrew
Replies: 3
Views: 4215

Thanks for the reply! That's too bad that it wouldn't work by just plugging it directly into the Genesis. I was hoping I could program the game to use the paddle with no modifications or extra hardware, that way anyone with an Atari 2600 paddle could play it. I'll just try to make the game work as b...
by ComradeOj
Sun Aug 16, 2015 7:04 pm
Forum: Megadrive/Genesis
Topic: Using an Atari 2600 paddle controller in a genesis homebrew
Replies: 3
Views: 4215

Using an Atari 2600 paddle controller in a genesis homebrew

Hi, everyone! I have been working on a Genesis game, and it's almost completely done. But, before it's done I want to switch the control scheme from using the d-pad, to using an analog paddle. It's one of those games where you have to move a character through gaps in a constantly moving wall. Kind o...
by ComradeOj
Sat Aug 08, 2015 11:34 am
Forum: Megadrive/Genesis
Topic: Sprite Isn't Showing Up
Replies: 35
Views: 21977

It's there, but it's off screen.

The Y position of the sprite was at $30. Anything less than $80 is off-screen. The X position was also going all over the place, so it would randomly show up, if I altered the Y position to also be on screen.
by ComradeOj
Sat Jul 18, 2015 3:38 pm
Forum: Demos
Topic: Genesis/SEGA CD multi tool homebrew
Replies: 6
Views: 5854

This is a nice tool, thank you. There is a bug with TMSS detection on real hardware though (running on a VA4 MD1 without TMSS ). It seems like you do not clear the flag in RAM that holds the TMSS status (presumably only set when the version in I/O register is != 00) on startup. On real hardware, RA...
by ComradeOj
Sat Jul 11, 2015 5:00 pm
Forum: Demos
Topic: Genesis/SEGA CD multi tool homebrew
Replies: 6
Views: 5854

Re: Genesis/SEGA CD multi tool homebrew

matteus wrote:Not entirely sure why he doesn't post here as I imagine more users would be interested!
Mostly because I was waiting for my account be approved :P
I signed up a while ago, but I had to wait before I could use the forum.

I'll start posting here too, now that my account is up and running.
by ComradeOj
Sat Jul 11, 2015 1:32 pm
Forum: Blabla
Topic: "Still Alive" (Sega-to-Sega communication) demo
Replies: 3
Views: 10102

Person that programmed the demo here. Sorry for taking forever! I signed up for a spritesmind account about two weeks ago, and I just now got approved. Initially, I didn't post the source code because I didn't think very many people would care. Here is the download link for the source code, if you'r...