What about mirror a planes on background?
Search found 172 matches
- Fri Dec 11, 2015 6:48 pm
- Forum: SGDK
- Topic: Mirror a sprite
- Replies: 7
- Views: 4316
- Thu Dec 10, 2015 11:48 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
I can not understand how should use the method VDP_setTileMapData()
I try to experiment, something like this:
still incomprehensible.
I try to experiment, something like this:
Code: Select all
ind = TILE_USERINDEX;
for(i=1;i<512;i++)
{
VDP_setTileMapData( BPLAN,TILE_ATTR(PAL1, FALSE, FALSE, TRUE),ind,i,TRUE);
}
- Wed Dec 09, 2015 3:09 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
thanx, already I know.
now I can't cope with mirroring planes.
ATTR flag mirror only tiles, but the order of the tiles remains unchanged.
necessary to alter the function VDP_drawImageEx() for mirror.
now I can't cope with mirroring planes.
ATTR flag mirror only tiles, but the order of the tiles remains unchanged.
necessary to alter the function VDP_drawImageEx() for mirror.
- Mon Dec 07, 2015 8:23 pm
- Forum: SGDK
- Topic: Do you need tutorials ?
- Replies: 76
- Views: 1181767
Re: Do you need tutorials ?
I want to ask a question about mirroring plane or sprites.
and vertical\horisontal scaling planes.
as well about per-pixel parallax-scrolling:
https://youtu.be/CR0MWpOK1RU?t=1062
https://youtu.be/qZM5Mk0-Ehc?t=230
https://youtu.be/b9dX_QcqSf8?t=1928
and vertical\horisontal scaling planes.
as well about per-pixel parallax-scrolling:
https://youtu.be/CR0MWpOK1RU?t=1062
https://youtu.be/qZM5Mk0-Ehc?t=230
https://youtu.be/b9dX_QcqSf8?t=1928
- Mon Dec 07, 2015 7:14 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
I had to reduce sprites init.
Code: Select all
SPR_init(58);
- Sun Dec 06, 2015 11:40 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
understood...
VDP_drawImageEx(APLAN, &fog, TILE_ATTR_FULL(PAL0, FALSE, FALSE, FALSE, ind), 40, 0, FALSE, TRUE);
but appears glitches.
VDP_drawImageEx(APLAN, &fog, TILE_ATTR_FULL(PAL0, FALSE, FALSE, FALSE, ind), 40, 0, FALSE, TRUE);
but appears glitches.
- Sun Dec 06, 2015 10:52 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
VDP_drawImageEx(APLAN, &fog, TILE_ATTR_FULL(PAL0, FALSE, FALSE, FALSE, ind), 0, 0, FALSE, TRUE); VDP_drawImageEx(APLAN, &fog, TILE_ATTR_FULL(PAL0, FALSE, FALSE, FALSE, ind), 320, 0, FALSE, TRUE); http://pastenow.ru/Upload/Paste/GCJB.png :lol: VDP_drawImageEx(APLAN, &fog, TILE_ATTR_FULL(PAL0, FALSE,...
- Sat Dec 05, 2015 9:42 am
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
That is what is there for now: http://pastenow.ru/Upload/Paste/GAFK.png I want to add decorations. but how to avoid the restriction of sprites? to be seen "blood" particles and background decorations (for example, chain and scrolling fog ). http://pastenow.ru/Upload/Paste/GAFP.png P.S.: PC-version h...
- Thu Dec 03, 2015 10:20 am
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
how to display an array sprites ?
that's right ?
that's right ?
Code: Select all
int i;
for(i=0;i<150;i++){
SPR_initSprite(&sprites[i], &rain_sprite, i, i, TILE_ATTR(PAL3, TRUE, FALSE, FALSE));
SPR_update(sprites, i+1);
}
- Wed Dec 02, 2015 12:20 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
Bat tiles climb on background (320*240).
necessary move bat tiles in VDP RAM
and incomprehensible where did this blue color.
in color table it is not present
necessary move bat tiles in VDP RAM
and incomprehensible where did this blue color.
in color table it is not present
- Wed Dec 02, 2015 10:16 am
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
how to fill PAL3 indices of sprite "ball" ?
- Mon Nov 30, 2015 3:04 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
I'm trying display second sprite occurs conflict of palettes SPR_initSprite(&sprites[0], &x_sprite, fix32ToInt(posx - camposx), fix32ToInt(posy - camposy), TILE_ATTR(PAL2, TRUE, FALSE, FALSE)); SPR_update(sprites, 1); SPR_initSprite(&sprites[1], &ball_sprite, fix32ToInt(posx - camposx), 10, TILE_ATT...
- Fri Nov 27, 2015 4:15 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
Transparent color should be first in palette indexes.
By the way, sample with sonic sprites unoptimized.
Example Violence Pingouin better in terms of drawing sprites\tiles, but source more difficult for a beginner.
By the way, sample with sonic sprites unoptimized.
Example Violence Pingouin better in terms of drawing sprites\tiles, but source more difficult for a beginner.
- Tue Nov 24, 2015 10:46 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
Re: How put my sprites into new SGDK project?
violated palette indexes.
And instead of a transparent color - white color.
And instead of a transparent color - white color.
- Thu Nov 19, 2015 4:49 pm
- Forum: SGDK
- Topic: How put my sprites into new SGDK project?
- Replies: 22
- Views: 12139
How put my sprites into new SGDK project?
Have a set of sprites 48 * 48, located in different BMP files.
How to import them into my project?
And also to create animations and displaying multiple sprites on different layers.
For compilation I set up CodeBlocks.
How to import them into my project?
And also to create animations and displaying multiple sprites on different layers.
For compilation I set up CodeBlocks.