Search found 463 matches

by ob1
Wed Feb 14, 2007 8:05 am
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37422

by ob1
Wed Feb 14, 2007 5:54 am
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37422

http://en.wikipedia.org/wiki/Bresenham's_line_algorithm Not so new. It was invented in 1962 !!! I guess the veleoppers back in 1993-94 knew it ;) And for our skills, wait for my first demo !!! For now, you may think I have some, but it is in theory only :D I still haven't written a single line of co...
by ob1
Tue Feb 13, 2007 9:14 pm
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37422

Re: Rasterization

Stef wrote:Use bresenham line algo
Great ressource !!! Thank you !!!
by ob1
Tue Feb 13, 2007 10:31 am
Forum: Super 32X
Topic: Cartridge bigger than 32Mbits ?
Replies: 27
Views: 40159

by ob1
Tue Feb 13, 2007 9:09 am
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37422

Load balancing is all the rage !!!
by ob1
Tue Feb 13, 2007 9:08 am
Forum: Super 32X
Topic: Cartridge bigger than 32Mbits ?
Replies: 27
Views: 40159

Cartridge bigger than 32Mbits ?

The 32X Hardware Manual states, in 3.1, ROM Access when using the 32X, The MEGA Drive has a bank set register (A1 30F1h - A1 30FFh odd numbered addresses) for coping with a cartridge ROM that exceeeds 32Mbits. The RV bit should be set to "1" beforehand when accessing here. So, does a 32x cartridge b...
by ob1
Tue Feb 13, 2007 8:57 am
Forum: Announcement
Topic: Forum is now open to public
Replies: 49
Views: 87783

pfiou !
Saved by the bell.

How much does it cost ?
by ob1
Tue Feb 13, 2007 8:52 am
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37422

Rasterization

Here's my way of rasterization. Let's suppose a triangle primitve. It's basically made of 3 points, or vertices A, B and C. This 3 points define 3 edges. They are [AB], [BC], and [CA]. First of all, let's compute the slope for theses edges. But this slope is the reverse of what I've learned in high-...
by ob1
Tue Feb 13, 2007 7:51 am
Forum: Super 32X
Topic: 32x "security code" reverse engineered
Replies: 27
Views: 48162

I have Win 2000.
Where can I get one ? And SNASMSH by the way.
by ob1
Mon Feb 12, 2007 9:40 pm
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37422

In direct color, you just have 204 lines in Frame Buffer. I'd go for 320x200, that gives a 16/10 ratio. And packed color can be speedy, that's brillant.

For my DraQue, I want cell-shaded characters, and images for background. For the remaining ... I'd buy a PS2 to know what DraQue really is !!! :D
by ob1
Mon Feb 12, 2007 9:35 pm
Forum: Super 32X
Topic: 32x "security code" reverse engineered
Replies: 27
Views: 48162

Oh my god !!!!
It's foggy, but how fast !!!
I'm still very modest : I don't have any clue about texturing. I'd go for flat shading first, then Gouraud, then .... Well, let's start with the very beggining !!!
by ob1
Mon Feb 12, 2007 9:26 pm
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37422

I'm working hard on rasterization. I've found this site http://www.devmaster.net/articles/software-rendering/part3.php It is quite handy, but not as easy as I would have guessed. So it's quite hard, for sure. For example, I haven't decided yet if I'd go for SLI or each CPU drawing a primitive. Or so...
by ob1
Mon Feb 12, 2007 9:14 pm
Forum: Super 32X
Topic: 32x "security code" reverse engineered
Replies: 27
Views: 48162

Fonzie wrote:"WE NEED A NEW UNITY!"
What's this ?
by ob1
Mon Feb 12, 2007 9:05 pm
Forum: Mega/SegaCD
Topic: How hard would be to code a NES/SMS emulator
Replies: 31
Views: 39279

It's a great mad idea !!!
www.smspower.org for a full bunch of docs.
by ob1
Mon Feb 12, 2007 8:46 pm
Forum: Super 32X
Topic: 32x "security code" reverse engineered
Replies: 27
Views: 48162

I won't swap my barrel of Charles Doty's ASM with 2 barrels of SNASM !!!
;)

Anyway, SNASM doesn't run @ work (where 95% of my GEnesis job is done ;) )