Search found 37 matches
- Wed Feb 27, 2013 3:52 pm
- Forum: Tools
- Topic: Time to update to gcc 4.6.2
- Replies: 42
- Views: 32207
Where u extracted gcc-4.6.2 sources? According to your output, you need gcc-4.6.2 directory to be at /home/nowcomputing/Downloads/gcc-4.6.2, but makefile script cant find it there To check, just run this command in ur console: $ ls ~/Downloads you must see in output at least those items: bin ldscrip...
- Wed Feb 27, 2013 8:48 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
- Tue Feb 26, 2013 8:55 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
- Tue Feb 26, 2013 8:32 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
greatkreator Thank you! Yes, ray casting engine using tile rendering sounds very interesting - and for sure it will be much faster than bitmap pixel rendering. djcouchycouch Thank you! About every other vertical line drawing - its how bitmap routines works, i.e. bitmap width is 128px, but its stret...
- Tue Feb 26, 2013 9:07 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
Thank you! To be true, everything what is working perfectly in this version - its your work, and every single bug - mine work xD Yes, those red wood paneling is my next fault - fixed pallete index right now, thx :D I sent u lastest source in PM Here is lastest binary (changed player angle variable t...
- Mon Feb 25, 2013 1:46 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
Ok, got something worth to show. No collision detection implemented yet. No more ghost walls. Many-many fixes by Chilly Willy . Only integer math, only hardcore xD (no float, no fixed point used at all). Used gcc 4.6.2 with recompiled sgdk (GenesisDev04) libs. Fps ranges from min 5 (close to wall) t...
- Mon Feb 25, 2013 8:54 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
Trying to implement all your changes into my md demo right now :) As about gfx output, seems that Stef's bitmap routines is rly very awesome, because, just changing my own setBMP() on Stef's setPixel() gives noticeable boost. So, first priority for me now, just to clean a mess in my code, and implem...
- Mon Feb 25, 2013 8:25 am
- Forum: Mega/SegaCD
- Topic: SCD Direct Color DMA examples
- Replies: 7
- Views: 10210
- Mon Feb 25, 2013 8:21 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
Perfect! Thank you very much! To be true, I was sure that u will find this bug. As for myself, tried yesterday many silly things, but nothing worked - at some moment, i replaced iSqrt() on another implementation - and for a first view, it was looked that bug disappeared - i even make update to my po...
- Sun Feb 24, 2013 9:05 am
- Forum: Mega/SegaCD
- Topic: SCD Direct Color DMA examples
- Replies: 7
- Views: 10210
- Sun Feb 24, 2013 8:56 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
Thank you! I confirm, after your fix it looks definitely much better! About those "ghost" columns appearing - on first thought, maybe it have something with wrong distance calculation, something here: dd = sqrt( dx*dx + dy*dy ) * cos( offsetAngle ); Why i think it, because when i just switch between...
- Sat Feb 23, 2013 8:56 pm
- Forum: Mega/SegaCD
- Topic: SCD Direct Color DMA examples
- Replies: 7
- Views: 10210
- Sat Feb 23, 2013 8:44 pm
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
- Sat Feb 23, 2013 9:40 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
- Fri Feb 22, 2013 11:53 am
- Forum: Megadrive/Genesis
- Topic: Genny and 3D
- Replies: 138
- Views: 99319
Yoohoo!! Thx! Your method working! Got it working in 3.4.6, dunno why it didnt work yesterday - but i think, its just shows how is important well sleep xD I just got first test run - for now it seems to give +1 stable fps, but im sure its only beginning. update after few minor "tweaks", its even +2 ...