Search found 37 matches

by peekpoke
Wed Feb 27, 2013 3:52 pm
Forum: Tools
Topic: Time to update to gcc 4.6.2
Replies: 42
Views: 32207

Where u extracted gcc-4.6.2 sources? According to your output, you need gcc-4.6.2 directory to be at /home/nowcomputing/Downloads/gcc-4.6.2, but makefile script cant find it there To check, just run this command in ur console: $ ls ~/Downloads you must see in output at least those items: bin ldscrip...
by peekpoke
Wed Feb 27, 2013 8:48 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Thank you, Chilly Willy! Perfect work as usual!
by peekpoke
Tue Feb 26, 2013 8:55 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Thx! Ill be very glad if we find this bug! Just recompiled/reuploaded binary (raytest8bmp.bin) 1 min ago - now, disabled dma in "bitmap" tiles transfer (VDP_loadTileTo(render_buff, 1, 16*8, 0)), and changed bitmap clearance on simple cycle with assigning 0x00 to bitmap array (even more slower).
by peekpoke
Tue Feb 26, 2013 8:32 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

greatkreator Thank you! Yes, ray casting engine using tile rendering sounds very interesting - and for sure it will be much faster than bitmap pixel rendering. djcouchycouch Thank you! About every other vertical line drawing - its how bitmap routines works, i.e. bitmap width is 128px, but its stret...
by peekpoke
Tue Feb 26, 2013 9:07 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Thank you! To be true, everything what is working perfectly in this version - its your work, and every single bug - mine work xD Yes, those red wood paneling is my next fault - fixed pallete index right now, thx :D I sent u lastest source in PM Here is lastest binary (changed player angle variable t...
by peekpoke
Mon Feb 25, 2013 1:46 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Ok, got something worth to show. No collision detection implemented yet. No more ghost walls. Many-many fixes by Chilly Willy . Only integer math, only hardcore xD (no float, no fixed point used at all). Used gcc 4.6.2 with recompiled sgdk (GenesisDev04) libs. Fps ranges from min 5 (close to wall) t...
by peekpoke
Mon Feb 25, 2013 8:54 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Trying to implement all your changes into my md demo right now :) As about gfx output, seems that Stef's bitmap routines is rly very awesome, because, just changing my own setBMP() on Stef's setPixel() gives noticeable boost. So, first priority for me now, just to clean a mess in my code, and implem...
by peekpoke
Mon Feb 25, 2013 8:25 am
Forum: Mega/SegaCD
Topic: SCD Direct Color DMA examples
Replies: 7
Views: 10210

Amazing! Looks so nice! Thank you, Chilly Willy, for this great work!
by peekpoke
Mon Feb 25, 2013 8:21 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Perfect! Thank you very much! To be true, I was sure that u will find this bug. As for myself, tried yesterday many silly things, but nothing worked - at some moment, i replaced iSqrt() on another implementation - and for a first view, it was looked that bug disappeared - i even make update to my po...
by peekpoke
Sun Feb 24, 2013 9:05 am
Forum: Mega/SegaCD
Topic: SCD Direct Color DMA examples
Replies: 7
Views: 10210

Thank you very much! Great work!

Will try right now to catch this "ghost" wall segment bug!
by peekpoke
Sun Feb 24, 2013 8:56 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Thank you! I confirm, after your fix it looks definitely much better! About those "ghost" columns appearing - on first thought, maybe it have something with wrong distance calculation, something here: dd = sqrt( dx*dx + dy*dy ) * cos( offsetAngle ); Why i think it, because when i just switch between...
by peekpoke
Sat Feb 23, 2013 8:56 pm
Forum: Mega/SegaCD
Topic: SCD Direct Color DMA examples
Replies: 7
Views: 10210

Thats great!! Sad, that i cant currently try this on my mega cd :( Maybe someone may put video of it running, on utub?
by peekpoke
Sat Feb 23, 2013 8:44 pm
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Something with collision detection? I didnt tried to enable/test those in LCDWolf, so cant even suggest anything on this theme :(
by peekpoke
Sat Feb 23, 2013 9:40 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Thank you! But to be true, it would not be possible without ur help! Now will try to find some other ways to optimize and try to remove rendering bugs.

And look forward to see ur new direct color dma cd demo :D
by peekpoke
Fri Feb 22, 2013 11:53 am
Forum: Megadrive/Genesis
Topic: Genny and 3D
Replies: 138
Views: 99319

Yoohoo!! Thx! Your method working! Got it working in 3.4.6, dunno why it didnt work yesterday - but i think, its just shows how is important well sleep xD I just got first test run - for now it seems to give +1 stable fps, but im sure its only beginning. update after few minor "tweaks", its even +2 ...