Search found 1136 matches
- Mon Aug 28, 2017 10:12 pm
- Forum: SGDK
- Topic: Monsters in adventure of Lolo
- Replies: 6
- Views: 5300
Re: Monsters in adventure of Lolo
post was perhaps more designed to be on Blabla but Step didn't move it, it's that he could accept it there,...so don't worry. I didn't realize it was the NES game. There is a lot of emulator and disassemblers or others tools, so it should be doable if you take this long road. I only was able to foun...
- Mon Aug 28, 2017 10:07 pm
- Forum: Hardware
- Topic: SEGA IR wireles joypad
- Replies: 7
- Views: 13527
Re: SEGA IR wireles joypad
i suspected the first part but the second part, about 2 IR devices, is totally new to me. Thanks for all these details, very interesting. I get back to this subject month ago when I was studying if a wireless control was possible on MD. I was wondering which tech would be the best. good ol' IR ? blu...
- Mon Aug 28, 2017 9:54 am
- Forum: Hardware
- Topic: SEGA IR wireles joypad
- Replies: 7
- Views: 13527
Re: SEGA IR wireles joypad
(oops, didn't see you post before today)
Got exactly the same at home.
What I wanted to trace/understand is how they handled latency ....
Have you any idea how they deal with it ?
Got exactly the same at home.
What I wanted to trace/understand is how they handled latency ....
Have you any idea how they deal with it ?
- Mon Aug 28, 2017 9:49 am
- Forum: SGDK
- Topic: Monsters in adventure of Lolo
- Replies: 6
- Views: 5300
Re: Monsters in adventure of Lolo
It remind me of a game I need to finish to port... Enemy's AI is clearly not the easiest thing to understand....even more when you're RE it directly from raw disassembly. On the game I talked about, only a part is understood. How I made it ?IDA of course. It allows you to name var & func and see the...
- Fri Jul 21, 2017 2:47 pm
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 177386
Re: HDD (or flash) instead of a CD, questions...
Like the one you described earlier with arduino, cpld and I2S DAC
- Fri Jul 21, 2017 2:40 pm
- Forum: Mega/SegaCD
- Topic: SEGA CD Mode 1
- Replies: 57
- Views: 349418
Re: SEGA CD Mode 1
From what we know, a CDD access takes almost 1/75s so every time a BIOS function called need to communicate with the CDD, it takes this time. Add the process time, you almost have a frame (60hz/50Hz) :arrow: you lost a frame every bios call ?! I don't understand how Sega let this happen.... At the f...
- Fri Jul 21, 2017 2:19 am
- Forum: Mega/SegaCD
- Topic: CDD Registers
- Replies: 0
- Views: 20638
CDD Registers
Reading for the 10 times the SoftDev manual, I realizead there were some CDD related registers. FF8034: what is exactly the spindle speed flag ? I doubt it define the CD drive speed right ? FF8036: I thought it was some read only register but it seems you have control over the HOCK, which drive all ...
- Fri Jul 21, 2017 2:08 am
- Forum: Mega/SegaCD
- Topic: SEGA CD Mode 1
- Replies: 57
- Views: 349418
Re: SEGA CD Mode 1
Another thing that bugs me..... The way the CD player is made on the demo seems difficult to handle on a real game. Let me explain : every command uses wait_do_cmd and wait_cmd_ack. These 2 are loops to check the communication flag. On a real game, a loop is a disaster. If your CD is dirty, every ac...
- Fri Jul 21, 2017 2:00 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 177386
Re: HDD (or flash) instead of a CD, questions...
I was waiting for your proto ;) I'm still on it but on the soft side : still working on a ROM tester. My Mode1 ROM was working (until i break it yesterday), next step was to validate it on real hardware. If it works as expected, I'll add the way to send specific command one at a time to check CDD co...
- Mon Jul 17, 2017 9:26 pm
- Forum: Mega/SegaCD
- Topic: SEGA CD Mode 1
- Replies: 57
- Views: 349418
Re: SEGA CD Mode 1
it seems the way you compute track number is wrong.
i had to ryemove your '& and >> to get the right numbers...under fusion
i had to ryemove your '& and >> to get the right numbers...under fusion
Re: FPGA 5V
Great find !!!
So 2x (GTL2000 and 22 pullup resistors of 350ohm and 1 of 200Kohm for ref) + 5/3.3V regulator
So 2x (GTL2000 and 22 pullup resistors of 350ohm and 1 of 200Kohm for ref) + 5/3.3V regulator
Re: FPGA 5V
I'll mean a lot of them : data bus + adress bus + control bus .... And a regulator to get a 3.3V line....
it's there any level translator network ?
I only found 8 bit max...i'll need 4 or 5 of them
it's there any level translator network ?
I only found 8 bit max...i'll need 4 or 5 of them
Re: FPGA 5V
I wonder if it won't be easier to be full 3.3V, which mean protect EVERY pin with level translator....
- Thu Jul 06, 2017 5:06 pm
- Forum: Controls
- Topic: controller auto reset
- Replies: 18
- Views: 24588
Re: controller auto reset
. That 1/60th second delay is critical to some pads. Now going longer is fine - for example, if your code loops once every other vblank, you know you have about 1/30th sec, which is way more than needed. Then it's not so critical. Which get back to my initial question ;) Some pads (third party?) au...
- Thu Jul 06, 2017 8:38 am
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 11993
Re: Sub Header
I'm not on the size limit yet so I'll keep your idea for later use