Which software would be the more useful to "draw" cartdrige, and compatible with 3D printing ?
I saw db use tinkercad... Is it basic enough ?
also I would like to avoid the mm vs inch problem
Search found 1138 matches
- Tue Nov 21, 2017 9:50 am
- Forum: Blabla
- Topic: 3D printed cart....new paths ?
- Replies: 7
- Views: 14113
- Sun Nov 05, 2017 8:11 am
- Forum: Announcement
- Topic: New spammer countermeasure
- Replies: 7
- Views: 17081
New spammer countermeasure
Hi there,
To fight again the 10 spammers/day, i installed a new module to fight them.
Let me know if you notice any problem or if people contact you because they can't register.
(hint : you could use the contact page on gendev.spritesmind.net if you need to)
To fight again the 10 spammers/day, i installed a new module to fight them.
Let me know if you notice any problem or if people contact you because they can't register.
(hint : you could use the contact page on gendev.spritesmind.net if you need to)
- Sat Oct 21, 2017 11:17 pm
- Forum: Video Display Processor
- Topic: 'torch' effect ?
- Replies: 5
- Views: 12241
'torch' effect ?
Here comes another "how would you do that ?" post ;) I'd like to add a torch effect on my game, when you're on a cave. By torch effect, i mean this circle around when everything (tile/sprite) not INSIDE it won't be visible. Something near https://forum.unity.com/attachments/upload_2016-2-10_16-38-0-...
- Sat Oct 21, 2017 11:13 pm
- Forum: Controls
- Topic: handle multi vs single press
- Replies: 5
- Views: 11920
Re: handle multi vs single press
thanks for your feedbacks.
You were right about jump, so I totally remove it of the problem : C could only be the last one pressed , to avoid starting a jump.
it's almost working, i now have to add a delay between 2 special attacks but logic is right, thanks to you guys !
You were right about jump, so I totally remove it of the problem : C could only be the last one pressed , to avoid starting a jump.
it's almost working, i now have to add a delay between 2 special attacks but logic is right, thanks to you guys !
- Tue Oct 17, 2017 10:52 am
- Forum: Controls
- Topic: handle multi vs single press
- Replies: 5
- Views: 11920
handle multi vs single press
Hi, Before I reinvent the wheel, is there a 'common' way to handle multi press ? Let me explain. If you press A, you kick if you press B, you punch if you press C, you jump if you press ABC, you call the devil and destroy every enemy on screen!!! To press ABC at the EXACT same time/frame is a PITA. ...
- Tue Oct 17, 2017 10:25 am
- Forum: Blabla
- Topic: 3D printed cart....new paths ?
- Replies: 7
- Views: 14113
3D printed cart....new paths ?
Hi, Since the 3D printing industry evolves every month, does someone know if it's now interesting to print cartdrige/shell ? Are we still talking about easy to break 3D printed cart ? I read recently about plastic-w-carbon and resin, so I expected the 3D printed objects are now more and more difficu...
- Tue Oct 17, 2017 10:20 am
- Forum: Demos
- Topic: Adventure of Lolo
- Replies: 14
- Views: 20241
Re: Adventure of Lolo
you always has to start somewhere. To port an existing game is a good one, I think. Why ? because you haven't to deal with game design, art and sound, only game engine. When you'll be happy with your 1st game engine, you'll be able to start a new one from scratch, with all the bugs and problems you ...
- Wed Oct 11, 2017 12:51 pm
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 182199
Re: HDD (or flash) instead of a CD, questions...
you ?
on hold on my side
don't know about HardwareMan
on hold on my side
don't know about HardwareMan
- Wed Oct 11, 2017 11:01 am
- Forum: Blabla
- Topic: Make a wish / What if : Genesis
- Replies: 21
- Views: 30199
Re: Make a wish / What if : Genesis
* more pal (à la PCEngine/TG16)
* a way to know when your V/Hhandler used too much cycles !
* a way to know when your V/Hhandler used too much cycles !
- Sun Sep 17, 2017 1:14 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 182199
Re: HDD (or flash) instead of a CD, questions...
and, after we made all these research, a doc popups with everything already done...since 1994
viewtopic.php?f=5&t=2707
the technical doc, pages 23+ explains /confirms everything
viewtopic.php?f=5&t=2707
the technical doc, pages 23+ explains /confirms everything
- Sun Sep 17, 2017 1:12 am
- Forum: Mega/SegaCD
- Topic: X-Eye Service Manual and Technical Manual
- Replies: 3
- Views: 13520
Re: X-Eye Service Manual and Technical Manual
Thanks, awesome docs !!
- Sun Sep 17, 2017 1:08 am
- Forum: Blabla
- Topic: Very Interested
- Replies: 7
- Views: 14660
Re: Very Interested
There is nothing to win with a high rank, nor access to hidden special thread.
So it doesn't make any sense...
it was my point of view, and why I never edited them.
(even if at, one time, I was about to create 16 ranks : from 1 to 16 bits )
So it doesn't make any sense...
it was my point of view, and why I never edited them.
(even if at, one time, I was about to create 16 ranks : from 1 to 16 bits )
- Sun Sep 03, 2017 11:26 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 182199
Re: HDD (or flash) instead of a CD, questions...
I'd like to make a custom checker/passthrought item. My goal would be to take the request command, issue a serial via usb message if I doesn't understand it, and do the same thing with the status command. In fact, it would help me to find unknown (or uncomplete) command while playing game AND to che...
- Sun Sep 03, 2017 11:20 am
- Forum: Blabla
- Topic: DIY connector ?
- Replies: 1
- Views: 8725
DIY connector ?
By chance, does anyone know how is made a connector like USB ?
I'd like to make my own GG and NeoGeo pocket link cable because they cost almost the same price that the system itself but I wonder how to handle the metal part of the connector...
I'd like to make my own GG and NeoGeo pocket link cable because they cost almost the same price that the system itself but I wonder how to handle the metal part of the connector...
- Sun Sep 03, 2017 11:08 am
- Forum: Hardware
- Topic: SEGA IR wireles joypad
- Replies: 7
- Views: 14474
Re: SEGA IR wireles joypad
https://img5.leboncoin.fr/ad-large/cb4a92d45691b3f0d9259be274b9ea9ce691ea4c.jpg Also found this unofficial one. I was suprised by the rate of sync needed so I check the Menacer one, which should refresh at almost HSync rate. From Eke doc : The IR sync pulse is controlled by a RST signal, which in f...