Search found 173 matches

by oofwill
Thu Sep 06, 2012 6:35 am
Forum: SGDK
Topic: Help converting sprites to MD
Replies: 20
Views: 13316

Max size sprite is 32*32

So to draw a 40*32 sprite you would use 2 sprites. 32*32 and 8*32.
by oofwill
Wed Sep 05, 2012 5:47 pm
Forum: Megadrive/Genesis
Topic: Preferred Way of Developing to Genesis Hardware
Replies: 34
Views: 19457

I'm not very easy with bankswitching but i thought all games > 2Mo use bankswitching.

I have this idea since all games>2Mo i have opened have 2 proms and chip like 74ls139... for bankswithing?
by oofwill
Wed Sep 05, 2012 3:40 pm
Forum: Megadrive/Genesis
Topic: Preferred Way of Developing to Genesis Hardware
Replies: 34
Views: 19457

If you're talking about Pier solar, i've already my classic edition :lol: To be clear, i want to do a 64meg rom by using a bankswitch beetween 2 * 27c322 prom. I've built a test cart but i have to burn my 2 * 27c322 every time to test on real hardware, that's why i wanted to find an easier way to te...
by oofwill
Wed Sep 05, 2012 3:13 pm
Forum: Megadrive/Genesis
Topic: Preferred Way of Developing to Genesis Hardware
Replies: 34
Views: 19457

Does everdrive support 64Meg games?

This site says Super street fighter II is supported, (40Meg?)
by oofwill
Mon Sep 03, 2012 9:02 am
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

Thanks for those usefull infos! :)
by oofwill
Mon Aug 27, 2012 11:31 am
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

Thanks, i've just understood that :lol: EDIT : no, Phantasy star IV is 3Mo but have 2Mo and 1Mo eprom. SO we never really address @ 0x200001 for the game... this is a bankswitch... So i suppose i can't have 8Mo cart AND sram. Or i have to build cart with 2Mo eprom only and bankswitch every 2Mo... (n...
by oofwill
Mon Aug 27, 2012 11:22 am
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

Chilly, your code is addressing sram @ 0x200001. I suppose wa can modify this? Exemple, Phantasy star IV is 3Mo, so i think sram is @0x300001 right? I would just have to modify rom header, and modify your code, then i can use 3Mo for the game and my save @ 0x300001 or more right? Moreover, with my 8...
by oofwill
Mon Aug 27, 2012 10:29 am
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

I had seen for sram_disable(); I knew this was copy-paste since there is a "enable" in the sram_disable(); code :mrgreen: I've the same problem. some time i put letters in wrong order since my right hand is typing faster :lol: In all case, you really help me with this. However, i wanted to build a 6...
by oofwill
Sun Aug 26, 2012 2:43 pm
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

New : - i burned an eprom and put it on a i'm problably a spammer 97 pcb. it's working only if i modify wire to sram. Address decoder is commanded by pin B9 on cartridge connector. i cut this link and link B9 to A20 (pin 32) on eprom. Ok, it boot but there are several problems. first, save don't wor...
by oofwill
Sun Aug 26, 2012 11:09 am
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

Ok, so save is working. In order to test my demo on real hardware, i burned it on eprom (27c322) and put it on a standard sram pcb (i'm problably a spammer) (i don't own flash cart) i usually use this pcb and it works everytime, but this time not. I suppose my pcb is wired to work with game 512 to 4...
by oofwill
Sun Aug 26, 2012 8:07 am
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

Thanks all ! Bastien, i think it's possible, but yesterday, i tested this method and it seems it wasn't working. (cause i haven't %) In your code, register are preceded by % symbol. Indeed, the 2 methods seems to be working. I have add % and the compiler don't return me any error. However, this code...
by oofwill
Sun Aug 26, 2012 7:54 am
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

I don't know wich compiler i'm using.

I follow the tuto on wiki in order to use SGDK with code blocks. Nothing more.

i'll try to add % in front of register name, i'll tell you the result ;)
by oofwill
Sat Aug 25, 2012 9:20 pm
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

You're my god :shock: I've really have to learn asm... i've created a sram.s with your code, then, a sram.h with void... here is the result of compiling... sram.s|16|Error: syntax error -- statement `move.l 4(sp),d1' ignored| sram.s|17|Error: operands mismatch -- statement `add.l d1,d1' ignored| sra...
by oofwill
Sat Aug 25, 2012 2:38 pm
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

Ok, i think i've undertood.

i will use another way to store hi score.

Thanks :)
by oofwill
Sat Aug 25, 2012 1:46 pm
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45427

I've another problem with save: I use those command lines *(vu8*)0xA130F1 = 1; /* enable sram */ if (*(vu8*)(0x200001) != 250) { j=15; VDP_drawText("First time running Dance Impact", 3, 3); VDP_drawText("Reset memory", 3, 7); for(i=0; i<5000; i++) { VDP_drawText(".", j, 7); if (i==4990 && j<20) {j++...