Max size sprite is 32*32
So to draw a 40*32 sprite you would use 2 sprites. 32*32 and 8*32.
Search found 173 matches
- Thu Sep 06, 2012 6:35 am
- Forum: SGDK
- Topic: Help converting sprites to MD
- Replies: 20
- Views: 13316
- Wed Sep 05, 2012 5:47 pm
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 19457
- Wed Sep 05, 2012 3:40 pm
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 19457
If you're talking about Pier solar, i've already my classic edition :lol: To be clear, i want to do a 64meg rom by using a bankswitch beetween 2 * 27c322 prom. I've built a test cart but i have to burn my 2 * 27c322 every time to test on real hardware, that's why i wanted to find an easier way to te...
- Wed Sep 05, 2012 3:13 pm
- Forum: Megadrive/Genesis
- Topic: Preferred Way of Developing to Genesis Hardware
- Replies: 34
- Views: 19457
- Mon Sep 03, 2012 9:02 am
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
- Mon Aug 27, 2012 11:31 am
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
Thanks, i've just understood that :lol: EDIT : no, Phantasy star IV is 3Mo but have 2Mo and 1Mo eprom. SO we never really address @ 0x200001 for the game... this is a bankswitch... So i suppose i can't have 8Mo cart AND sram. Or i have to build cart with 2Mo eprom only and bankswitch every 2Mo... (n...
- Mon Aug 27, 2012 11:22 am
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
Chilly, your code is addressing sram @ 0x200001. I suppose wa can modify this? Exemple, Phantasy star IV is 3Mo, so i think sram is @0x300001 right? I would just have to modify rom header, and modify your code, then i can use 3Mo for the game and my save @ 0x300001 or more right? Moreover, with my 8...
- Mon Aug 27, 2012 10:29 am
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
I had seen for sram_disable(); I knew this was copy-paste since there is a "enable" in the sram_disable(); code :mrgreen: I've the same problem. some time i put letters in wrong order since my right hand is typing faster :lol: In all case, you really help me with this. However, i wanted to build a 6...
- Sun Aug 26, 2012 2:43 pm
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
New : - i burned an eprom and put it on a i'm problably a spammer 97 pcb. it's working only if i modify wire to sram. Address decoder is commanded by pin B9 on cartridge connector. i cut this link and link B9 to A20 (pin 32) on eprom. Ok, it boot but there are several problems. first, save don't wor...
- Sun Aug 26, 2012 11:09 am
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
Ok, so save is working. In order to test my demo on real hardware, i burned it on eprom (27c322) and put it on a standard sram pcb (i'm problably a spammer) (i don't own flash cart) i usually use this pcb and it works everytime, but this time not. I suppose my pcb is wired to work with game 512 to 4...
- Sun Aug 26, 2012 8:07 am
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
Thanks all ! Bastien, i think it's possible, but yesterday, i tested this method and it seems it wasn't working. (cause i haven't %) In your code, register are preceded by % symbol. Indeed, the 2 methods seems to be working. I have add % and the compiler don't return me any error. However, this code...
- Sun Aug 26, 2012 7:54 am
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
- Sat Aug 25, 2012 9:20 pm
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
You're my god :shock: I've really have to learn asm... i've created a sram.s with your code, then, a sram.h with void... here is the result of compiling... sram.s|16|Error: syntax error -- statement `move.l 4(sp),d1' ignored| sram.s|17|Error: operands mismatch -- statement `add.l d1,d1' ignored| sra...
- Sat Aug 25, 2012 2:38 pm
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
- Sat Aug 25, 2012 1:46 pm
- Forum: Demos
- Topic: DDR like demo
- Replies: 75
- Views: 45427
I've another problem with save: I use those command lines *(vu8*)0xA130F1 = 1; /* enable sram */ if (*(vu8*)(0x200001) != 250) { j=15; VDP_drawText("First time running Dance Impact", 3, 3); VDP_drawText("Reset memory", 3, 7); for(i=0; i<5000; i++) { VDP_drawText(".", j, 7); if (i==4990 && j<20) {j++...