Search found 46 matches

by bgvanbur
Thu Sep 06, 2012 1:33 pm
Forum: Megadrive/Genesis
Topic: Preferred Way of Developing to Genesis Hardware
Replies: 34
Views: 19598

While a CD probably would be cheaper than a flash cart, SCDs only read CDRs, not CDRWs, so you'd need to burn a new CDR for every single test you did, quickly negating the savings. You COULD do early testing on an emulator and just final tests on real hardware, but the SCD is much more complex than...
by bgvanbur
Thu Aug 23, 2012 2:27 pm
Forum: Demos
Topic: Zombie
Replies: 27
Views: 25211

I thought it was moon like landscape at first, but as it scrolled I figured it out (and wished I could scroll back to see what I missed).
by bgvanbur
Wed Aug 22, 2012 12:35 am
Forum: Demos
Topic: Zombie
Replies: 27
Views: 25211

Good job, turned out very nice.
by bgvanbur
Wed Aug 15, 2012 4:57 pm
Forum: Demos
Topic: DDR like demo
Replies: 75
Views: 45761

Looks like a good start so far! On a real system with a standard controller you cannot press left and right at the same time so some of the moves can't be done. Do you plan on using a real dance pad or just a standard controller?
by bgvanbur
Sun Jul 29, 2012 3:00 am
Forum: Mega/SegaCD
Topic: 1M mode "quirk"
Replies: 3
Views: 5287

The Cinepak code also does this (MAIN sets comm bit to indicate to SUB done with 1M and ready for next frame and SUB does the switch when ready).
by bgvanbur
Thu Jul 26, 2012 4:51 pm
Forum: Demos
Topic: Direct Color Demo using DMA
Replies: 91
Views: 128292

I am starting to look into Riemersma dithering this website http://www.compuphase.com/riemer.htm says It thereby combines the advantages of ordered dither and error diffusion dither If that turns out to be true it would be the best solution for FMV and static images. I will probably add it soon. sc...
by bgvanbur
Thu Jul 26, 2012 2:48 pm
Forum: Demos
Topic: Direct Color Demo using DMA
Replies: 91
Views: 128292

While Floyd-Steinberg is great for static images, it sucks for movies since the error correcting aspect makes static pixels change often even if the static pixels are very far away from the changing pixels (and makes it hurts compression since you cannot reuse pixels from previous frames for what sh...
by bgvanbur
Tue Jul 24, 2012 1:30 pm
Forum: Demos
Topic: Direct Color Demo using DMA
Replies: 91
Views: 128292

Chilly Willy wrote:To give you an idea of how sensitive this is, the loop in work ram starts the DMA 6 pixels earlier than the same code in rom.
This makes me wonder about the sensitivities of using Word RAM for VDP DMA.
by bgvanbur
Mon Jul 23, 2012 12:37 pm
Forum: Demos
Topic: Direct Color Demo using DMA
Replies: 91
Views: 128292

I am doubtful this would be that great for FMV. The biggest factor in Sega CD FMV is the 1x CD data speed. By going from 4 bits (single palette) or 6 bits (four palettes) to 9 bits, it makes the pixel data much larger. Larger pixel data means you need to sacrifice something else to stay within the 1...
by bgvanbur
Tue Jul 17, 2012 7:14 pm
Forum: Megadrive/Genesis
Topic: Thesis on emulation
Replies: 10
Views: 7264

Yeah, that was the reason I didn't finish my Master's - I needed the head of the math department, the head of the physics department, and the head of the electrical engineering department to work together... except I could only ever get any TWO to work together. I got tired of the politics after a ...
by bgvanbur
Tue Jul 17, 2012 12:11 pm
Forum: Megadrive/Genesis
Topic: Thesis on emulation
Replies: 10
Views: 7264

Holy CRAP! No wonder engineers don't take "Computer Scientists" seriously. I didn't finish my Master's Thesis because of politics between professors at the Uni I attended, but it was on "Proton lithography of nano scale features and their affect on planar quantum structures." :lol: Getting my BSEE,...
by bgvanbur
Mon Jul 16, 2012 11:22 pm
Forum: Megadrive/Genesis
Topic: Thesis on emulation
Replies: 10
Views: 7264

Original: "For example, the Sega Genesis has a palette that can hold up to 64 different colors selected from 512 different color values." Suggestion: "For example, the Sega Genesis has four palettes and each palette can hold 16 colors selected from 512 different color values." Figure 15 is a picture...
by bgvanbur
Tue Jun 26, 2012 2:11 pm
Forum: Demos
Topic: Goplanes
Replies: 194
Views: 124279

djcouchycouch your lucky I wish I could be so focused on a project but for me when something becomes difficult I sometimes end up moving on another project. I try not to though. Do like me and have a baby! :) Then you'll realize you've only got 2 hours out of the day to yourself and you don't want ...
by bgvanbur
Sat Jun 23, 2012 11:00 pm
Forum: Mega/SegaCD
Topic: bgvanbur's previous projects
Replies: 4
Views: 7271

I have an acquaintance that wanted to put a film he made on SegaCD. I see a convert.sh file on the BADAPPLE.ISO. Did you make some end-user utilities to make SegaCD compatible .CIN files? If you did, I missed where they are. Thanks in advance for any clues! The convert.sh and SCDTools have everythi...
by bgvanbur
Fri Jun 22, 2012 11:32 pm
Forum: Demos
Topic: Angry birds demo in MegaDriver
Replies: 54
Views: 66967

Great work so far!