Search found 189 matches

by mix256
Wed Feb 07, 2018 10:28 am
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 439735

Re: Unnamed "ninja" game (Dev Diary thread)

Take into account the sprite limit per line. That's why is a good idea to group 4 numbers into one sprite (or 2 characters, if they are 16 pixels wide). edit: Otherwise, to avoid this problem, you can display the status bar in vertical. Yeah, think I've settled how to do this. Will make the score t...
by mix256
Tue Feb 06, 2018 4:50 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 439735

Re: Unnamed "ninja" game (Dev Diary thread)

Pulseman gets away with just using a sprite per digit. That can get you started since it's easier, though it also eats more into the sprite limits, so you go see if it's too bad. I think I'll start with that, actually. Still, having a num digit limit for the score is probably good anyway. So, a cap...
by mix256
Tue Feb 06, 2018 6:21 am
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 439735

Re: Unnamed "ninja" game (Dev Diary thread)

*shameless plug* http://gendev.spritesmind.net/forum/viewtopic.php?f=21&t=2635 Ey, that sounds great. I'll be in touch. :) Wow, it's already quite impressive and almost ready to make a game ! Well done ! And thanks for your kind comments about SGDK, glad to that you like it :) Thanks! As I said, it...
by mix256
Mon Feb 05, 2018 2:08 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 439735

Re: Unnamed "ninja" game (Dev Diary thread)

Retrostage.net is a great supplier. edit: Krikzz FlashKit works too of course, for that one you don't need to solder anything. Yeah, want to go the "non-soldering" route, if I can. Because I really suck at it and is close to blind...or something. Is running through the internet for PCB suppliers no...
by mix256
Mon Feb 05, 2018 12:45 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 439735

Re: Unnamed "ninja" game (Dev Diary thread)

SegaTim wrote:
Sun Feb 04, 2018 7:37 pm
Very cool demo!
Thanks!

Now, where do I get PCBs and eproms then?
Found retroelectronik.com which seems to have exactly what I want, but they refuse to answer my emails and the contact form isn't working.
So my next option is krikzz.com, I guess?

Any suggestions?
by mix256
Sun Feb 04, 2018 6:28 pm
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 439735

Re: Unnamed "ninja" game (Dev Diary thread)

Pretty awesome looking! Thanks! :) I'm trying to get the HUD up and running now. Going to be handling this with sprites, I thought. But turns out I have no idea how to go about doing that. I guess I need to create a sprite that is the size of the score width and then manually get the sprite definit...
by mix256
Sun Feb 04, 2018 10:40 am
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 439735

Re: Unnamed "ninja" game (Dev Diary thread)

ob1 wrote:
Sun Feb 04, 2018 10:00 am
Really nice work. Especially if you didn't have a MD before X-mas. Impressive !!
Thanks! Yeah, wish I had it years ago.
Although it's probably good I didn't, because now I'm stuck looking at Teddy Rubskin youtube channel. Hilarious. :)
by mix256
Sun Feb 04, 2018 9:20 am
Forum: Demos
Topic: Tänzer, a "ninja" game (Dev Diary thread)
Replies: 290
Views: 439735

Tänzer, a "ninja" game (Dev Diary thread)

Hi all! Thought I'd start a small dev diary of my "small" game, if that's alright. Will have loads of questions so I'll use this thread asking those as well. Short story, really short: Got a MD for christmas and is absolutely loving it. Wish I could have gotten one of these as a kid instead of the S...
by mix256
Sat Feb 03, 2018 8:24 am
Forum: Demos
Topic: Bull's Hour (a new RPG project).
Replies: 8
Views: 8348

Re: Bull's Hour (a new RPG project).

Ran the bin in fusion and saw the background-tile drawing errors. Palettes don't seem to work at all, though.
The CD version seems to have the scroll X values wrong or the drawing starts at the wrong tiles.

ps. My first post here, yay! :D