Search found 189 matches
- Wed Feb 07, 2018 10:28 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 439735
Re: Unnamed "ninja" game (Dev Diary thread)
Take into account the sprite limit per line. That's why is a good idea to group 4 numbers into one sprite (or 2 characters, if they are 16 pixels wide). edit: Otherwise, to avoid this problem, you can display the status bar in vertical. Yeah, think I've settled how to do this. Will make the score t...
- Tue Feb 06, 2018 4:50 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 439735
Re: Unnamed "ninja" game (Dev Diary thread)
Pulseman gets away with just using a sprite per digit. That can get you started since it's easier, though it also eats more into the sprite limits, so you go see if it's too bad. I think I'll start with that, actually. Still, having a num digit limit for the score is probably good anyway. So, a cap...
- Tue Feb 06, 2018 6:21 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 439735
Re: Unnamed "ninja" game (Dev Diary thread)
*shameless plug* http://gendev.spritesmind.net/forum/viewtopic.php?f=21&t=2635 Ey, that sounds great. I'll be in touch. :) Wow, it's already quite impressive and almost ready to make a game ! Well done ! And thanks for your kind comments about SGDK, glad to that you like it :) Thanks! As I said, it...
- Mon Feb 05, 2018 2:08 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 439735
Re: Unnamed "ninja" game (Dev Diary thread)
Retrostage.net is a great supplier. edit: Krikzz FlashKit works too of course, for that one you don't need to solder anything. Yeah, want to go the "non-soldering" route, if I can. Because I really suck at it and is close to blind...or something. Is running through the internet for PCB suppliers no...
- Mon Feb 05, 2018 12:45 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 439735
Re: Unnamed "ninja" game (Dev Diary thread)
Thanks!
Now, where do I get PCBs and eproms then?
Found retroelectronik.com which seems to have exactly what I want, but they refuse to answer my emails and the contact form isn't working.
So my next option is krikzz.com, I guess?
Any suggestions?
- Sun Feb 04, 2018 6:28 pm
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 439735
Re: Unnamed "ninja" game (Dev Diary thread)
Pretty awesome looking! Thanks! :) I'm trying to get the HUD up and running now. Going to be handling this with sprites, I thought. But turns out I have no idea how to go about doing that. I guess I need to create a sprite that is the size of the score width and then manually get the sprite definit...
- Sun Feb 04, 2018 10:40 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 439735
- Sun Feb 04, 2018 9:20 am
- Forum: Demos
- Topic: Tänzer, a "ninja" game (Dev Diary thread)
- Replies: 290
- Views: 439735
Tänzer, a "ninja" game (Dev Diary thread)
Hi all! Thought I'd start a small dev diary of my "small" game, if that's alright. Will have loads of questions so I'll use this thread asking those as well. Short story, really short: Got a MD for christmas and is absolutely loving it. Wish I could have gotten one of these as a kid instead of the S...
- Sat Feb 03, 2018 8:24 am
- Forum: Demos
- Topic: Bull's Hour (a new RPG project).
- Replies: 8
- Views: 8348
Re: Bull's Hour (a new RPG project).
Ran the bin in fusion and saw the background-tile drawing errors. Palettes don't seem to work at all, though.
The CD version seems to have the scroll X values wrong or the drawing starts at the wrong tiles.
ps. My first post here, yay!
The CD version seems to have the scroll X values wrong or the drawing starts at the wrong tiles.
ps. My first post here, yay!