here: http://theadesilva.com/overdrive.mp3
demo here: http://www.pouet.net/prod.php?which=61724
interview transcript here:http://theadesilva.com/overdrive_interview.txt
Search found 111 matches
- Fri Aug 23, 2013 8:48 pm
- Forum: Sound
- Topic: interview with oerg866!
- Replies: 9
- Views: 11424
- Sat Aug 10, 2013 3:00 pm
- Forum: Demos
- Topic: Crazy Driver (simple but complete game)
- Replies: 15
- Views: 22779
day trip
wrote this some while ago: http://theadesilva.com/day_trip.bin[/url]
- Mon Apr 01, 2013 7:21 pm
- Forum: Demos
- Topic: Revision 2013
- Replies: 5
- Views: 5046
- Fri Dec 28, 2012 10:42 pm
- Forum: Tools
- Topic: The next generation...
- Replies: 13
- Views: 10003
- Sun Dec 23, 2012 10:57 pm
- Forum: Demos
- Topic: barrel rotator
- Replies: 9
- Views: 7092
yeah, the edges do look a lot better. nice jobbioloid wrote:Using simple resizing to double it works better (need a better resize though to have precise x2), here is my wip basic test :
http://downloads.kstorm.org/rom.7z
- Sat Dec 22, 2012 5:36 pm
- Forum: Demos
- Topic: barrel rotator
- Replies: 9
- Views: 7092
- Sat Dec 22, 2012 4:55 pm
- Forum: Demos
- Topic: barrel rotator
- Replies: 9
- Views: 7092
- Sat Dec 22, 2012 6:36 am
- Forum: Demos
- Topic: barrel rotator
- Replies: 9
- Views: 7092
barrel rotator
Here's a scene from a demo I'm working on
barrel.bin
The bin is so big because the rest of my demo is hiding in it.
barrel.bin
The bin is so big because the rest of my demo is hiding in it.
- Sat Dec 15, 2012 5:17 am
- Forum: Demos
- Topic: season's greetings!
- Replies: 6
- Views: 5005
- Fri Dec 14, 2012 8:56 pm
- Forum: Demos
- Topic: season's greetings!
- Replies: 6
- Views: 5005
- Thu Dec 13, 2012 9:56 pm
- Forum: Demos
- Topic: season's greetings!
- Replies: 6
- Views: 5005
- Sun Dec 09, 2012 12:07 am
- Forum: Tools
- Topic: mega-happy-sprite now has load bmp support
- Replies: 34
- Views: 21878
Wow nice work. I had a similar idea but I have been procrastinating too much and thus you beat me though I never did mention it here.My program is alot different the goal is to store truecolor tiles so if the palette needs changing there is no graphics rework to be done. I am glad to see a variety ...