Search found 111 matches

by sigflup
Sun Aug 18, 2013 3:00 am
Forum: Demos
Topic: overdrive
Replies: 42
Views: 33120

nice!!! This is bar-setting!! very very very good.
by sigflup
Sat Aug 10, 2013 3:00 pm
Forum: Demos
Topic: Crazy Driver (simple but complete game)
Replies: 15
Views: 22779

Nice!! Thank you for your work
by sigflup
Fri Aug 09, 2013 6:06 pm
Forum: Demos
Topic: day trip
Replies: 5
Views: 5012

day trip

wrote this some while ago: http://theadesilva.com/day_trip.bin[/url]
by sigflup
Mon Apr 01, 2013 7:21 pm
Forum: Demos
Topic: Revision 2013
Replies: 5
Views: 5046

Oerg866 wrote:Yep!

Besure to watch the livestream on SATURDAY at 10:00 PM GMT +01:00

cheers.
I missed the live-stream :( will the release be on pouet any time soon?
by sigflup
Fri Dec 28, 2012 10:42 pm
Forum: Tools
Topic: The next generation...
Replies: 13
Views: 10003

Nice
by sigflup
Sun Dec 23, 2012 10:57 pm
Forum: Demos
Topic: barrel rotator
Replies: 9
Views: 7092

bioloid wrote:Using simple resizing to double it works better (need a better resize though to have precise x2), here is my wip basic test :
http://downloads.kstorm.org/rom.7z
yeah, the edges do look a lot better. nice job
by sigflup
Sat Dec 22, 2012 5:36 pm
Forum: Demos
Topic: barrel rotator
Replies: 9
Views: 7092

bioloid wrote:may be possible to remove it using pair lines duplication of the custom filling ? (double height with 2x granularity)
Why it would!
by sigflup
Sat Dec 22, 2012 4:55 pm
Forum: Demos
Topic: barrel rotator
Replies: 9
Views: 7092

Stef wrote:Really nice effect :) Edges looks a bit sharpy (as it was on your previous v scroll effect), is that expected / wanted ?
it's expected. Not really wanted. It's from having an h-counter of 1
by sigflup
Sat Dec 22, 2012 6:36 am
Forum: Demos
Topic: barrel rotator
Replies: 9
Views: 7092

barrel rotator

Here's a scene from a demo I'm working on

barrel.bin

The bin is so big because the rest of my demo is hiding in it.
by sigflup
Sat Dec 15, 2012 5:17 am
Forum: Demos
Topic: season's greetings!
Replies: 6
Views: 5005

I'm not sure how they did the texture in that. If the texture were 32 pixels high they would need 32 close-up-far-away maps. I wonder if that's practical. If we had a 32x128 scroll plane that would mean 1024 pixels which gives you a depth of 32 pixels.
by sigflup
Fri Dec 14, 2012 8:56 pm
Forum: Demos
Topic: season's greetings!
Replies: 6
Views: 5005

It's simply a per-line vertical scroll on a map that looks like this: Image
by sigflup
Thu Dec 13, 2012 9:56 pm
Forum: Demos
Topic: season's greetings!
Replies: 6
Views: 5005

season's greetings!

by sigflup
Wed Dec 12, 2012 11:09 pm
Forum: Demos
Topic: Zombie
Replies: 27
Views: 24869

Yeah, I really like the feel of this one. Nice work
by sigflup
Sun Dec 09, 2012 12:07 am
Forum: Tools
Topic: mega-happy-sprite now has load bmp support
Replies: 34
Views: 21878

Wow nice work. I had a similar idea but I have been procrastinating too much and thus you beat me though I never did mention it here.My program is alot different the goal is to store truecolor tiles so if the palette needs changing there is no graphics rework to be done. I am glad to see a variety ...