Search found 141 matches
- Tue Oct 21, 2014 3:43 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Ok, this looks like a bug in the code for the "control" menu. When you say you can not change from 6-buttons to any other, is that you can not move the cursor (gun) or when you try to select it just does not do it, and if so does any sound (the sound when you select something or the sound of "error"...
- Sun Oct 19, 2014 5:27 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Something that I had forgotten to mention is that the mouse must be connected before starting the game (before turning on the console). ...The only issue I found was that if I started the game with the default six-button control set, I couldn't change it to mouse later. You have to change it to mous...
- Sat Oct 18, 2014 5:04 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Another small update of Wolf3D. Now to include mouse support. :) After several tests with different configurations, I decided to leave the following settings for the mouse: L Button = fire. R Button = open/run. M Button = weapon. S Button = menu. Along with the mouse (on port 2) the pad is used (on ...
- Sat Sep 27, 2014 9:50 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Another small update. :) Now you can assign "Strafe L" and "Strafe R" to any button, like all other actions. The option to select slot for the "autosave" mode, now appear just before starting the game (after selecting difficulty) and having selected this option on the "debug/misc." Menu, but if you ...
- Tue Sep 02, 2014 9:25 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Most of the "issues" I found were in the Sound menu. The "boxes" around the text are not the same size, and would probably look nicer if they were. "PCM S.E" 3 leaves a "beep" playing, at least on the 2 emulators I tried. "PCM S.E" 29 doesn't make any sound (might be intended, but I'm still pointin...
- Mon Aug 25, 2014 5:19 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 190431
- Fri Aug 22, 2014 3:03 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Here is another update of Wolf3D. :) These are the changes: I have added the demo playback (2 demos: levels 1 and 4), and I've also added the credits screen. I have added the sound when BJ dies (although I could change it to a voice sound, because I do not like this sound). I've added a (fast) loadi...
- Fri Aug 08, 2014 5:28 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Regarding changes... The game itself feels pretty much 'perfect' to me. There might be some little things missing, but at least I could not notice any, other than the loading screen bar that was already mentioned. Actually, I find it's not very easy to "stun lock" enemies with the knife like it is ...
- Sat Aug 02, 2014 5:46 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
While I know the menus are still a work very far from being complete, had a few minutes today and decided to build a mockup for the "control" menu. Since it's the only one that doesn't follow the (A)ccept (B)ack rule. Perhaps it gives ideas on how to get it working even better, as the current doubl...
- Tue Jul 22, 2014 3:14 am
- Forum: Sound
- Topic: Street Fighter 2 - new Z80 PCM sound driver project
- Replies: 28
- Views: 43996
- Tue Jul 22, 2014 12:44 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
But that "Get Psyched!" screen; oh man it looks and feels so out of place. I've played a lot of Wolfenstein 3D back in the day, but it still totally feels like it just doesn't belong in a console game of the time, no matter how many times I go through it, and even tho it only lasts 1 second. I gues...
- Tue Jul 08, 2014 5:39 am
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Hi everyone, here is another update of Wolf3D. :) In this version I've added the option to save the game and has 10 slots, I've also added graphics on the menus (instead of characters for options, sound, graphics ... etc), I've also added the High Scores screen, Getpsyched screen (you can pass it by...
- Fri Jun 13, 2014 9:12 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
Carts with more than 2MB and SRAM that use the standard mapping don't need the ints disabled as long as you can guarantee that all code and data used by the int routines are in the first 2MB of rom. Also that the code that reads/writes the sram is in the first 2MB, obviously. Of course, that makes ...
- Thu Jun 12, 2014 9:46 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
I only have two games with feature to save, sonic 3 and NBA Hang Time (of about 50 games), and coincidentally the Nba Hang Time, which was the one I opened to see how they did, does not follow the "standard". Well, to avoid compatibility problems, then I'll do the "normal" way, anyway I think the ga...
- Tue Jun 10, 2014 9:36 pm
- Forum: Demos
- Topic: wolfenstein demo for sega genesis
- Replies: 364
- Views: 487641
But, you must do the "move.b #x,0xA130F1" even when no pin B31 (!TIME) is used? I say this because I found this: http://gendev.spritesmind.net/forum/viewtopic.php?t=715&highlight=sram+save there says it has to do with the pin B31. I have the game of NBA Hang Time, which has a 8kb SRAM to save the ga...