Search found 102 matches

by nolddor
Mon Apr 28, 2014 4:47 pm
Forum: Demos
Topic: [MD] Flappy Bird Scroll -SAMPLE-
Replies: 8
Views: 7504

Hehehe no problem, =)

PS: I've updated the ROM with a menu screen.
by nolddor
Thu Apr 03, 2014 8:13 am
Forum: Demos
Topic: [MD] Flappy Bird Scroll -SAMPLE-
Replies: 8
Views: 7504

Hehehehehe Good!!!

If you need something, send me a MP.
(Although I don't use the SGDK very well yet)
by nolddor
Tue Apr 01, 2014 2:54 pm
Forum: Demos
Topic: [MD] Flappy Bird Scroll -SAMPLE-
Replies: 8
Views: 7504

[MD] Flappy Bird Scroll -SAMPLE-

Hi guys, I've created a FlappyBird scroll sample using SGDK,... I would like to finish the game if I have free time this month. Who here likes this crazy game? http://s22.postimg.org/458mffgf5/Flappy_Bird_MD002.png http://s29.postimg.org/j4w6r55t3/Flappy_Bird_MD003.png http://s27.postimg.org/z9cmks7...
by nolddor
Mon Mar 31, 2014 9:41 pm
Forum: SGDK
Topic: [SOLVED] VDP_clearTileMapRect Question
Replies: 5
Views: 3634

Forget it, I was being silly... o.o"
by nolddor
Mon Mar 31, 2014 9:35 pm
Forum: SGDK
Topic: [SOLVED] VDP_clearTileMapRect Question
Replies: 5
Views: 3634

if the seed is in 0,0 and clear 1 tile with and 1 tile height...

Should only clear the 0,0 tile... i think...

how do i clean the all the column zero for example?
by nolddor
Mon Mar 31, 2014 8:43 pm
Forum: SGDK
Topic: [SOLVED] VDP_clearTileMapRect Question
Replies: 5
Views: 3634

[SOLVED] VDP_clearTileMapRect Question

VDP_clearTileMapRect(APLAN, 0, 0, 1, 1);

this command clear two x two tiles.... it's wrong??
by nolddor
Mon Mar 24, 2014 4:26 pm
Forum: Demos
Topic: 2048 (Game)
Replies: 10
Views: 21838

Thank you very much for this awsome port :D It's wonderful and very addictive.

I've recorder a [Full GamePlay] for my youtube Channel, you can use If you want :D


[Full GamePlay] 2048 (Homebrew) [Sega MegaDrive / Genesis]

· Keep Calm & Use your brain~~
by nolddor
Fri Feb 14, 2014 12:37 pm
Forum: Demos
Topic: [MD] SupraKillminds
Replies: 6
Views: 9301

Surprise!

~Turn On your Megadrive & Enjoy
by nolddor
Fri Feb 07, 2014 3:13 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1222124

Hi again Stef!

How to I generate the *.h file from a res/*.vgm now?

In SGDK 0.94 I only put the vgm into the res folder and I included the *.h in my code

Another question, Is Html sgdk Documentation outdated? I don't find the new functions
by nolddor
Thu Feb 06, 2014 11:13 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1222124

Thank a lot, Works fine yet!
by nolddor
Thu Feb 06, 2014 7:41 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1222124

But,... Do I need create a res folder into my project folder? -------------- Build: default in Project zDX (compiler: Sega MegaDrive)--------------- Running command: make.exe -f C:\sgdk\makefile.gen default c:/sgdk/bin/mkdir -p out c:/sgdk/bin/gcc -m68000 -Wall -O1 -fomit-frame-pointer -fno-builtin-...
by nolddor
Wed Feb 05, 2014 6:21 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1222124

OK thank you, I've deleted the 'out' folder and I've compiled the whole project but the error appears again...
by nolddor
Wed Feb 05, 2014 3:24 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 852
Views: 1222124

Hi Stef, Thank a lot for the new version

In FONT.H line 19

#include "libres.h" --> Missing

The file should be auto generated by rescomp. Be sure to recompile the whole project. Maybe i made a mistake in the order of object file generation, i will check that ;)
by nolddor
Mon Jan 20, 2014 8:22 am
Forum: Megadrive/Genesis
Topic: Blank / empty carts and boxes
Replies: 6
Views: 4733

maybe you can contact to 1985alternativo.
by nolddor
Fri Jan 17, 2014 9:07 am
Forum: Demos
Topic: VGM Driver Update
Replies: 38
Views: 23236

nolddor wrote:
kubilus1 wrote:
Someday there will be a VGM_resumePlay (); ...... xD
Perhaps, what do you mean exactly?
Nowadays, SGDK hasn't a SND_resumePlay_VGM();... only it has a Stop o Start function.

This function is very useful when you push pause into a game.