Search found 616 matches

by Mask of Destiny
Thu Jun 07, 2007 5:19 pm
Forum: Tools
Topic: TFM Music Maker
Replies: 278
Views: 344077

I can give you help with the 32X CD boot process if you need it. It's different than with a 32X cartridge game and I'm not sure if there's appropriate documentation floating around for the 32X/CD combo.
by Mask of Destiny
Wed Jun 06, 2007 7:31 pm
Forum: Controls
Topic: About Peripherals
Replies: 37
Views: 61076

How does these light guns work ? I'll pull the trigger, INT2 happens, then soft reads the gun status (if gun sees the beam, it has some signal high) then according to H and V raster pos, it determines if an target needs to be destroyed or not ? INT2 doesn't happen when you pull the trigger. INT2 ha...
by Mask of Destiny
Mon Jun 04, 2007 6:10 pm
Forum: Blabla
Topic: Renesas rolls multicore embedded processor
Replies: 1
Views: 3634

Well to be fair, this probably doesn't have the cache coherency problems the 32X has. It's also considerably faster: 480 MIPS at 200MHz and has an FPU.
by Mask of Destiny
Thu May 31, 2007 5:42 pm
Forum: Blabla
Topic: Spams & bots ^^
Replies: 4
Views: 5141

I don't think the bot figured it out. I think the bot ran through a suite of common tests which all failed. The owner of the bot then came along, noticed that your captcha doesn't change and modified his bot to handle your site. Alternatively the bot could just be running a dictionary attack on the ...
by Mask of Destiny
Tue May 29, 2007 1:01 pm
Forum: Blabla
Topic: YM3812
Replies: 13
Views: 11640

OPL and OPN is a different FM synth chips series. They not directly compatible, and has different set of synth abilities. Main difference: OPN always was 4-op with one osc. waveform (sine); OPL was 2-op (with 4-op modes) and selectable osc. waveforms. then shouldn't that mean that i should be able ...
by Mask of Destiny
Sun May 27, 2007 5:27 pm
Forum: Tools
Topic: basiegaxorz subroutines?
Replies: 10
Views: 9852

i think im going to have to take up a book on 68k assembly... Well, C is an option as well. If you want to stick with assembly, I have a beginner's guide as well. See the tutorials on my Sega CD page (http://www.retrodev.com/segacd.html). They don't get into anything Genesis or Sega CD specific tho...
by Mask of Destiny
Fri May 25, 2007 6:51 pm
Forum: Tools
Topic: basiegaxorz subroutines?
Replies: 10
Views: 9852

i don't think the intel 8086 could either, but they did have subroutines ;) I don't think subroutines are exactly what you're looking for here. A subroutine lets you make a commonly used piece of code re-usable, but it doesn't allow multiple things to occur at the same time. Anyway, in most BASIC l...
by Mask of Destiny
Fri May 25, 2007 2:20 pm
Forum: Tools
Topic: basiegaxorz subroutines?
Replies: 10
Views: 9852

i don't think the intel 8086 could either, but they did have subroutines ;) I don't think subroutines are exactly what you're looking for here. A subroutine lets you make a commonly used piece of code re-usable, but it doesn't allow multiple things to occur at the same time. Anyway, in most BASIC l...
by Mask of Destiny
Wed May 23, 2007 3:16 pm
Forum: Mega/SegaCD
Topic: BASIC Programming
Replies: 4
Views: 7794

It's probably not padded to a sector boundary (i.e. the size isn't an integer multiple of 2048 bytes). Just add extra bytes to the end until it's a nice even multiple of 2048. That said you might be able to accomplish what you desire using SLO assuming BasiEgaXorz has some kind of command to poke va...
by Mask of Destiny
Tue May 15, 2007 3:25 pm
Forum: Super 32X
Topic: 32X raw performance
Replies: 5
Views: 7718

I seem to remember that branches are relatively expensive on the SH-2 even with the delay slot instruction. Still, 95,869 * 60 fps * 2 instructions = 11.5 MIPS which means an average of ~2 cycles per instruction. You can do better than that if you keep your branching to a minimum and avoid pipeline ...
by Mask of Destiny
Thu May 10, 2007 8:28 pm
Forum: Super 32X
Topic: GLide 32x
Replies: 38
Views: 37350

There's one thing I have to say about this whole idea: Quake 32X CD. The lack of RAM in the 32X and the inability of the SH-2s to access any of the Sega CD's extra RAM is going to make any decent 3D game on the 32X CD combo difficult without extra hardware. This is not to say that it's impossible (...
by Mask of Destiny
Tue Apr 17, 2007 4:21 pm
Forum: Megadrive/Genesis
Topic: If you have a flash cart then help me !!!
Replies: 22
Views: 15434

So I take it this is more or less performance per frame/field rather than per second?

Any chance you could make the source available? I should be able to test it using my Sega CD and transfer cable if you do.
by Mask of Destiny
Fri Apr 13, 2007 1:31 am
Forum: Mega/SegaCD
Topic: Interest in Dynarec?
Replies: 14
Views: 15733

haha, that's insane ^^... "static compilation ?" Ho yeah :D Static Recompilation :) But isn't static recompilation similar to dynarec? It is maybe even more handy? I really get the recompilation thing but I don't get the advantage of doing it dynamicaly... The problem is that it's very difficult to...
by Mask of Destiny
Thu Apr 12, 2007 6:28 pm
Forum: Mega/SegaCD
Topic: Interest in Dynarec?
Replies: 14
Views: 15733

Re: Interest in Dynarec?

I'm thinking about trying to write a dynarec targetting 68K CPUs (the dynarec would run on the 68K not emulate it). Is there any interest in such a project and if so what CPU would you like to see emulated? I'm thinking about trying the 6502 since it has such a simple instruction set, but I'm open ...
by Mask of Destiny
Thu Apr 12, 2007 3:06 pm
Forum: Mega/SegaCD
Topic: Interest in Dynarec?
Replies: 14
Views: 15733

Interest in Dynarec?

I'm thinking about trying to write a dynarec targetting 68K CPUs (the dynarec would run on the 68K not emulate it). Is there any interest in such a project and if so what CPU would you like to see emulated? I'm thinking about trying the 6502 since it has such a simple instruction set, but I'm open t...