Search found 732 matches

by HardWareMan
Fri Jan 04, 2008 6:10 pm
Forum: Tools
Topic: [GensKMod] 0.7c
Replies: 15
Views: 10494

TmEE co.(TM) wrote:I wish NOR memory would be so cheap as NAND memory....
Dreams... Dreams....
by HardWareMan
Fri Jan 04, 2008 4:39 pm
Forum: Blabla
Topic: More 315-5313 unknown stuff (speculation)
Replies: 52
Views: 27380

Jorge Nuno wrote:Can you run homebrew on your console?
Yes I can. I must check my PD-ROMs on real hardware.
by HardWareMan
Fri Jan 04, 2008 11:52 am
Forum: Blabla
Topic: More 315-5313 unknown stuff (speculation)
Replies: 52
Views: 27380

Jorge Nuno wrote:Did you test any of the unconnected pins?
pin9, 14, [18-25], SPA/B, [120-127]
Not yet.
by HardWareMan
Fri Jan 04, 2008 6:23 am
Forum: Blabla
Topic: More 315-5313 unknown stuff (speculation)
Replies: 52
Views: 27380

It may help: To study signals VDP I did this: did connect on RGB, blue and red left in their seats and green connected through buffer to the signals. For example, thats "bottom dots" goes strictly by signal CLK of VDP memory. Try yourself. Very interesting happens, when try "to watch" VDP memory sig...
by HardWareMan
Thu Jan 03, 2008 6:15 am
Forum: Tools
Topic: [GensKMod] 0.7c
Replies: 15
Views: 10494

I didn't know about how NAND or NOR works. http://www.byte.com/art/9606/sec8/art5.htm NOR ( see the figure ) is the leading technology today, and Intel is the major manufacturer. It organizes the memory cells in parallel fashion, with each cell's drain connected to a bit line, and many bit lines ar...
by HardWareMan
Wed Jan 02, 2008 7:44 pm
Forum: Tools
Topic: [GensKMod] 0.7c
Replies: 15
Views: 10494

Awe man, last update to KMod? I had an idea for something I wanted to experiment with. I got a Smart Media card with my Genesis games on it in BIN format (raw dumps), and I was hoping if the emulator could be made to load it directly from the card, and not copy to RAM then run. It's an unusual requ...
by HardWareMan
Wed Jan 02, 2008 3:47 pm
Forum: Tools
Topic: [GensKMod] 0.7c
Replies: 15
Views: 10494

Will you ever made an step by step trace mode in debugger? it's not possible with Gens since it does "execute code for X ms then execute code for HBL then...." :( I would like to do it but...do much hard work needed :( I don't even know how to handle step by step with these HInt and VInt : How to t...
by HardWareMan
Tue Jan 01, 2008 7:29 pm
Forum: Tools
Topic: [GensKMod] 0.7c
Replies: 15
Views: 10494

Will you ever made an step by step trace mode in debugger? GENs have an little bug with debug information screen: when VDP in 32 tile mode - part of debug information not showing. But you made separate window to debugger. If you made step by step debug mode and break on memory access at address (any...
by HardWareMan
Sat Dec 29, 2007 6:22 pm
Forum: Tools
Topic: Bugs ?
Replies: 26
Views: 27665

TmEE co.(TM) wrote:no MD emu I have doesn't support Address Error... and MD seems to support all 68K exceptions.
Not MD support that exceptions, but 68000 it self in MD. When I repairing one MD, 68000, it did double bus error and halts. With fully complies with the specifications.
by HardWareMan
Fri Dec 28, 2007 4:00 pm
Forum: Tools
Topic: Bugs ?
Replies: 26
Views: 27665

oh...M68k engine...I never looked at it yet... I'll try to find if someone corrected this starscream bug. when you say "wrong decode", do you mean disasm output is wrong or it produces bug (like for move.l) ? (to know if it's a engine or print issue) Yes, just printing error. If press "Step" ("T" b...
by HardWareMan
Fri Dec 28, 2007 8:38 am
Forum: Super 32X
Topic: Cartridge bigger than 32Mbits ?
Replies: 27
Views: 21769

SONIC3D wrote:aother game title using this rom banking feature is Phantasy Star 4.Bank switch ROM/SRAM by writing value at $A130F1....
I have the "Beyond Oasis" (aka "Story of Thor") cartrige, wich do this too.
by HardWareMan
Fri Dec 28, 2007 8:33 am
Forum: Tools
Topic: Bugs ?
Replies: 26
Views: 27665

Looks like a byte swap was missed... but good friggin' lord! I'm not use byte swapping. This is long word reading by byte. EDIT: Hmm... thinking about it a moment, if the above address isn't aligned and you're simulating the alignment error of the 68000, my code above will cause a fault on odd alig...
by HardWareMan
Fri Dec 28, 2007 7:00 am
Forum: Tools
Topic: Bugs ?
Replies: 26
Views: 27665

Emulator : see below. Windows : does not matter. Here is the problem : 1 : GENS's debugger wrong decodes ORI.W and some other opcodes. 2 : I found a bug in emulation M68K in MOVE.L (A0)+,D1. First time it's work fine, after some calculations it's read garbage in D1, but A0 is still correct. MOVE.B ...
by HardWareMan
Thu Dec 27, 2007 9:01 am
Forum: Demos
Topic: Small X-mas demo
Replies: 17
Views: 17080

The only problem I can think if is my flashcart which is just 2x 16mbit ROMs and a custom EEPROM mapper, no SRAM of any kind... It seems that I have to apologize to you. Indeed, at one NTSC console hangs happening. It turned out wrong expectation of Z80 bus... :shock: Bug fixed, take here: http://t...
by HardWareMan
Wed Dec 26, 2007 3:33 pm
Forum: Tools
Topic: overclockable emulation
Replies: 4
Views: 4233

evildragon wrote:That emulator is FAR too old.
I'm talking about Gens KMod, sorry.
I've got it. But before make overclocking, will be better to correct current bugs. Especially in the debugger.