Search found 753 matches
- Thu Oct 11, 2018 4:55 am
- Forum: Sound
- Topic: YM2612 clock stopping
- Replies: 3
- Views: 16624
Re: YM2612 clock stopping
Interesting stuff. Did you test TA07 and PCS97 clones too?
- Thu Oct 11, 2018 4:33 am
- Forum: Megadrive/Genesis
- Topic: simple 68k loop
- Replies: 21
- Views: 25832
Re: simple 68k loop
The DBcc uses only 16 bits for count. So you should use .W and not .B or .L for move opcode. Also, DBcc count until -1, not 0. So, you should load counter with 4 for count to 5.
Anyway, all rookies should read M68000 Programming Manual.pdl before something ask here.
Anyway, all rookies should read M68000 Programming Manual.pdl before something ask here.
- Wed Sep 26, 2018 11:53 am
- Forum: Exodus
- Topic: Exodus 2.1 release soon (Now available!)
- Replies: 44
- Views: 190057
Re: Exodus 2.1 release soon (Now available!)
That's weird because hwm.us.to is my own home server. What kind of error you get when trying to download a file with that link?
Also you can try this one ("скачать" = "download").
I figured out what's going on with my home server. My ISP have some problems at IX point. They claim that they trying ...
Also you can try this one ("скачать" = "download").
I figured out what's going on with my home server. My ISP have some problems at IX point. They claim that they trying ...
- Sun Sep 23, 2018 6:08 am
- Forum: Exodus
- Topic: Exodus 2.1 release soon (Now available!)
- Replies: 44
- Views: 190057
Re: Exodus 2.1 release soon (Now available!)
Hi! Did you planed to add ladder distortion to the YM2612 core output? We already discover it in the "New Documentation: An authoritative reference on the YM2612" thread. Also, what you think about the Nuked-OPN2 core?
My 2 in 1 Battle Toads (and Double Dragon) Sound Trax PD ROM crashes the Exodus ...
My 2 in 1 Battle Toads (and Double Dragon) Sound Trax PD ROM crashes the Exodus ...
- Sun May 06, 2018 3:16 pm
- Forum: Megadrive/Genesis
- Topic: GAS: force move instead movea?
- Replies: 9
- Views: 10760
Re: GAS: force move instead movea?
Yes. And usually all questions are resolved when you not just read the PM for CPU very carefully, but make some additional work with this info. For example, datasheet for AVR Mega claims that it have 135 instructions (opcodes), but analysis of AVR core gives only about 66 true different opcodes ...
- Sun May 06, 2018 5:24 am
- Forum: Megadrive/Genesis
- Topic: GAS: force move instead movea?
- Replies: 9
- Views: 10760
- Tue Mar 20, 2018 7:25 am
- Forum: Megadrive/Genesis
- Topic: Z80 jump table
- Replies: 4
- Views: 9382
Re: Z80 jump table
I mean PCHL since I don't like Z80 mnemonics.
- Mon Mar 19, 2018 6:35 am
- Forum: Megadrive/Genesis
- Topic: Z80 jump table
- Replies: 4
- Views: 9382
Re: Z80 jump table
Z80 have jp (hl). Just a hint.
- Mon Jan 22, 2018 6:39 am
- Forum: Megadrive/Genesis
- Topic: The Video Game History Foundation: Digging for treasure in Aladdin’s source code
- Replies: 5
- Views: 13678
- Sat Oct 21, 2017 8:38 am
- Forum: Megadrive/Genesis
- Topic: The Video Game History Foundation: Digging for treasure in Aladdin’s source code
- Replies: 5
- Views: 13678
The Video Game History Foundation: Digging for treasure in Aladdin’s source code
Did you know about it? It is awesome! Link below:
https://gamehistory.org/aladdin-source-code/
https://gamehistory.org/aladdin-source-code/
- Wed Sep 13, 2017 8:01 am
- Forum: Megadrive/Genesis
- Topic: M68k opcode sizes test ROM
- Replies: 19
- Views: 35413
Re: M68k opcode sizes test ROM
Mask of Destiny wow, nice debugging! Now I know, why my cartridge also reboots. I'm just forgot about RESET opcode... So, it must be launched only with dumb ROM cartridge.
- Tue Sep 12, 2017 4:28 pm
- Forum: Megadrive/Genesis
- Topic: M68k opcode sizes test ROM
- Replies: 19
- Views: 35413
Re: M68k opcode sizes test ROM
Can you post compiled versions of updated tests?
- Tue Aug 29, 2017 3:04 am
- Forum: Hardware
- Topic: SEGA IR wireles joypad
- Replies: 7
- Views: 25372
Re: SEGA IR wireles joypad
The IR problem is in unidirectional. So, all emitting devices doesn't to know about each other. If they can be bidirectional, they can be in passive mode and answer only when base unit ask any single device wich will have unique address (callsign). All arbitrage done by base unit and no colisions ...
- Mon Aug 28, 2017 12:30 pm
- Forum: Hardware
- Topic: SEGA IR wireles joypad
- Replies: 7
- Views: 25372
Re: SEGA IR wireles joypad
Sure. The joypad sends its own state every X time. Always when any button is pressed. The base reads the joypad state and convert it to state of internal joypad, that physically connected to the console. If no state was recieved by IR after X time (plus some time) the internal joypad state force to ...
- Thu Aug 17, 2017 8:40 pm
- Forum: SGDK
- Topic: ROM padding question
- Replies: 22
- Views: 19533