Did you have a syntaxe exemple for using the new rescomp.?
Thanks
Search found 208 matches
- Wed Feb 05, 2014 5:53 am
- Forum: SGDK
- Topic: struggling with loading bitmap
- Replies: 135
- Views: 62971
- Sat Feb 01, 2014 11:24 am
- Forum: Demos
- Topic: VGM Driver Update
- Replies: 38
- Views: 22887
i have tested this new driver's too.
First , thanks for your works , SGDK intégration seems to works very well
But i have also a little speed problem , here is my simple test rom :
http://sega4ever.power-heberg.com/tutod ... M_Test.zip
First , thanks for your works , SGDK intégration seems to works very well
But i have also a little speed problem , here is my simple test rom :
http://sega4ever.power-heberg.com/tutod ... M_Test.zip
- Sat Nov 02, 2013 10:28 am
- Forum: Hardware
- Topic: USB MegaDrive DevKit
- Replies: 32
- Views: 42135
- Fri Sep 13, 2013 7:48 pm
- Forum: Hardware
- Topic: EEprom 24C01 Simulation with Pic12F
- Replies: 1
- Views: 4316
EEprom 24C01 Simulation with Pic12F
Hi all, i request your help about a project. i have find krikzz documentation about Eeprom Emulation: http://krikzz.com/pub/support/everdrive-md/gen_eeprom.pdf and the official Sega pinout for 24C01 Mode 1: http://sega4ever.power-heberg.com/Temp/02.gif did you think the speed of a Pic is enough for ...
- Sun Jul 07, 2013 7:46 am
- Forum: Hardware
- Topic: Interfacing the MD's Serial Ports to a PC
- Replies: 17
- Views: 13409
Hi all, i have read this topic , and i want to try to exchange some data between my Sega megadrive and my Raspberry Pi ( maybe i should open a new topic ?). For the Pi part i use WiringPi lib and i can sussesfully use Tx and Rx without any problem. But the megadrive part is bit more complicated: I h...
- Thu Jun 20, 2013 5:10 am
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1173867
- Wed Jun 12, 2013 7:54 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27064
- Wed Jun 12, 2013 7:16 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27064
hi, I want to test the R57 modification script but when i launch the script i have this error : http://sega4ever.power-heberg.com/Temp/error1.png When i try to install it with cpan ( Frederic Method ) Type cpan (it should give you a shell). - Type install Algorithm::Cluster (it will download and com...
- Sun Jun 09, 2013 1:32 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27064
- Sun Jun 09, 2013 10:13 am
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27064
- Sat Jun 08, 2013 7:29 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 27064
hi , First thanks for this tuto , i want to use this way now :D but when i write this code : convert -size 32x16 xc: \ -channel R genesis_colormap.txt -fx "v.p{i&7,0}/47*255" \ -channel G genesis_colormap.txt -fx "v.p{j&7,0}/47*255" \ -channel B genesis_colormap.txt -fx "v.p{(i>>3)|((j>>3)<<2),0}/47...
- Wed May 01, 2013 4:40 pm
- Forum: Exodus
- Topic: So... how does it run on your system?
- Replies: 64
- Views: 105135
- Wed Apr 03, 2013 2:23 pm
- Forum: Sound
- Topic: FMDrive VST / YM2612 + Extended Vsti (Some News!)
- Replies: 35
- Views: 41291
- Sat Jan 19, 2013 7:05 pm
- Forum: Tools
- Topic: mega-happy-sprite now has load bmp support
- Replies: 34
- Views: 21837
I use paint shop pro for reduce color after the Xi magic dithering.
For Free software i think The Gimp can made that too.
maybe you can find some other solution here ( french link):
http://www.yaronet.com/posts.php?sl=&h=1&s=150367
For Free software i think The Gimp can made that too.
maybe you can find some other solution here ( french link):
http://www.yaronet.com/posts.php?sl=&h=1&s=150367
- Sat Jan 19, 2013 3:18 pm
- Forum: Tools
- Topic: mega-happy-sprite now has load bmp support
- Replies: 34
- Views: 21837