Search found 208 matches

by bastien
Wed Feb 05, 2014 5:53 am
Forum: SGDK
Topic: struggling with loading bitmap
Replies: 135
Views: 84139

Did you have a syntaxe exemple for using the new rescomp.?
Thanks
by bastien
Sat Feb 01, 2014 11:24 am
Forum: Demos
Topic: VGM Driver Update
Replies: 38
Views: 30582

i have tested this new driver's too.
First , thanks for your works , SGDK intégration seems to works very well :D
But i have also a little speed problem , here is my simple test rom :

http://sega4ever.power-heberg.com/tutod ... M_Test.zip
by bastien
Sat Nov 02, 2013 10:28 am
Forum: Hardware
Topic: USB MegaDrive DevKit
Replies: 32
Views: 49438

Hi , i have just a question about custom megadrive cart builing.
I want to make a PCB with a 0,6mm for route track.
is-it ok for the console ?
by bastien
Fri Sep 13, 2013 7:48 pm
Forum: Hardware
Topic: EEprom 24C01 Simulation with Pic12F
Replies: 1
Views: 5064

EEprom 24C01 Simulation with Pic12F

Hi all,

i request your help about a project.
i have find krikzz documentation about Eeprom Emulation:

http://krikzz.com/pub/support/everdrive-md/gen_eeprom.pdf

and the official Sega pinout for 24C01 Mode 1:
http://sega4ever.power-heberg.com/Temp/02.gif

did you think the speed of a Pic is enough ...
by bastien
Sun Jul 07, 2013 7:46 am
Forum: Hardware
Topic: Interfacing the MD's Serial Ports to a PC
Replies: 17
Views: 16398

Hi all,
i have read this topic , and i want to try to exchange some data between my Sega megadrive and my Raspberry Pi ( maybe i should open a new topic ?).

For the Pi part i use WiringPi lib and i can sussesfully use Tx and Rx without any problem.

But the megadrive part is bit more complicated ...
by bastien
Thu Jun 20, 2013 5:10 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 853
Views: 1485477

You missed to add it to the PATH variable
by bastien
Wed Jun 12, 2013 7:54 pm
Forum: Tools
Topic: Using ImageMagick
Replies: 39
Views: 35439

Yeah !
Now it works thanks you very much for the fast reply :twisted:
by bastien
Wed Jun 12, 2013 7:16 pm
Forum: Tools
Topic: Using ImageMagick
Replies: 39
Views: 35439

hi,
I want to test the R57 modification script but when i launch the script i have this error :

http://sega4ever.power-heberg.com/Temp/error1.png

When i try to install it with cpan ( Frederic Method )

Type cpan (it should give you a shell).
- Type install Algorithm::Cluster (it will download ...
by bastien
Sun Jun 09, 2013 1:32 pm
Forum: Tools
Topic: Using ImageMagick
Replies: 39
Views: 35439

did you have a way for convert an image into 30 color mode but with 8*8 tiles use only one palette?
Because with this way the palette are mixed into one tiles.
by bastien
Sun Jun 09, 2013 10:13 am
Forum: Tools
Topic: Using ImageMagick
Replies: 39
Views: 35439

Thnaks you very much !
Now it works very well :P
by bastien
Sat Jun 08, 2013 7:29 pm
Forum: Tools
Topic: Using ImageMagick
Replies: 39
Views: 35439

hi ,
First thanks for this tuto , i want to use this way now :D
but when i write this code :


convert -size 32x16 xc: \
-channel R genesis_colormap.txt -fx "v.p{i&7,0}/47*255" \
-channel G genesis_colormap.txt -fx "v.p{j&7,0}/47*255" \
-channel B genesis_colormap.txt -fx "v.p{(i>>3)|((j>>3 ...
by bastien
Wed May 01, 2013 4:40 pm
Forum: Exodus
Topic: So... how does it run on your system?
Replies: 64
Views: 221442

Thanks you very much Nemesis for all of your work !
Exodus run's well in my System i have an i7 950 with a D0 stepping.

Exodus run with an Average of 55-60 FPS

Thanks !
by bastien
Wed Apr 03, 2013 2:23 pm
Forum: Sound
Topic: FMDrive VST / YM2612 + Extended Vsti (Some News!)
Replies: 35
Views: 52784

Wow seems to have very good.works here :P
I have a question , you talk about export with real hardware compatibility, is this include a specific sgdk driver? ( with can control both pcm and fm )?
Thanks!
by bastien
Sat Jan 19, 2013 7:05 pm
Forum: Tools
Topic: mega-happy-sprite now has load bmp support
Replies: 34
Views: 28897

I use paint shop pro for reduce color after the Xi magic dithering.
For Free software i think The Gimp can made that too.
maybe you can find some other solution here ( french link):
http://www.yaronet.com/posts.php?sl=&h=1&s=150367
by bastien
Sat Jan 19, 2013 3:18 pm
Forum: Tools
Topic: mega-happy-sprite now has load bmp support
Replies: 34
Views: 28897

You can use the xicolor dither plugin for photoshop paintshop pro or gimp.
The plugin name is ximagic