Search found 117 matches

by Moon-Watcher
Tue Jun 06, 2017 10:47 am
Forum: Collaboration
Topic: Griel's Quest: looking for translators
Replies: 11
Views: 8941

Griel's Quest: looking for translators

Hi, guys! So Griel's Quest for the Holy Porrón is finally out for free download . Don't blame me while playing :D just look for secrets on the source code Many thanks to all the collaborators who helped to finish this precious project! :wink: Enjoy it! -----------------------------------------------...
by Moon-Watcher
Wed May 31, 2017 11:21 pm
Forum: Demos
Topic: AbbayeMD
Replies: 16
Views: 12682

Re: AbbayeMD

First post updated.
by Moon-Watcher
Wed May 31, 2017 9:42 pm
Forum: Demos
Topic: What is love 8-bit
Replies: 3
Views: 1941

Re: What is love 8-bit

cero wrote:What makes it 8mb? The music seems like it would fit as a few hundred kb xgm, and there's not much tiles either?
It's a 4 minutes tune and weights 8 MB, I didn't bother shrinking it. I noticed it makes a terrible crash at 2:20 and then starts again. Probably due to the 4 MB limit.
by Moon-Watcher
Fri May 12, 2017 1:14 pm
Forum: Demos
Topic: What is love 8-bit
Replies: 3
Views: 1941

What is love 8-bit

Hi there!

Bringing What is love 8-bit to Genny. It weights 8 MB and was created with SGDK -didn't know was capable of that-. Also I'm surprised how many emulators can make it work: dgen, some Gens variants, PicoDrive and BlastEm.

Download here https://app.box.com/s/96q8ro641z8rc05xi3jdnvezh3xpig82
by Moon-Watcher
Fri May 05, 2017 1:52 pm
Forum: SGDK
Topic: XGM song change bug, eternal note
Replies: 4
Views: 1424

Re: XGM song change bug, eternal note

I have experienced the same behavior
by Moon-Watcher
Mon Sep 12, 2016 7:51 pm
Forum: SGDK
Topic: random sort
Replies: 4
Views: 1345

Re: random sort

ShuffleVector_u8(...) https://github.com/moon-watcher/BugHuntMD/blob/master/src/bichos.c#L78 static void ShuffleVector_u8(u8 *array, u32 n) { u32 i; for (i = 0; i < n ; i++) /* RECORREMOS UNO A UNO EL VECTOR... */ { u32 j = random() % n; /* ... Y LO INTERCAMBIAMOS CON OTRO ÍNDICE AL AZAR */ SWAP( ar...
by Moon-Watcher
Thu Sep 08, 2016 12:12 pm
Forum: Demos
Topic: XGM / VGM player for Megadrive
Replies: 25
Views: 6696

Re: XGM / VGM player for Megadrive

Thanks for your tests Moon (discussed that on twitter) :)
It was a pleasure :D
by Moon-Watcher
Tue Sep 06, 2016 11:40 pm
Forum: Demos
Topic: XGM / VGM player for Megadrive
Replies: 25
Views: 6696

Re: XGM / VGM player for Megadrive

Tested test1.bin in a Jap VA0. Although music still freezes occasionally :( it is more stable than previous rom :) That's what I feel.
https://app.box.com/s/f8diz82ztmmcyexdjmo9hn6ijabf96fw (system freezed)
by Moon-Watcher
Thu Jun 09, 2016 6:21 pm
Forum: Demos
Topic: 216 colors with one palette
Replies: 17
Views: 6814

Re: 216 colors with one palette

Hey in CVBS mode look great! so just thinking... what about a protocol to communicate with the emulators out there to force them to set this or that option on/off :!:
by Moon-Watcher
Thu Jun 02, 2016 2:26 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 834
Views: 481142

Re: Sega Genesis Dev Kit (SGDK)

dub wrote:if (changed & BUTTON_START)
So it's that code
by Moon-Watcher
Thu Jun 02, 2016 11:06 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 834
Views: 481142

Re: Sega Genesis Dev Kit (SGDK)

The fade is sync-ed, do you need to call VDP_waitFadeCompletion()?
by Moon-Watcher
Thu Apr 28, 2016 7:44 pm
Forum: SGDK
Topic: RAM not cleared on reset
Replies: 10
Views: 3337

Re: RAM not cleared on reset

Code: Select all

static struct vram *_list = NULL;
Should I?
by Moon-Watcher
Thu Apr 28, 2016 6:55 pm
Forum: SGDK
Topic: RAM not cleared on reset
Replies: 10
Views: 3337

Re: RAM not cleared on reset

I experienced the same issue. Got this piece of code: static struct vram *_list; void vram_init ( u16 base ) { while ( _list ) { struct vram *aux = _list->next; MEM_free ( _list ); _list = aux; } _list = NULL; _base = base; _count = 0; } After resetting, "_list" var isn't NULL, so it enters in the l...
by Moon-Watcher
Tue Apr 05, 2016 11:56 am
Forum: SGDK
Topic: Help for testing on real hardware
Replies: 9
Views: 2808

Re: Help for testing on real hardware

It's a PAL model 1 modded as american NTSC with Everdirve and a 6 button wireless pad
https://twitter.com/MoonWatcherMD/statu ... 0184608768

Edit: Also works in PAL mode
by Moon-Watcher
Mon Apr 04, 2016 10:36 pm
Forum: SGDK
Topic: Help for testing on real hardware
Replies: 9
Views: 2808

Re: Help for testing on real hardware

Everything works for me.