Search found 173 matches
- Thu May 15, 2014 1:04 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40930
Hi After a loss of data, i have completly rewrote my Alex Kidd port, using new features of SGDK 0.95. First, this was working fine on Fusion & GensKmods. I test it on my Megadrive, and i have this problem: (with Everdrive) http://img4.hostingpics.net/pics/207325IMG6489.jpg Then it work on Fusion but...
- Tue Feb 18, 2014 9:40 pm
- Forum: SGDK
- Topic: Sega Genesis Dev Kit (SGDK)
- Replies: 852
- Views: 1168269
Hi What's the problem with VDP_setTileMap()? After installing SGDK 0.95, I have this message while compiling: (without any changes in my code) gestion_map.c|49|error: too many arguments to function `VDP_setTileMap'| My command is : VDP_setTileMap(BPLAN, TILE_ATTR(0,0,0,0)+(z), k, l); (Same error wit...
- Fri Dec 13, 2013 12:58 pm
- Forum: Tools
- Topic: Propeller - An Example SGDK-Based Game Engine
- Replies: 25
- Views: 33298
I agree with djcouchycouch. He gave you usefull information to do your own scroll engine. Nothing complicate, just as he told you when your level is longer than your plane. With his explination, try to do a simple scrolling, you'll see, it's no sot hard. If he modify his engine just to have a simple...
- Tue Jun 18, 2013 5:04 pm
- Forum: Demos
- Topic: Zontar's Mega Swirl
- Replies: 7
- Views: 15362
- Mon May 06, 2013 9:44 am
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40930
- Mon May 06, 2013 9:44 am
- Forum: SGDK
- Topic: Clearing the screen
- Replies: 8
- Views: 5285
- Tue Apr 23, 2013 9:11 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40930
already on SpritesMind's Youtube favorites since v1 ;) ps: if you have a demo not listed yet, PM me Nothing more than you already know ;) Some news here. Level one was very buggy, i decided to rewrite my engine in order to improve it. I've done this on level two. Level is playable, without ennemies...
- Tue Apr 09, 2013 12:24 pm
- Forum: Megadrive/Genesis
- Topic: Cycle accurate Mega Drive emulation: Exodus coming in April!
- Replies: 106
- Views: 78294
- Fri Mar 15, 2013 1:47 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40930
Yes, have a look at this video : http://youtu.be/mC6XHJDKvVc First time, seems to be ok but collide doesn't work properly (but not all the time buggy...) Then, game just desn't want to play. Finally, game start, collide's ok (just the very forst box, this box is never ok!) but there are some draw bu...
- Fri Mar 15, 2013 10:34 am
- Forum: Demos
- Topic: my small demo
- Replies: 6
- Views: 6199
- Fri Mar 15, 2013 10:32 am
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40930
- Thu Mar 14, 2013 9:04 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40930
- Thu Mar 14, 2013 8:43 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40930
- Thu Mar 14, 2013 4:25 pm
- Forum: Demos
- Topic: Alex kidd in Miracle World SMS to Genesis/Megadrive port
- Replies: 42
- Views: 40930
Alex kidd in Miracle World SMS to Genesis/Megadrive port
Hello, Always to increase my knowledge in coding, i've started to port Miracle World, one of my favorite master system game. i'm working on level 1, there's some bugs again, but i'm pretty happy since it begin to look to original game :) this is working on emu, but there is some problems on real har...
- Thu Mar 07, 2013 3:37 pm
- Forum: Megadrive/Genesis
- Topic: Getting Started! - Duke Nukem (DOS) 'Port'
- Replies: 24
- Views: 15730