Search found 1129 matches
- Fri Jul 21, 2017 2:08 am
- Forum: Mega/SegaCD
- Topic: SEGA CD Mode 1
- Replies: 46
- Views: 53822
Re: SEGA CD Mode 1
Another thing that bugs me..... The way the CD player is made on the demo seems difficult to handle on a real game. Let me explain : every command uses wait_do_cmd and wait_cmd_ack. These 2 are loops to check the communication flag. On a real game, a loop is a disaster. If your CD is dirty, every ac...
- Fri Jul 21, 2017 2:00 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 140
- Views: 73104
Re: HDD (or flash) instead of a CD, questions...
I was waiting for your proto ;) I'm still on it but on the soft side : still working on a ROM tester. My Mode1 ROM was working (until i break it yesterday), next step was to validate it on real hardware. If it works as expected, I'll add the way to send specific command one at a time to check CDD co...
- Mon Jul 17, 2017 9:26 pm
- Forum: Mega/SegaCD
- Topic: SEGA CD Mode 1
- Replies: 46
- Views: 53822
Re: SEGA CD Mode 1
it seems the way you compute track number is wrong.
i had to ryemove your '& and >> to get the right numbers...under fusion
i had to ryemove your '& and >> to get the right numbers...under fusion
Re: FPGA 5V
Great find !!!
So 2x (GTL2000 and 22 pullup resistors of 350ohm and 1 of 200Kohm for ref) + 5/3.3V regulator
So 2x (GTL2000 and 22 pullup resistors of 350ohm and 1 of 200Kohm for ref) + 5/3.3V regulator
Re: FPGA 5V
I'll mean a lot of them : data bus + adress bus + control bus .... And a regulator to get a 3.3V line....
it's there any level translator network ?
I only found 8 bit max...i'll need 4 or 5 of them
it's there any level translator network ?

I only found 8 bit max...i'll need 4 or 5 of them

Re: FPGA 5V
I wonder if it won't be easier to be full 3.3V, which mean protect EVERY pin with level translator....
- Thu Jul 06, 2017 5:06 pm
- Forum: Controls
- Topic: controller auto reset
- Replies: 18
- Views: 9217
Re: controller auto reset
. That 1/60th second delay is critical to some pads. Now going longer is fine - for example, if your code loops once every other vblank, you know you have about 1/30th sec, which is way more than needed. Then it's not so critical. Which get back to my initial question ;) Some pads (third party?) au...
- Thu Jul 06, 2017 8:38 am
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 5371
Re: Sub Header
I'm not on the size limit yet so I'll keep your idea for later use 

- Wed Jul 05, 2017 9:15 pm
- Forum: Sound
- Topic: Sega CD Mode 1 support functions for SGDK
- Replies: 25
- Views: 11922
Re: Sega CD Mode 1 support functions for SGDK
This is another problem. The Mega CD docs feel like a trainwreck compared to the Mega Drive docs, information is either spread all over the place (often in irrelevant locations) or outright missing making it a freaking pain in the ass to figure out how anything works at all. I still can't remember ...
- Wed Jul 05, 2017 9:08 pm
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 5371
Re: Sub Header
After some times thinking on it, it's clearly a bra that we need.
If you exit, it means you can only handle ONE command per VInt => when the main( ) starts
so let's keep the loop
And I really like your idea...it would be very useful for a Mega(CD)Games compilation
If you exit, it means you can only handle ONE command per VInt => when the main( ) starts
so let's keep the loop

And I really like your idea...it would be very useful for a Mega(CD)Games compilation

- Wed Jul 05, 2017 4:59 pm
- Forum: Sound
- Topic: Sega CD Mode 1 support functions for SGDK
- Replies: 25
- Views: 11922
Re: Sega CD Mode 1 support functions for SGDK
If I remember, you already answered to Sik on Sega16 back then, when you released your Mode1 demo 
(I read a lot on this topic lately, it's how I know!)
And, to the topic, it's exactly what's I'm doing this week
RAW port was done, I'm trying to make it clear and easier to use before release

(I read a lot on this topic lately, it's how I know!)
And, to the topic, it's exactly what's I'm doing this week

RAW port was done, I'm trying to make it clear and easier to use before release
- Wed Jul 05, 2017 4:58 pm
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 5371
Re: Sub Header
Shame on me...everything I was looking for is on the MEGA-CD BIOS Manual, starting at page 30 :oops: I thought it was only the bios calls :( For main(), what's the better use then ? to loop on it (bra _main) or to exit and wait for next int2 ? From the manual, I would say exit and wait, but none of ...
- Wed Jul 05, 2017 11:40 am
- Forum: Mega/SegaCD
- Topic: Sub Header
- Replies: 6
- Views: 5371
Sub Header
Where could I find info on the SubProgram header ? I saw nothing on the official doc on how to write a sub program, starting with the header.... For ex, what's the difference between SPInit and SPMain ? Does SPMain mean to be called after a Reset (using register $A12000) ? Is there 3 , 4 or more jum...
- Wed Jul 05, 2017 10:39 am
- Forum: Sound
- Topic: Convert atari st ym sound
- Replies: 9
- Views: 5971
Re: Convert atari st ym sound
I think, now rereading my code and based on your comment, the *PAL and *NTSC thing is prone to confusion. This define the clock rate (and not the rate) of the CPU used to render the sound It's to convert a sound coming from any CPU to the z80 : 3.579545 MHz (NTSC), 3.546894 MHz (PAL) So the 50/60hz ...
- Tue Jul 04, 2017 4:57 pm
- Forum: Sound
- Topic: Convert atari st ym sound
- Replies: 9
- Views: 5971
Re: Convert atari st ym sound
yes, DEST only act on the tone value, nothing else.