Search found 100 matches

by themrcul
Wed Jan 11, 2017 4:14 am
Forum: SGDK
Topic: Problems with Highlight Shadow Mode
Replies: 7
Views: 2954

Re: Problems with Highlight Shadow Mode

Using the Kega Fusion Emulator has the same result as real hardware, so I will show screenshots of Kega Fusion below: Using colour index 14 is the same as Gens, it produces a blue colour as per the palette loaded in palette slot 4. Using colour index 15 to highlight or index 16 to shadow appears to ...
by themrcul
Wed Jan 11, 2017 4:10 am
Forum: SGDK
Topic: Problems with Highlight Shadow Mode
Replies: 7
Views: 2954

Problems with Highlight Shadow Mode

Hi all, Now that I have scrolling working in my little engine I am experimenting with Mega Drive graphics before I make plans for a game. I am planning on a top/down game, so using highlight/shadow mode is a possibility! However, from copious reading of the docs (one at https://emudocs.org/Genesis/G...
by themrcul
Wed Jan 11, 2017 3:48 am
Forum: SGDK
Topic: Scrolling Map Demo
Replies: 14
Views: 3668

Re: Scrolling Map Demo

This is just a note to thank kcowolf for releasing his scrolling code. I worked for days to get my version working, and in the end it only worked 4-ways. If I scrolled in both horizontal and vertical directions, after a few frames some rows/columns would mess up. Anyway after implementing kcowolf's ...
by themrcul
Fri Dec 09, 2016 12:16 pm
Forum: SGDK
Topic: 50/60Hz Speed Differences
Replies: 3
Views: 1418

Re: 50/60Hz Speed Differences

Thanks guys, that's really helpful. I'll post again when I have something to share!
by themrcul
Thu Dec 08, 2016 3:33 am
Forum: SGDK
Topic: 50/60Hz Speed Differences
Replies: 3
Views: 1418

50/60Hz Speed Differences

Hi peeps, I have genuinely searched/scoured the forums to try to find the answer, but I haven't yet, and would really appreciate some advice before delving into my first MD SGDK project! I live in a PAL region, so getting the PAL version of a game running at the correct speed as the NTSC version is ...
by themrcul
Mon Nov 14, 2016 3:08 am
Forum: Announcement
Topic: Tanglewood - now on Kickstarter!
Replies: 19
Views: 13206

Re: Tanglewood - now on Kickstarter!

Best of luck Evil, awesome work to get this far! :)
by themrcul
Sun Jul 17, 2016 11:52 pm
Forum: Tools
Topic: New compression tool for Megadrive: LZ4W
Replies: 25
Views: 10660

Re: New compression tool for Megadrive: LZ4W

This is really wonderful. Thanks for your awesome work Stef!
by themrcul
Sat Apr 23, 2016 10:47 am
Forum: Blabla
Topic: SEGA to offer Steam Workshop + modding support for Mega Drive titles
Replies: 2
Views: 4401

Re: SEGA to offer Steam Workshop + modding support for Mega Drive titles

Yeah, I'm the same - very curious to see what Sega mean by modding support and how it will turn out!
by themrcul
Tue Apr 19, 2016 9:55 am
Forum: SGDK
Topic: undefined reference to `currentZ80Driver'
Replies: 5
Views: 2035

Re: undefined reference to `currentZ80Driver'

You are right, all fixed!

Thanks heaps for the quick reply :D
by themrcul
Tue Apr 19, 2016 9:03 am
Forum: SGDK
Topic: undefined reference to `currentZ80Driver'
Replies: 5
Views: 2035

Re: undefined reference to `currentZ80Driver'

Hi Stef, Firstly, as my first post on this forum, I want to thank you so much for your work on SGDK - this project has made it possible for me to even contemplate building games for the Mega Drive. I have tried downloading the latest code from github but as tryphon has mentioned it complains about u...