Search found 119 matches
- Sun Feb 09, 2020 11:30 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 54612
Re: Aseprite Mega Drive Digitizer
Hmmm I'll try uploading it again when I get home. It was hard to get it uploaded in the first place due to file size limits I think.
- Thu Jan 23, 2020 1:16 am
- Forum: Demos
- Topic: Perlin & Pinpin - The Robin Tower (2 episodes available!)
- Replies: 11
- Views: 29876
Re: Perlin & Pinpin - The Robin Tower (demo available)
I finally had a chance to try this yesterday on a real MD and CRT.
I was genuinely impressed with your results guys.
I loved the care given to the animation of all the characters, and the talking sounds using the PSG, just like Landstalker did.
Truly terrific job and I hope you guys keep working on ...
I was genuinely impressed with your results guys.
I loved the care given to the animation of all the characters, and the talking sounds using the PSG, just like Landstalker did.
Truly terrific job and I hope you guys keep working on ...
- Sun Dec 22, 2019 1:02 am
- Forum: Megadrive/Genesis
- Topic: Tilemap Compression
- Replies: 1
- Views: 6577
Tilemap Compression
Hello gentlemen,
Up until now I have been compressing my tilesets and sprite tilesets but not my tilemap (plane mappings).
Lately I have been thinking about how much ROM space my plane mappings will be if I leave them uncompressed, and realised that I need to implement some sort of compression ...
Up until now I have been compressing my tilesets and sprite tilesets but not my tilemap (plane mappings).
Lately I have been thinking about how much ROM space my plane mappings will be if I leave them uncompressed, and realised that I need to implement some sort of compression ...
- Wed Nov 27, 2019 11:26 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 54612
Re: Aseprite Mega Drive Digitizer
Hey fellas,
My original plan was to show what you were drawing on the MD itself in realtime as you drew in Aseprite - as in it would send over your mouse position and colour, etc to the MD and you could see what you are doing on the CRT screen. But sadly Aseprite offers nothing in the scripting ...
My original plan was to show what you were drawing on the MD itself in realtime as you drew in Aseprite - as in it would send over your mouse position and colour, etc to the MD and you could see what you are doing on the CRT screen. But sadly Aseprite offers nothing in the scripting ...
- Mon Nov 25, 2019 10:43 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 54612
Re: Aseprite Mega Drive Digitizer
Yeah exactly, thanks fellas, I thought the same - why not use the exact output of a Mega Drive to confirm it looks like what you want, rather than any alternative?
I don't have easy access to a computer that can output composite natively anymore. So the MD was ironically the best solution for me.
I don't have easy access to a computer that can output composite natively anymore. So the MD was ironically the best solution for me.
- Sun Nov 24, 2019 9:31 pm
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 54612
Re: Aseprite Mega Drive Digitizer
Hi Chilly,
Thanks and that's my plan - when my map builder is further along I want it connect directly to see what maps will look like on a CRT. Art just looks so different on a CRT. The map builder will connect in the same fashion as the socket app.
Thanks and that's my plan - when my map builder is further along I want it connect directly to see what maps will look like on a CRT. Art just looks so different on a CRT. The map builder will connect in the same fashion as the socket app.
- Sun Nov 24, 2019 12:18 am
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 54612
Re: Aseprite Mega Drive Digitizer
Here is version 0.1 release.
- Sun Nov 24, 2019 12:18 am
- Forum: Tools
- Topic: Aseprite Mega Drive Digitizer
- Replies: 19
- Views: 54612
Aseprite Mega Drive Digitizer
Hi everyone,
While thinking of what kind of art to make for a possible project with my business partner, we faced the problem of easily evaluating art on a CRT.
I thought of a few possible solutions to getting images from my computer to my CRT, from old graphics cards that can be set to 240p modes ...
While thinking of what kind of art to make for a possible project with my business partner, we faced the problem of easily evaluating art on a CRT.
I thought of a few possible solutions to getting images from my computer to my CRT, from old graphics cards that can be set to 240p modes ...
- Thu Aug 29, 2019 3:17 am
- Forum: Demos
- Topic: Devwill Too MD
- Replies: 14
- Views: 36589
Re: Devwill Too MD
Great work for you and your team Nemezes!
- Thu Aug 29, 2019 3:16 am
- Forum: Demos
- Topic: Double Symbol for Sega Mega Drive / Genesis / 32X - release!
- Replies: 10
- Views: 18843
Re: WIP "Double Symbol" - release!
Great work Tim!
- Tue Jul 16, 2019 12:51 am
- Forum: Demos
- Topic: MegaVid FMV codec
- Replies: 3
- Views: 8276
Re: MegaVid FMV codec
Very clever!
- Tue Jul 09, 2019 3:55 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 74
- Views: 220844
Re: Cart Design Questions
Thanks Tiido, that's a good idea.
- Tue Jul 09, 2019 2:06 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 74
- Views: 220844
Re: Cart Design Questions
3D render 2 (A side):
Doing this project has been the most fun I've had in a while!- Tue Jul 09, 2019 2:04 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 74
- Views: 220844
Re: Cart Design Questions
1.8V net highlighted:
1.2V net highlighted:
3D render 1 (note I couldn't find 3D models of all components, but it still gives me a good idea of what it will look like in the end):
- Tue Jul 09, 2019 2:02 am
- Forum: Megadrive/Genesis
- Topic: Cart Design Questions
- Replies: 74
- Views: 220844
Re: Cart Design Questions
Hey fellas,
After hours and hours of learning, researching, reading spec sheets, etc and selecting components I believe I have a workable design on my hands.
This is a debug board that has a USB port from which I aim to be able to write to the EEPROM with, without needing to unplug the cart and ...
After hours and hours of learning, researching, reading spec sheets, etc and selecting components I believe I have a workable design on my hands.
This is a debug board that has a USB port from which I aim to be able to write to the EEPROM with, without needing to unplug the cart and ...