It is not bad to have a separate thread for that so we can find it easily.
Also the demo you posted did not worked (at least for me) where Chilly Willy ones does which may explain why people has now more interest about the method :)
The original topic you are talking about is this one ?
I had my ...
Search found 211 matches
- Mon Jul 23, 2012 8:28 pm
- Forum: Demos
- Topic: Direct Color Demo using DMA
- Replies: 91
- Views: 186315
- Mon Jul 23, 2012 8:09 pm
- Forum: Demos
- Topic: Direct Color Demo using DMA
- Replies: 91
- Views: 186315
First, the only thing from your demo is the loop that sets up the dma, and even that had to be rewritten for GAS syntax. Second, from what's been said and the comments, this is about the only way to get the timing, which means that whole loop is a FUNCTIONAL dependency, and thus not eligible for ...
- Mon Jul 23, 2012 6:48 pm
- Forum: Demos
- Topic: Direct Color Demo using DMA
- Replies: 91
- Views: 186315
- Mon Jul 23, 2012 4:43 pm
- Forum: Demos
- Topic: Direct Color Demo using DMA
- Replies: 91
- Views: 186315
- Mon Jul 23, 2012 3:11 am
- Forum: Demos
- Topic: Direct Color Demo using DMA
- Replies: 91
- Views: 186315
ALSO About the guy's distorted head etc., There is certain parts of every line that are twice as wide, as in double "pixels", which is small lag induced by refresh cycles. No writes occur, so the DMA doesn't advance, hence "double pixels" occuring. Hardware issue, not image issue.
Well, it doesn ...
Well, it doesn ...
- Mon Jul 23, 2012 12:59 am
- Forum: Demos
- Topic: Direct Color Demo using DMA
- Replies: 91
- Views: 186315
- Sun Jul 22, 2012 12:00 pm
- Forum: Demos
- Topic: Direct Color Demo using DMA
- Replies: 91
- Views: 186315
Re: Direct Color Demo using DMA
Okay, so what I originally invisioned are static screens and parts. You can blank the display mid-screen, use the top portion of the screen for some kind of other thing like a scroller or something, then have a high color bitmap in the other.
As for the suckey image, well, we just wanted an image ...
As for the suckey image, well, we just wanted an image ...
- Fri Jul 20, 2012 11:58 pm
- Forum: Video Display Processor
- Topic: show a 256 colors picture in MD
- Replies: 21
- Views: 49863
Here it is... Cleaned it up a bit... http://oerg866.mdscene.net/BITMAP.zip
- Thu Jul 05, 2012 12:01 pm
- Forum: Hardware
- Topic: Best current Genesis clone out there?
- Replies: 5
- Views: 8547
- Thu Jul 05, 2012 10:46 am
- Forum: Tools
- Topic: Questions about the Echo sound engine
- Replies: 12
- Views: 10251
- Wed Jul 04, 2012 4:28 pm
- Forum: Tools
- Topic: Questions about the Echo sound engine
- Replies: 12
- Views: 10251
- Wed Jul 04, 2012 12:24 pm
- Forum: Tools
- Topic: Questions about the Echo sound engine
- Replies: 12
- Views: 10251
I make an XM file with fixed channel layout and try to make something that sounds good. if it does sound to my liking, i start making the MD version of it with xm2esf. It's quite simple.
http://projectmd.mdscene.net
I made the entire game's soundtrack like that.
http://projectmd.mdscene.net
I made the entire game's soundtrack like that.
- Tue Jul 03, 2012 6:03 pm
- Forum: Tools
- Topic: Questions about the Echo sound engine
- Replies: 12
- Views: 10251
- Tue Jul 03, 2012 5:36 pm
- Forum: Tools
- Topic: Questions about the Echo sound engine
- Replies: 12
- Views: 10251
- Tue Jul 03, 2012 2:56 pm
- Forum: Video Display Processor
- Topic: show a 256 colors picture in MD
- Replies: 21
- Views: 49863