Search found 211 matches

by Oerg866
Thu Sep 27, 2012 2:34 am
Forum: Video Display Processor
Topic: Opacity
Replies: 15
Views: 7799

Re: Opacity

How can this be achieved? I thought I saw something a while back about layers and sprite priorities and messing with that to get a silhouette type of opacity, but I haven't been able to do that. Here's how it works. I'll use Jackie Chan's Action Kung Fu as it has a clear example: Great post! Thank ...
by Oerg866
Thu Sep 27, 2012 1:41 am
Forum: Tools
Topic: BMP to Direct Color Converter
Replies: 6
Views: 3440

Ugh. I'm tired of you going into EVERY THREAD trying to glorify your BEX and VB.NET shit everywhere just to try to make you look better than everyone else, and try to randomly spew your "knowledge" into regular conversations. This is MY thread, about MY tool. I found it back recently, so I released ...
by Oerg866
Wed Sep 26, 2012 3:10 pm
Forum: Sound
Topic: Converting XM files to ESF for the Echo Sound System
Replies: 3
Views: 2168

Thanks for the help Oerg866! I tried to use an existing .XM file. I guess the step I was missing was assigning XM Instrument -> Echo Instrument. Now I see why you'd want to make the XM music yourself: to make sure everything fits in the Genesis sound channels. I'm off to figure out the next step. S...
by Oerg866
Wed Sep 26, 2012 5:31 am
Forum: Sound
Topic: Converting XM files to ESF for the Echo Sound System
Replies: 3
Views: 2168

Hi. I wrote this tool, and I do all my music with it, too, so I assure you, it works quite well :) It has a few bugs that aren't really breaking anything but yeah.... I should release a new version soon :V Don't use the volume column by the way, it's not supported yet... (It will be ignored) Here's ...
by Oerg866
Wed Sep 26, 2012 5:25 am
Forum: Tools
Topic: BMP to Direct Color Converter
Replies: 6
Views: 3440

I wrote this tool in an early point in my research, and to be honest anything higher than 198 pixels is pretty silly to do anyway, since it won't be displayable (I think? maybe you can squeeze more out of the border area, not sure). Plus, why would you make a header if the data gets DMA'd directly t...
by Oerg866
Tue Sep 25, 2012 3:18 am
Forum: Tools
Topic: BMP to Direct Color Converter
Replies: 6
Views: 3440

BMP to Direct Color Converter

by Oerg866
Sun Aug 05, 2012 9:50 pm
Forum: Demos
Topic: polygon demo
Replies: 11
Views: 4740

Yeah we're releasing mdem2013 on revision again. So I'll have two mega drive sceene greetings to put in. Cool!
by Oerg866
Sun Aug 05, 2012 8:48 am
Forum: Demos
Topic: polygon demo
Replies: 11
Views: 4740

Re: polygon demo

Rom's a little big because my unreleased demo is hiding inside. This is one effect. Download here https://devio.us/~sigflup/qrom.bin tell me what you think I really wish I didn't blow my chances in 2011... this is amazing. *sniff* Oh by the way, do you have a source of information and techiques on ...
by Oerg866
Sat Aug 04, 2012 11:39 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 10834

Holy shit. Awesome! Finally an all in one solution for making GFX on MD. I'll be making good use for this!
by Oerg866
Sat Aug 04, 2012 11:36 pm
Forum: Video Display Processor
Topic: Is the raster effect (quick palette switch) useless?
Replies: 39
Views: 23715

What would suffer the most with DMA direct color is PCM via the YM2612 - unless you only did a line or two, you'd have a BIG click everyframe. Even a low sample rate wouldn't help. But just using FM updated in the vblank wouldn't have a problem. Actually no, it's not that big of a deal. We once did...
by Oerg866
Fri Aug 03, 2012 11:59 am
Forum: Video Display Processor
Topic: Is the raster effect (quick palette switch) useless?
Replies: 39
Views: 23715

Direct color isnt' actually as blocking. If you only use it while you need it to be, you can squeeze out a lot of CPU time. Example: One part: Image with direct color. Other part, Image with regular tiles/palette maybe? something other, like animation perhaps? And during that, use a sound driver tha...
by Oerg866
Wed Aug 01, 2012 2:36 pm
Forum: Tools
Topic: mega happy sprite version 1 is out!
Replies: 28
Views: 10834

sigflup wrote:oh! ./mega -w starts windowed mode. Maybe you're right- I'll change the default to windowed mode

EDIT: ok, the default is now windowed-mode. No saving what your preference is as of yet, I'll do that later
Hi. Long time no see :P
by Oerg866
Mon Jul 23, 2012 9:35 pm
Forum: Demos
Topic: Direct Color Demo using DMA
Replies: 89
Views: 48114

Okay, my apologies - it seems there's a few people who DO like your original image. :D Also, I'm sorry if I stepped on your toes by releasing this demo... it was merely to give different images to demonstrate better (to me at least) how good the image could be. You'll notice that this thread is the...
by Oerg866
Mon Jul 23, 2012 9:00 pm
Forum: Demos
Topic: Direct Color Demo using DMA
Replies: 89
Views: 48114

Working perfectly :) And i have to agree with you, the image looks great. At least it is exactly what kind of image we imagine for a direct color mode demo. Having others examples is nice too but that demo also show us that 512 colors is definitely not enough to do nice gradients :-/ too bad we can...
by Oerg866
Mon Jul 23, 2012 8:35 pm
Forum: Demos
Topic: Direct Color Demo using DMA
Replies: 89
Views: 48114

It is not bad to have a separate thread for that so we can find it easily. Also the demo you posted did not worked (at least for me) where Chilly Willy ones does which may explain why people has now more interest about the method :) The original topic you are talking about is this one ? I had my bi...