Search found 3004 matches

by Stef
Thu Jun 06, 2019 7:31 am
Forum: SGDK
Topic: Assembly inline C - example
Replies: 6
Views: 2048

Re: Assembly inline C - example

... Build Log: ... <artificial>:(.text.startup+0xa6): undefined reference to `$cafecafe' <artificial>:(.text.startup+0xac): undefined reference to `$cafecafe' <artificial>:(.text.startup+0x124): undefined reference to `$cafecafe' .... Ok so the problem is about the $ character, try to use #0xcafeca...
by Stef
Wed Jun 05, 2019 9:01 am
Forum: SGDK
Topic: Assembly inline C - example
Replies: 6
Views: 2048

Re: Assembly inline C - example

Did you had a look on this :
https://github.com/0xAX/linux-insides/b ... heory-3.md

Also what is the error message you got ?
by Stef
Mon Jun 03, 2019 7:47 am
Forum: SGDK
Topic: typewriter effect
Replies: 7
Views: 1800

Re: typewriter effect

Shouldn't you fill the data first then do the TypeWriter code afterward ? Also I don't understand why you're rewriting the full text each time, you can only add one letter by one letter.
by Stef
Tue May 28, 2019 7:35 am
Forum: SGDK
Topic: SGDK Discord server
Replies: 0
Views: 5862

SGDK Discord server

I've setup a Discord server for SGDK :) Mainly for support of course but free feel to speak about MD dev in general.
Here's the invitation link:
https://discord.gg/xmnBWQS
by Stef
Mon May 27, 2019 2:12 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 797
Views: 392899

Re: Sega Genesis Dev Kit (SGDK)

What you mean is have independent timing for each animation frame right ? Yeah i plan to add that too.
SPRITE resource still need a bit of work to be fully usable (per frame timing and per frame collision box to start with)
by Stef
Mon May 27, 2019 2:08 pm
Forum: Blabla
Topic: Selling Zombie Megadrive
Replies: 4
Views: 3743

Re: Selling Zombie Megadrive

Haha yeah i got it, i don't have any RF Megadrive so i though, why not :p
And thanks for the certificate :P
And the price was fair (too bad you aren't closer to Paris so we could have meet and avoid paying shipping fees, better for you and me).
by Stef
Thu May 23, 2019 11:44 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 797
Views: 392899

Re: Sega Genesis Dev Kit (SGDK)

That was 2 features really important to add :D
by Stef
Thu May 16, 2019 9:31 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 797
Views: 392899

Re: Sega Genesis Dev Kit (SGDK)

To be honest i completely forgot about the zlib discussion we had before (i couldn't really remember from where my zlib came :D) If it was really useful for you, i would say that you should keep it aside (the unit is 100% independent) but definitely i don't want to confuse users with that zlib unit ...
by Stef
Wed May 15, 2019 9:44 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 797
Views: 392899

Re: Sega Genesis Dev Kit (SGDK)

Sorry to heard that cero... free feel to stay on old SGDK but you will miss some nice additions from the last SGDK. I can understand that you don't want to "pollute" your computer with Java but honestly there is no way to develop rescomp in C as fast (and make it as powerful) as i can do it with Jav...
by Stef
Wed May 15, 2019 9:32 am
Forum: SGDK
Topic: Weird problem with sprites
Replies: 5
Views: 2853

Re: Weird problem with sprites

Don't use BEST compression as it will slowdown a lot sprite update, you can keep NONE or FAST. I tried to have a look in your code but couldn't really find any "problems". Did you try to use 'debug' compilation ? So you can see error messages in GensKMod output dialog ? That is really useful to find...
by Stef
Tue May 14, 2019 2:20 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 797
Views: 392899

Re: Sega Genesis Dev Kit (SGDK)

Updated SGDK to version 1.4 ! Check it out here : https://github.com/Stephane-D/SGDK/wiki/Download Full changelog COMPILER * RESCOMP - rewrote from scratch in java for easier evolution and easy multi OS support. - added smart sprite cutting (detect empty space in sprite) - many changes on SPRITE res...
by Stef
Mon May 13, 2019 8:35 am
Forum: SGDK
Topic: Configurable "out" folder location
Replies: 1
Views: 1334

Re: Configurable "out" folder location

Interesting finding :) i think i got issue as well with the romhead inclusion, it's why i had to hardcode like this...
I need to verify it also work in windows / linux system as well as i know OSX as some weird behavior concerning case sensitiveness.
by Stef
Fri May 10, 2019 7:53 pm
Forum: Demos
Topic: MD-NICCC - a 3D Mega Drive experience by TiTAN
Replies: 56
Views: 11483

Re: MD-NICCC - a 3D Mega Drive experience by TiTAN

The 6502 uses 2 phases cycle, so first half cycle is used to set address while second half is use to read/write value.
by Stef
Fri May 10, 2019 2:14 pm
Forum: Blabla
Topic: Strong Buzz for new Amstrad CPC game
Replies: 11
Views: 2037

Re: Strong Buzz for new Amstrad CPC game

Isn't that just a prerendered animation? Of course it is :D But even a pre-rendered animation that smooth and that big on a CPC is an accomplishment. The Z80 is terribly slow at copying memory and i don't think there are kind of DMA on this system (maybe the GX4000 has one for the sprite table).
by Stef
Fri May 10, 2019 2:11 pm
Forum: Demos
Topic: MD-NICCC - a 3D Mega Drive experience by TiTAN
Replies: 56
Views: 11483

Re: MD-NICCC - a 3D Mega Drive experience by TiTAN

No, the 7.67 Mhz 68000 is actually * slower * than the 2.68 Mhz 65C816 at accessing memory... it's why the 65C816 can work at 2 speeds, fast memory (ROM) were too expensive in 1990 so they voluntary limited it to 2.68 Mhz to reduce cost on RAM (which is fixed to work at 2.68 Mhz) and to maintain acc...