Search found 2976 matches

by Stef
Mon Jun 17, 2019 1:41 pm
Forum: SGDK
Topic: Compile Error with var type.
Replies: 2
Views: 389

Re: Compile Error with var type.

Do you have

Code: Select all

#include "genesis.h"
in the headers inclusion part of your code ?
Also how do you compile (command line / ide) ?
by Stef
Tue Jun 11, 2019 8:17 am
Forum: Sound
Topic: Why change TL before key on ?
Replies: 2
Views: 418

Re: Why change TL before key on ?

TL parameter is changed "live" so it will affect immediately the sound generation. Don't forget KEY OFF doesn't mean you immediately stop sound, it just a "release key" event so depending the RR (Release Rate) the operator can still output signal / sound (and if i remember correctly frequency settin...
by Stef
Thu Jun 06, 2019 7:31 am
Forum: SGDK
Topic: Assembly inline C - example
Replies: 6
Views: 1088

Re: Assembly inline C - example

... Build Log: ... <artificial>:(.text.startup+0xa6): undefined reference to `$cafecafe' <artificial>:(.text.startup+0xac): undefined reference to `$cafecafe' <artificial>:(.text.startup+0x124): undefined reference to `$cafecafe' .... Ok so the problem is about the $ character, try to use #0xcafeca...
by Stef
Wed Jun 05, 2019 9:01 am
Forum: SGDK
Topic: Assembly inline C - example
Replies: 6
Views: 1088

Re: Assembly inline C - example

Did you had a look on this :
https://github.com/0xAX/linux-insides/b ... heory-3.md

Also what is the error message you got ?
by Stef
Mon Jun 03, 2019 7:47 am
Forum: SGDK
Topic: typewriter effect
Replies: 5
Views: 729

Re: typewriter effect

Shouldn't you fill the data first then do the TypeWriter code afterward ? Also I don't understand why you're rewriting the full text each time, you can only add one letter by one letter.
by Stef
Tue May 28, 2019 7:35 am
Forum: SGDK
Topic: SGDK Discord server
Replies: 0
Views: 2417

SGDK Discord server

I've setup a Discord server for SGDK :) Mainly for support of course but free feel to speak about MD dev in general.
Here's the invitation link:
https://discord.gg/xmnBWQS
by Stef
Mon May 27, 2019 2:12 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 362654

Re: Sega Genesis Dev Kit (SGDK)

What you mean is have independent timing for each animation frame right ? Yeah i plan to add that too.
SPRITE resource still need a bit of work to be fully usable (per frame timing and per frame collision box to start with)
by Stef
Mon May 27, 2019 2:08 pm
Forum: Blabla
Topic: Selling Zombie Megadrive
Replies: 4
Views: 2836

Re: Selling Zombie Megadrive

Haha yeah i got it, i don't have any RF Megadrive so i though, why not :p
And thanks for the certificate :P
And the price was fair (too bad you aren't closer to Paris so we could have meet and avoid paying shipping fees, better for you and me).
by Stef
Thu May 23, 2019 11:44 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 362654

Re: Sega Genesis Dev Kit (SGDK)

That was 2 features really important to add :D
by Stef
Thu May 16, 2019 9:31 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 362654

Re: Sega Genesis Dev Kit (SGDK)

To be honest i completely forgot about the zlib discussion we had before (i couldn't really remember from where my zlib came :D) If it was really useful for you, i would say that you should keep it aside (the unit is 100% independent) but definitely i don't want to confuse users with that zlib unit ...
by Stef
Wed May 15, 2019 9:44 am
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 362654

Re: Sega Genesis Dev Kit (SGDK)

Sorry to heard that cero... free feel to stay on old SGDK but you will miss some nice additions from the last SGDK. I can understand that you don't want to "pollute" your computer with Java but honestly there is no way to develop rescomp in C as fast (and make it as powerful) as i can do it with Jav...
by Stef
Wed May 15, 2019 9:32 am
Forum: SGDK
Topic: Weird problem with sprites
Replies: 5
Views: 1441

Re: Weird problem with sprites

Don't use BEST compression as it will slowdown a lot sprite update, you can keep NONE or FAST. I tried to have a look in your code but couldn't really find any "problems". Did you try to use 'debug' compilation ? So you can see error messages in GensKMod output dialog ? That is really useful to find...
by Stef
Tue May 14, 2019 2:20 pm
Forum: SGDK
Topic: Sega Genesis Dev Kit (SGDK)
Replies: 789
Views: 362654

Re: Sega Genesis Dev Kit (SGDK)

Updated SGDK to version 1.4 ! Check it out here : https://github.com/Stephane-D/SGDK/wiki/Download Full changelog COMPILER * RESCOMP - rewrote from scratch in java for easier evolution and easy multi OS support. - added smart sprite cutting (detect empty space in sprite) - many changes on SPRITE res...
by Stef
Mon May 13, 2019 8:35 am
Forum: SGDK
Topic: Configurable "out" folder location
Replies: 1
Views: 622

Re: Configurable "out" folder location

Interesting finding :) i think i got issue as well with the romhead inclusion, it's why i had to hardcode like this...
I need to verify it also work in windows / linux system as well as i know OSX as some weird behavior concerning case sensitiveness.
by Stef
Fri May 10, 2019 7:53 pm
Forum: Demos
Topic: MD-NICCC - a 3D Mega Drive experience by TiTAN
Replies: 56
Views: 6547

Re: MD-NICCC - a 3D Mega Drive experience by TiTAN

The 6502 uses 2 phases cycle, so first half cycle is used to set address while second half is use to read/write value.