Search found 628 matches
- Thu Jul 24, 2008 4:46 pm
- Forum: Megadrive/Genesis
- Topic: To NOP or not to NOP
- Replies: 16
- Views: 16167
What HardWareMan says is confirmed by the MC68000 User Manual. There are a number of tables in section 8 that give total execution time and the number of read and write cycles. Doing a move.b or move.w with an immediate source and a 32-bit constant address takes 20 cycles total with 4 read and 1 ...
- Tue Jul 01, 2008 2:58 am
- Forum: Hardware
- Topic: interesting project : ECART
- Replies: 37
- Views: 37250
When !CART is low, !CE0 is active from $0 to $3FFFFF and !ROM is active starting from $400000 (presumably to $600000). When !CART is high or left floating !ROM is active starting at $0 and !CE0 is active from $400000 to $7FFFFF. My cart dumping utility for the Sega CD relies on this behavior (well ...
- Mon Jun 30, 2008 6:34 pm
- Forum: Hardware
- Topic: interesting project : ECART
- Replies: 37
- Views: 37250
When !CART signal goes low (log.0) then !CE0 signal works as chip select for cartrige, and !ROM signal on expansion slot is disabled (always log.1). And vice versa: when !CART goes high (log.1) then !CE0 is disabled (always log.1) and !ROM activates on lower 2MB address space. So, I don't get how ...
- Thu Jun 26, 2008 8:11 pm
- Forum: Sound
- Topic: New Documentation: An authoritative reference on the YM2612
- Replies: 865
- Views: 2764652
Btw, I haven't seen any concrete report on the famous channel 3 special mode which would allow individual operators to be set on different frequencies.
As far as I know most tests on that feature failed to succeed, maybe wrong documentation again?
What you mean 'failed'? This mode works well both ...
As far as I know most tests on that feature failed to succeed, maybe wrong documentation again?
What you mean 'failed'? This mode works well both ...
- Wed May 07, 2008 2:52 pm
- Forum: Tools
- Topic: Interest in High Level Scripting Language for Sega CD Dev?
- Replies: 11
- Views: 15473
hell yeah there is interest! if you can pull this of i would be the happiest person in the world , id love to develop for the sega cd and having a dev api makes it soooo much easier :)
Well I did release my language a couple of months ago. I did a DS port recently and given my experience with that ...
Well I did release my language a couple of months ago. I did a DS port recently and given my experience with that ...
- Tue May 06, 2008 3:03 am
- Forum: Super 32X
- Topic: 32x initialization by hand
- Replies: 11
- Views: 12536
- Tue Mar 18, 2008 2:52 pm
- Forum: Sound
- Topic: how can i do music on megadrive?
- Replies: 288
- Views: 641570
- Tue Mar 18, 2008 2:45 pm
- Forum: Sound
- Topic: 68000 ram access from z80 ?
- Replies: 41
- Views: 43491
- Sat Feb 16, 2008 5:55 am
- Forum: Hardware
- Topic: Workings of the Mega Drive: Bus Interactions
- Replies: 10
- Views: 19497
Re: Workings of the Mega Drive: Bus Interactions
You have an M68000, with 10 separate memory mapped devices hanging off it. When the M68000 wants to read from a given memory address, in a nutshell, it sets R/W, places the address on the address lines, and asserts AS and LDS and or UDS as required, and waits for DTACK. The target external device ...
- Thu Jan 03, 2008 2:14 pm
- Forum: Demos
- Topic: My first demo: a 64 color image
- Replies: 21
- Views: 25269
- Wed Jan 02, 2008 7:52 pm
- Forum: Demos
- Topic: My first demo: a 64 color image
- Replies: 21
- Views: 25269
- Wed Jan 02, 2008 3:24 pm
- Forum: Demos
- Topic: My first demo: a 64 color image
- Replies: 21
- Views: 25269
I had decent results using a slightly simplified version of that technique. I didn't alternate which 8 palette entries I replaced. I just always replaced the last 8. It made my palette choosing algorithm a bit simpler that way. I picked the 8 most common colors across the entire image for the "fixed ...
- Wed Jan 02, 2008 5:04 am
- Forum: Tools
- Topic: MoD Transfer Cable issue
- Replies: 12
- Views: 12632
- Wed Jan 02, 2008 2:37 am
- Forum: Tools
- Topic: MoD Transfer Cable issue
- Replies: 12
- Views: 12632
I doubt this is a bug in the dump program. Usually when you see funny megabit values you have one of two problems:
1) The connection between the Genesis/MD and the cart isn't quite right and so it can't properly read the header
2) The Genesis/MD and the PC didn't sync properly and so the PC didn't ...
1) The connection between the Genesis/MD and the cart isn't quite right and so it can't properly read the header
2) The Genesis/MD and the PC didn't sync properly and so the PC didn't ...
- Wed Dec 12, 2007 4:57 pm
- Forum: Demos
- Topic: SMD music rips
- Replies: 12
- Views: 18352
Ive been trying to design a sega genesis hdd game loader for ages, my plan falls down at the first hurdle. Getting 4MB of ram. The sega genesis supports dram for development cartrages does anybody know how this operates?
It has a little bit of support logic for DRAM built-in, but you still need a ...
It has a little bit of support logic for DRAM built-in, but you still need a ...