Yes. And you calculated it correctly:
Address Register A3 : 0x3e4d4a5b
+ Displacement (s8) (0xc4f) = 0x4f
===> Result = 0x3E4D4AAA
+ Index d0 : 0xa1e940b7 (No scale for M68000)
===> Result = E0368B61
<=> 0x368B61 (24 bits)
It doesn't correspond to 0x4542aa ... 0x4542a0 area
Stack frame ...
Search found 757 matches
- Tue Sep 30, 2025 4:26 pm
- Forum: Megadrive/Genesis
- Topic: Help with 68k Adressing mode calculation
- Replies: 9
- Views: 1844
- Tue Sep 30, 2025 3:22 am
- Forum: Megadrive/Genesis
- Topic: Help with 68k Adressing mode calculation
- Replies: 9
- Views: 1844
Re: Help with 68k Adressing mode calculation
Indeed, the EA result is an odd address, I missed this point.
- Mon Sep 29, 2025 5:45 pm
- Forum: Megadrive/Genesis
- Topic: Help with 68k Adressing mode calculation
- Replies: 9
- Views: 1844
Re: Help with 68k Adressing mode calculation
BAD opcode?

- Mon Sep 29, 2025 10:39 am
- Forum: Megadrive/Genesis
- Topic: Help with 68k Adressing mode calculation
- Replies: 9
- Views: 1844
Re: Help with 68k Adressing mode calculation
M68000PRM, page 2-9 (abs: 50):

- Fri May 02, 2025 4:07 am
- Forum: Announcement
- Topic: Forum update this week
- Replies: 8
- Views: 33245
Re: Forum update this week
Hi! I frequently get this error:
- Tue Jan 28, 2025 7:17 pm
- Forum: Megadrive/Genesis
- Topic: Anyone doing anything with the Nuked-MD source?
- Replies: 1
- Views: 9696
Re: Anyone doing anything with the Nuked-MD source?
Yeah, I am very glad that I was able to push this project to some logical conclusion. It was last year. Some information was published on the forum in neighboring branches. For example, how exactly the 8/16 data bridge arbitration works.
In addition to the emulators from Nuke, you can look at the ...
In addition to the emulators from Nuke, you can look at the ...
- Thu Jan 16, 2025 12:06 pm
- Forum: Announcement
- Topic: Forum update this week
- Replies: 8
- Views: 33245
Re: Forum update this week
KanedaFr => KanedaFlash!
- Mon Oct 14, 2024 1:54 pm
- Forum: Hardware
- Topic: Sega Genesis Game Cartridge PCB with dual DIP32 8-Bit Mask ROM's
- Replies: 7
- Views: 23333
Re: Sega Genesis Game Cartridge PCB with dual DIP32 8-Bit Mask ROM's
Some games uses 8bit ROM and 74x373 as data bit extender (it keep high byte while low goes directly from ROM itself). CAS2 pin required.
- Sun Aug 11, 2024 5:10 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 158
- Views: 338118
Re: HDD (or flash) instead of a CD, questions...
I saw DSView is based on sigrok...does it mean decoder follow the same rule than for sigrok ?
if yes, I already know how I could write a command/status decoder and a subcode decoder ;)
There was version #2, which was more like Sigrok, and now there is version #3, which is basically a Sigrok ...
- Fri Aug 09, 2024 7:01 pm
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 158
- Views: 338118
Re: HDD (or flash) instead of a CD, questions...
The records I'd like are listed on the "Signals" part of this page .
Be free to ask me because some of them are a little cryptic ;)
You already did some of them but unfortunately, I didn't save the pictures and so they're lost.
I'm very sorry about that.
Like you see, you can take your time ...
- Fri Aug 09, 2024 8:26 am
- Forum: Hardware
- Topic: HDD (or flash) instead of a CD, questions...
- Replies: 158
- Views: 338118
Re: HDD (or flash) instead of a CD, questions...
next step : capture data with my Saleae -> see you in some months ;)
7 years passed since 2017 and I didn't use the Saleae mainly anymore. I still have it but Dreamsource is much handle and you can easily make any decoder you ever need just python it with prefered TXT editor. You can even unzip ...
- Mon May 20, 2024 4:45 am
- Forum: Announcement
- Topic: The world has changed
- Replies: 6
- Views: 31933
Re: The world has changed
Genny dev today is equal to SDGK dev so everyone is on SGDK support's Discord.
Discord allows quick question/answer, etc... so it's a very good media for that.
NesDev has his own discord server. With the whole spectrum of NesDev topics/rooms. Does SpritesMind only have a discord server ...
- Tue Sep 05, 2023 6:40 am
- Forum: Hardware
- Topic: FPGA version
- Replies: 26
- Views: 108528
Re: FPGA version
I'll use only our decap project as source. I don't want to use any other one's.
- Wed Aug 23, 2023 5:29 pm
- Forum: Hardware
- Topic: FPGA version
- Replies: 26
- Views: 108528
Re: FPGA version
Ok, our team almost done reverse engineering MD ASICs with it's decap. Some of team members was made a hardware level emulator and even FPGA one. Now my turn to finish this project. Finally I done with this:
https://i.ibb.co.com/TYJFQ2P/IMG-1526.jpg
This is Megadrive that rebuild on custom PCB ...
https://i.ibb.co.com/TYJFQ2P/IMG-1526.jpg
This is Megadrive that rebuild on custom PCB ...
- Mon Aug 07, 2023 3:32 pm
- Forum: Announcement
- Topic: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
- Replies: 8
- Views: 97598
Re: Nuked MD - decap-based cycle-accurate Mega Drive emulator (software & FPGA)
Yeah, our team do the best. Now I am happy again.Eke wrote: Sun Aug 06, 2023 9:14 pm That's impressive... and an unvaluable source of information. Thanks for your work![]()