Like 99% of BEX homebrew.
Like 99% of homebrew.
This game made me laugh. It is so weird. Mixing My Little Poney with rap is surreal humour. Is it made on purpose? When I see this , I guess you didn't make this game very seriously.
Like djcouchycouch, I thought it was your first production, but I ...
Search found 23 matches
- Sun Sep 29, 2013 2:30 pm
- Forum: Demos
- Topic: Unlucky Pony for SegaCD
- Replies: 9
- Views: 17839
- Wed Sep 11, 2013 10:42 am
- Forum: Tools
- Topic: BlastEm - Yet another Genesis emulator
- Replies: 65
- Views: 92511
Congratulations! Now we have a second Megadrive emulator for Linux that is still maintained (the other one being DGen, but maybe there are others that I don't know of). It's still limited to x86-64, but at least it is not limited to Windows.
It seems to be very fast, I tried to run 6 instances of ...
It seems to be very fast, I tried to run 6 instances of ...
- Mon Sep 02, 2013 2:01 am
- Forum: Mega/SegaCD
- Topic: Problems with running a .bin with MESS
- Replies: 7
- Views: 24325
- Sat Aug 24, 2013 1:41 pm
- Forum: Sound
- Topic: interview with oerg866!
- Replies: 9
- Views: 14449
- Fri Jun 21, 2013 7:59 am
- Forum: Demos
- Topic: An Exercise in Compression
- Replies: 11
- Views: 15768
- Tue Jun 11, 2013 7:03 pm
- Forum: Tools
- Topic: Using ImageMagick
- Replies: 39
- Views: 34863
frederic , what different clustering algo instead of K-means can be used? And may be use another tile representation for clustering?
Algorithm::Cluster provides several algorithms (k-means, k-median, k-medoids...). I tried k-median and it gave better results in some cases. You can try to play with ...
Algorithm::Cluster provides several algorithms (k-means, k-median, k-medoids...). I tried k-median and it gave better results in some cases. You can try to play with ...
- Mon Jun 10, 2013 8:33 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 252589
Line 296:
$image->Remap(image => $colorsimage);
Oh, sorry. You're right. I looked at it again and did not see this. The images are quite different (worse, I'd say) with this bug corrected. I'll do some tests to see what to do (to transform the bug into a feature or to correct it and change other ...
$image->Remap(image => $colorsimage);
Oh, sorry. You're right. I looked at it again and did not see this. The images are quite different (worse, I'd say) with this bug corrected. I'll do some tests to see what to do (to transform the bug into a feature or to correct it and change other ...
- Mon Jun 10, 2013 8:21 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 252589
- Mon Jun 10, 2013 8:08 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 252589
- Mon Jun 10, 2013 8:05 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 252589
True, Ti_. r57shell's algorithm seems to be better on some images (drawings with big area of flat colors). See the comparison with the picture you just gave.
- Mon Jun 10, 2013 7:46 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 252589
- Mon Jun 10, 2013 7:13 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 252589
- Mon Jun 10, 2013 6:32 pm
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 252589
- Mon Jun 10, 2013 2:25 am
- Forum: Tools
- Topic: Retro Graphics Toolkit
- Replies: 117
- Views: 252589